- Apr 26, 2020
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That doesn't matter to some people.........facts are irrelevant to them.It's only 2 month postponement.
That doesn't matter to some people.........facts are irrelevant to them.It's only 2 month postponement.
This sounds utterly reasonable to me; something that started as a hobby project has become an albatross around his neck and he needs to change that.Hi folks,
I know this won't be a popular decision for some of you but I need to pause development of the final two episodes of WTHI for a couple of months so we can focus on a re-do of the earlier episodes. This is not a decision I am taking lightly and I've mulled this over for the past few months. The re-do is not just an upgrade of the early episode art, it will be a full script overhaul of ALL of the earlier episodes (removing some scenes, adding some new ones, editing some scenes and extending some scenes) in addition to re-doing all of the art and adding animations. Why not finish WTHI first and then start on the re-do? (Fair question). Here's why...
As most of you know, I have a real-life job in addition to working on WTHI. For the first four years of working on WTHI, I used to do the equivalent of working two full time jobs where I would work my normal job Mon-Fri and also squeeze in 40-60 hours of WTHI per week ( 4-5 hours Mon-thur evenings, an all-nighter on Friday and then as many hours as possible on Sat-Sun).
But after four years, that was no longer sustainable (was burning me out) so what I have been doing recently is alternating my time between my real-life job and WTHI by taking unpaid leave from my job (either a couple of days a week, a couple of weeks a month or more recently, I have taken a whole month off work to concentrate on WTHI). When I'm working WTHI only, I can easily squeeze in 60 hrs per week. But when I'm working my real-life job, I can only manage about 20-25 hours per week on WTHI. And Cell (our long suffering artist) is continously churning out 50+ hour weeks. I thought we could keep this set-up going until I finish WTHI completely but I cannot. To finish the game properly (without cutting corners and ensuring we give each character the ending they deserve), I estimate there is at least 6 months work left (to complete EP24 and EP25) plus I want to do an epilogue scene for each character (or group of characters), so there's still many months of work needed to complete WTHI fully. I was hoping to get it all done by the end of this year with the current system of alternating between unpaid time-off from my real-life job but I can't.
Currently, WTHI requires over 100 hours per week spread across Cell and I. After Patreon costs, transfer fees and all the other outgoings associated with game development, this means that working on WTHI actually pays Cell and I less than minimum wage per hour (based on where we live). So continously taking unpaid leave from my real-life (decent-paying) job to earn minimum wage is just not sustainable for the rest of this year.
So, the current plan is to increase the audience/income for WTHI by releasing on Steam. If all goes to plan, the extra income from Steam will give me more financial wiggle-room to take more unpaid time-off from work to focus on WTHI. So, although it means a lack of progress on new episodes in the short-term, it is the best decision for the overall completion of the game.
In order to get onto steam, we have to re-do the earlier episodes, because they are just not up to scratch. So the current plan is to spend the next two months working on a re-do of episodes 1-10 (Season 1) and release on Steam. And obviously we will also release the new upgraded game on patreon too. And once Season 1 is complete, we can then switch our focus back to current episodes and complete and release Episode 24.
I know some people have been clamoring for a rework, while many others would prefer that we just finished the game before going back and re-doing but in the long-run (and based on my personal circumstances) this is the best approach for the overall completion of the game and to keep the quality high. So, for any of you that have been asking for a rework of earlier episodes, it is coming. For any of you that have zero interest in a re-do and only want the new episodes, then consider this a two-month postponement of the new episodes. And for those in the zero interest category, I fully understand if you drop/cancel your pledge.
As always, please ask any questions or add any inputs/comments in the comments section below or feel free to DM me directly.
Thanks,
CG
First off, don't get me wrong, I do not think that Cheeky isn't completely honest, it's also not that I don't understand the financial aspects, Cell and Cheeky need money to live, just like we all do. He's not a milker, never will be.It's only 2 month postponement.
keep clicking ignore in the bottom, it will eventually work```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 520, in script
if persistent.ph_advstart_ep >= 2:
File "game/script.rpy", line 520, in <module>
if persistent.ph_advstart_ep >= 2:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 520, in script
if persistent.ph_advstart_ep >= 2:
File "C:\Users\rayan\Documents\WhereTheHeartIs-Ep23-pc\renpy\ast.py", line 2115, in execute
if renpy.python.py_eval(condition):
File "C:\Users\rayan\Documents\WhereTheHeartIs-Ep23-pc\renpy\python.py", line 1092, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\rayan\Documents\WhereTheHeartIs-Ep23-pc\renpy\python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 520, in <module>
if persistent.ph_advstart_ep >= 2:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'
Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Where The Heart Is Ep23
Wed Feb 15 17:44:05 2023
```
Help?
