botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,522
13,560
Lily was a strange one to me. at first she has no issue messing around with Debbie and Katie during the foursome scene. then she seems to get jealous when any girl looks at mc and then gives him shit during cooking class when she smells perfume on him. i was like..wtf ok Lily is a hottie but mc is about the harem for me. don't want to share babe? plenty of others do. and out of the 3 tbh i like Debbie best.
she knows well Debbie and Katie and trusts them, why should she trust Mabel?
It's also a difference, because Lilly does WANT the MC to commit to her. Like Katie, she mostly sees the foursome as them just having fun and partying, as an exception.
I'm sure you can get all three friends as partners in the end, but we are not quite there yet.
I don't know how it is with you, while I do like to end up with more than one character, I find it ridiculous in many games, how easily it all comes together. Basically like, MC has a magic dick, which fucks all women so out of their mind, they agree to everything he wants.
It's actually one of the many strengths in this story, that you have to navigate and tread very carefully to juggle the relationships, without offending and losing girls all around. Like, having 3-4 girlfriends without any challenge? Isn't that boring? I want to feel as if my decisions made that possible.
 

BigTyson

Member
Dec 6, 2017
358
912
Is there a scene with Katie when she comes to your bedroom in episode 21? Whenever I try, Monica comes out of the bathroom and I get accused of cheating even though I am not a relationship with Monica.
 

dudeipoop

Member
Sep 17, 2022
131
147
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 520, in script
if persistent.ph_advstart_ep >= 2:
File "game/script.rpy", line 520, in <module>
if persistent.ph_advstart_ep >= 2:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 520, in script
if persistent.ph_advstart_ep >= 2:
File "C:\Users\rayan\Documents\WhereTheHeartIs-Ep23-pc\renpy\ast.py", line 2115, in execute
if renpy.python.py_eval(condition):
File "C:\Users\rayan\Documents\WhereTheHeartIs-Ep23-pc\renpy\python.py", line 1092, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\rayan\Documents\WhereTheHeartIs-Ep23-pc\renpy\python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 520, in <module>
if persistent.ph_advstart_ep >= 2:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'

Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Where The Heart Is Ep23
Wed Feb 15 17:44:05 2023
```





Help?
 

Zerorox

Active Member
Dec 5, 2021
690
1,120
katie must be one of the hotter lis ever holy shit
Not sure 'bout hottest tbh but I like that Latina-style model used for her.
Though she is better with ponytail and that hair color creeps Me (only old ladies use that color in my country)
And ofc Katie Will always be main LI for Me!
 

Yurnero322

Newbie
Sep 22, 2017
31
134
can anyone share new message in cheeky's patreon it says that game development is paused ..
Hi folks,



I know this won't be a popular decision for some of you but I need to pause development of the final two episodes of WTHI for a couple of months so we can focus on a re-do of the earlier episodes. This is not a decision I am taking lightly and I've mulled this over for the past few months. The re-do is not just an upgrade of the early episode art, it will be a full script overhaul of ALL of the earlier episodes (removing some scenes, adding some new ones, editing some scenes and extending some scenes) in addition to re-doing all of the art and adding animations. Why not finish WTHI first and then start on the re-do? (Fair question). Here's why...

As most of you know, I have a real-life job in addition to working on WTHI. For the first four years of working on WTHI, I used to do the equivalent of working two full time jobs where I would work my normal job Mon-Fri and also squeeze in 40-60 hours of WTHI per week ( 4-5 hours Mon-thur evenings, an all-nighter on Friday and then as many hours as possible on Sat-Sun).

But after four years, that was no longer sustainable (was burning me out) so what I have been doing recently is alternating my time between my real-life job and WTHI by taking unpaid leave from my job (either a couple of days a week, a couple of weeks a month or more recently, I have taken a whole month off work to concentrate on WTHI). When I'm working WTHI only, I can easily squeeze in 60 hrs per week. But when I'm working my real-life job, I can only manage about 20-25 hours per week on WTHI. And Cell (our long suffering artist) is continously churning out 50+ hour weeks. I thought we could keep this set-up going until I finish WTHI completely but I cannot. To finish the game properly (without cutting corners and ensuring we give each character the ending they deserve), I estimate there is at least 6 months work left (to complete EP24 and EP25) plus I want to do an epilogue scene for each character (or group of characters), so there's still many months of work needed to complete WTHI fully. I was hoping to get it all done by the end of this year with the current system of alternating between unpaid time-off from my real-life job but I can't.

Currently, WTHI requires over 100 hours per week spread across Cell and I. After Patreon costs, transfer fees and all the other outgoings associated with game development, this means that working on WTHI actually pays Cell and I less than minimum wage per hour (based on where we live). So continously taking unpaid leave from my real-life (decent-paying) job to earn minimum wage is just not sustainable for the rest of this year.

So, the current plan is to increase the audience/income for WTHI by releasing on Steam. If all goes to plan, the extra income from Steam will give me more financial wiggle-room to take more unpaid time-off from work to focus on WTHI. So, although it means a lack of progress on new episodes in the short-term, it is the best decision for the overall completion of the game.

In order to get onto steam, we have to re-do the earlier episodes, because they are just not up to scratch. So the current plan is to spend the next two months working on a re-do of episodes 1-10 (Season 1) and release on Steam. And obviously we will also release the new upgraded game on patreon too. And once Season 1 is complete, we can then switch our focus back to current episodes and complete and release Episode 24.

I know some people have been clamoring for a rework, while many others would prefer that we just finished the game before going back and re-doing but in the long-run (and based on my personal circumstances) this is the best approach for the overall completion of the game and to keep the quality high. So, for any of you that have been asking for a rework of earlier episodes, it is coming. For any of you that have zero interest in a re-do and only want the new episodes, then consider this a two-month postponement of the new episodes. And for those in the zero interest category, I fully understand if you drop/cancel your pledge.

As always, please ask any questions or add any inputs/comments in the comments section below or feel free to DM me directly.



Thanks,

CG
 

FishHeadPuppet

Member
Donor
Mar 26, 2019
468
1,783
Hi folks,



I know this won't be a popular decision for some of you but I need to pause development of the final two episodes of WTHI for a couple of months so we can focus on a re-do of the earlier episodes. This is not a decision I am taking lightly and I've mulled this over for the past few months. The re-do is not just an upgrade of the early episode art, it will be a full script overhaul of ALL of the earlier episodes (removing some scenes, adding some new ones, editing some scenes and extending some scenes) in addition to re-doing all of the art and adding animations. Why not finish WTHI first and then start on the re-do? (Fair question). Here's why...

As most of you know, I have a real-life job in addition to working on WTHI. For the first four years of working on WTHI, I used to do the equivalent of working two full time jobs where I would work my normal job Mon-Fri and also squeeze in 40-60 hours of WTHI per week ( 4-5 hours Mon-thur evenings, an all-nighter on Friday and then as many hours as possible on Sat-Sun).