Do what is needed for you - get that done, and come back to WTHI. We know you (your track record is older than some posting on this thread) and we understand. You are telling us beforehand what is happening, so kudos for being forthright and honest. Keep the flame burning and we'll see you soon. 2 months is nothing, not in the big picture.Hi folks,
I know this won't be a popular decision for some of you but I need to pause development of the final two episodes of WTHI for a couple of months so we can focus on a re-do of the earlier episodes. This is not a decision I am taking lightly and I've mulled this over for the past few months. The re-do is not just an upgrade of the early episode art, it will be a full script overhaul of ALL of the earlier episodes (removing some scenes, adding some new ones, editing some scenes and extending some scenes) in addition to re-doing all of the art and adding animations. Why not finish WTHI first and then start on the re-do? (Fair question). Here's why...
As most of you know, I have a real-life job in addition to working on WTHI. For the first four years of working on WTHI, I used to do the equivalent of working two full time jobs where I would work my normal job Mon-Fri and also squeeze in 40-60 hours of WTHI per week ( 4-5 hours Mon-thur evenings, an all-nighter on Friday and then as many hours as possible on Sat-Sun).
But after four years, that was no longer sustainable (was burning me out) so what I have been doing recently is alternating my time between my real-life job and WTHI by taking unpaid leave from my job (either a couple of days a week, a couple of weeks a month or more recently, I have taken a whole month off work to concentrate on WTHI). When I'm working WTHI only, I can easily squeeze in 60 hrs per week. But when I'm working my real-life job, I can only manage about 20-25 hours per week on WTHI. And Cell (our long suffering artist) is continously churning out 50+ hour weeks. I thought we could keep this set-up going until I finish WTHI completely but I cannot. To finish the game properly (without cutting corners and ensuring we give each character the ending they deserve), I estimate there is at least 6 months work left (to complete EP24 and EP25) plus I want to do an epilogue scene for each character (or group of characters), so there's still many months of work needed to complete WTHI fully. I was hoping to get it all done by the end of this year with the current system of alternating between unpaid time-off from my real-life job but I can't.
Currently, WTHI requires over 100 hours per week spread across Cell and I. After Patreon costs, transfer fees and all the other outgoings associated with game development, this means that working on WTHI actually pays Cell and I less than minimum wage per hour (based on where we live). So continously taking unpaid leave from my real-life (decent-paying) job to earn minimum wage is just not sustainable for the rest of this year.
So, the current plan is to increase the audience/income for WTHI by releasing on Steam. If all goes to plan, the extra income from Steam will give me more financial wiggle-room to take more unpaid time-off from work to focus on WTHI. So, although it means a lack of progress on new episodes in the short-term, it is the best decision for the overall completion of the game.
In order to get onto steam, we have to re-do the earlier episodes, because they are just not up to scratch. So the current plan is to spend the next two months working on a re-do of episodes 1-10 (Season 1) and release on Steam. And obviously we will also release the new upgraded game on patreon too. And once Season 1 is complete, we can then switch our focus back to current episodes and complete and release Episode 24.
I know some people have been clamoring for a rework, while many others would prefer that we just finished the game before going back and re-doing but in the long-run (and based on my personal circumstances) this is the best approach for the overall completion of the game and to keep the quality high. So, for any of you that have been asking for a rework of earlier episodes, it is coming. For any of you that have zero interest in a re-do and only want the new episodes, then consider this a two-month postponement of the new episodes. And for those in the zero interest category, I fully understand if you drop/cancel your pledge.
As always, please ask any questions or add any inputs/comments in the comments section below or feel free to DM me directly.
Thanks,
CG
I, for one, am a pseudo Patron, donating $1.50 CA per month. I am excited about what Cheeky is doing, giving him my compete support, and won't even mind if he doesn't shut down his Patreon for the two months or however long it takes him to get his vision right.I wonder how many people here complaining about this small schedule adjustment are working 100 hours/week between (technically) two full time jobs? Further still, how many are actually patrons, and not simply flying the jolly roger?
Either there are a lot of people posting which I have on ignore, or there were like one or two people complaining. One of which was just doing the usual "all devs are milkers" spill.The irony of people on a pirate site blaming a developer for making decisions because he needs to improve his income stream is mind-blowing.
I can't say I'm surprised that the schedule has slipped, but put me in the camp that finds the announcement devastating. I understand and respect Cheeky's thought process, but I don't think it's going to play out the way he hopes. The work required to overhaul a game as long and complex as WtHI is significant. I'm sure Cheeky is sincere in his plans to limit the rework through Chapter 10, but it's going to be very difficult to stick to that when the time comes and he realizes the changes he wants to make won't quite mesh with the old game - especially when he's saddled with the ever-present burden of making sure the game puts its best foot forward to maximize the benefit of this whole gamble. And the longer it takes to get the game launched on Steam, the more he'll feel pressureed to push himself hard if and when he can return to Episode 24. That means there's a distinct risk we'll find ourselves right back in the same unsustainable situation we are now, just many months behind schedule.Hi folks,
I know this won't be a popular decision for some of you but I need to pause development of the final two episodes of WTHI for a couple of months so we can focus on a re-do of the earlier episodes. This is not a decision I am taking lightly and I've mulled this over for the past few months. The re-do is not just an upgrade of the early episode art, it will be a full script overhaul of ALL of the earlier episodes (removing some scenes, adding some new ones, editing some scenes and extending some scenes) in addition to re-doing all of the art and adding animations. Why not finish WTHI first and then start on the re-do? (Fair question). Here's why...