But after four years, that was no longer sustainable (was burning me out) so what I have been doing recently is alternating my time between my real-life job and WTHI by taking unpaid leave from my job (either a couple of days a week, a couple of weeks a month or more recently, I have taken a whole month off work to concentrate on WTHI). When I'm working WTHI only, I can easily squeeze in 60 hrs per week. But when I'm working my real-life job, I can only manage about 20-25 hours per week on WTHI. And Cell (our long suffering artist) is continously churning out 50+ hour weeks. I thought we could keep this set-up going until I finish WTHI completely but I cannot. To finish the game properly (without cutting corners and ensuring we give each character the ending they deserve), I estimate there is at least 6 months work left (to complete EP24 and EP25) plus I want to do an epilogue scene for each character (or group of characters), so there's still many months of work needed to complete WTHI fully. I was hoping to get it all done by the end of this year with the current system of alternating between unpaid time-off from my real-life job but I can't.

Currently, WTHI requires over 100 hours per week spread across Cell and I. After Patreon costs, transfer fees and all the other outgoings associated with game development, this means that working on WTHI actually pays Cell and I less than minimum wage per hour (based on where we live). So continously taking unpaid leave from my real-life (decent-paying) job to earn minimum wage is just not sustainable for the rest of this year.

So, the current plan is to increase the audience/income for WTHI by releasing on Steam. If all goes to plan, the extra income from Steam will give me more financial wiggle-room to take more unpaid time-off from work to focus on WTHI. So, although it means a lack of progress on new episodes in the short-term, it is the best decision for the overall completion of the game.

In order to get onto steam, we have to re-do the earlier episodes, because they are just not up to scratch. So the current plan is to spend the next two months working on a re-do of episodes 1-10 (Season 1) and release on Steam. And obviously we will also release the new upgraded game on patreon too. And once Season 1 is complete, we can then switch our focus back to current episodes and complete and release Episode 24.

I know some people have been clamoring for a rework, while many others would prefer that we just finished the game before going back and re-doing but in the long-run (and based on my personal circumstances) this is the best approach for the overall completion of the game and to keep the quality high. So, for any of you that have been asking for a rework of earlier episodes, it is coming. For any of you that have zero interest in a re-do and only want the new episodes, then consider this a two-month postponement of the new episodes. And for those in the zero interest category, I fully understand if you drop/cancel your pledge.

As always, please ask any questions or add any inputs/comments in the comments section below or feel free to DM me directly.



Thanks,

CG
This sounds utterly reasonable to me; something that started as a hobby project has become an albatross around his neck and he needs to change that.

My solution, and the solution of many people, would be to walk away from it. I have a family that I work hard to keep happy and healthy and, make no mistake, I would drop this like a hot rock if it negatively impacted them.

I think that the majority of people here are reasonable but I'm sure that there are going to be a bunch of armchair quarterbacks that are going to provide free 'advice' to Cheeky and tell him how to manage this project and his life in general. Please - give it a rest. No-one likes delays but equally no-one is going to die if WTHI is delayed.

Maybe, just maybe, we can just skip the whole milking/bad dev/fraud thing and do something more productive, which is literally anything else.
 

botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,522
13,560
It's only 2 month postponement.
First off, don't get me wrong, I do not think that Cheeky isn't completely honest, it's also not that I don't understand the financial aspects, Cell and Cheeky need money to live, just like we all do. He's not a milker, never will be.
I've just seen this scene played out too many times to have a lot of hope left, after reading this.

2 months, that's how it starts. Then it doesn't work quite as it should, then perhaps their ambitions for the first part of the game grow even bigger, then frustration sets in, because in the end you are not doing anything new, just retreading what you already did, throw in some unforeseen complications and then the burnout comes inevitably, and the project is first further and further delayed, then abandoned.

And even if everything works out perfectly, how would 2 months be enough to rework 10 fucking episodes? That's never gonna cut it.

No, this game is very likely done for, and it breaks my heart. Cheeky was so smart for so long, not to fall into the trap of reworking your game before finishing it, something that has led to dozens of games being abandoned.
I cannot think of a single game that had major reworks of the earlier parts and has actually been finished.
Yes, some games might still go there, Timestamps for example might actually be able to finish despite reworking part 1 for the steam release (in this case part one was actually already finished, they didn't go back, mid-work and started it all over again), but even then that would be like one game against 40-50 games that either stopped development completely after starting a rework/remake/overhaul or where the dev got caught in the trap of going back to rework the rework or suddenly finding that if the first part gets a re-work, the rest needs one as well, which will most likely also lead to a burnout and then abandonment.

Fuck! And the finish line was in fucking sight. Two more fucking chapters, and it would have been done. Then Ace leaves and now this.
I hate this so much, I can't believe this is happening.
 
4.40 star(s) 334 Votes