As most of you know, I have a real-life job in addition to working on WTHI. For the first four years of working on WTHI, I used to do the equivalent of working two full time jobs where I would work my normal job Mon-Fri and also squeeze in 40-60 hours of WTHI per week ( 4-5 hours Mon-thur evenings, an all-nighter on Friday and then as many hours as possible on Sat-Sun).
But after four years, that was no longer sustainable (was burning me out) so what I have been doing recently is alternating my time between my real-life job and WTHI by taking unpaid leave from my job (either a couple of days a week, a couple of weeks a month or more recently, I have taken a whole month off work to concentrate on WTHI). When I'm working WTHI only, I can easily squeeze in 60 hrs per week. But when I'm working my real-life job, I can only manage about 20-25 hours per week on WTHI. And Cell (our long suffering artist) is continously churning out 50+ hour weeks. I thought we could keep this set-up going until I finish WTHI completely but I cannot. To finish the game properly (without cutting corners and ensuring we give each character the ending they deserve), I estimate there is at least 6 months work left (to complete EP24 and EP25) plus I want to do an epilogue scene for each character (or group of characters), so there's still many months of work needed to complete WTHI fully. I was hoping to get it all done by the end of this year with the current system of alternating between unpaid time-off from my real-life job but I can't.
Currently, WTHI requires over 100 hours per week spread across Cell and I. After Patreon costs, transfer fees and all the other outgoings associated with game development, this means that working on WTHI actually pays Cell and I less than minimum wage per hour (based on where we live). So continously taking unpaid leave from my real-life (decent-paying) job to earn minimum wage is just not sustainable for the rest of this year.
So, the current plan is to increase the audience/income for WTHI by releasing on Steam. If all goes to plan, the extra income from Steam will give me more financial wiggle-room to take more unpaid time-off from work to focus on WTHI. So, although it means a lack of progress on new episodes in the short-term, it is the best decision for the overall completion of the game.
In order to get onto steam, we have to re-do the earlier episodes, because they are just not up to scratch. So the current plan is to spend the next two months working on a re-do of episodes 1-10 (Season 1) and release on Steam. And obviously we will also release the new upgraded game on patreon too. And once Season 1 is complete, we can then switch our focus back to current episodes and complete and release Episode 24.
I know some people have been clamoring for a rework, while many others would prefer that we just finished the game before going back and re-doing but in the long-run (and based on my personal circumstances) this is the best approach for the overall completion of the game and to keep the quality high. So, for any of you that have been asking for a rework of earlier episodes, it is coming. For any of you that have zero interest in a re-do and only want the new episodes, then consider this a two-month postponement of the new episodes. And for those in the zero interest category, I fully understand if you drop/cancel your pledge.
As always, please ask any questions or add any inputs/comments in the comments section below or feel free to DM me directly.
Thanks,
CG
I said nothing about how many people were doing it.Either there are a lot of people posting which I have on ignore, or there were like one or two people complaining. One of which was just doing the usual "all devs are milkers" spill.
Obviously if someone is actually financially supporting the developer, he or she has some grounds for commenting. People stealing the game here - not so muchAnd let's not forget that many of us here are supporters of the game, often for a very, very long time.
I disagree - if someone is stealing the game here, then comments on the financial decisions of the developer are, frankly, bullshit, since those people are part of the problem the developer is facing. If someone who is stealing the game has comments about the quality of the game, that's a different story, although they should have no expectation the developer will care about their opinions.Sorry, if this might not have been directed at mine or similar posts, but I have a problem with the "this is a pirate site" approach.
It is not like this being a pirate site disqualifies any opinion expressed here.
Financially supporting a dev, be they good ones or bad, is entirely irrelevant when it comes to criticising (constructively or otherwise) a dev or their project.Obviously if someone is actually financially supporting the developer, he or she has some grounds for commenting. People stealing the game here - not so much
i mean depends. i for instance am gonna buy it if/when it shows up on steam or simmular, and i think alot of people here have simmular thoughts so us saying a serious delay in doing so might be counter productive is not bullshit. also even games i buy i still download from here cuz fucking steam likes to tell everyone just how many hours i spend on porn gamesI disagree - if someone is stealing the game here, then comments on the financial decisions of the developer are, frankly, bullshit, since those people are part of the problem the developer is facing. If someone who is stealing the game has comments about the quality of the game, that's a different story, although they should have no expectation the developer will care about their opinions.