- Oct 4, 2017
- 324
- 475
I will shorten your answer for you:What you are saying is this: I like to know exactly what each character is thinking and what can happen with each decision before making any decision.
This is NOT the purpose of the game. Moreover, if that was the case, you would necessarily need to wait until the game is finished. After all, this is a game IN development. No decisions need to be final.
Literal understanding: As far as I remember, there is no RNG, is there? I cannot confirm or deny this, as I don't know. Yet I don't believe there is.
If you are not doing a literal understanding, then once again, you are missing the point of a game. You are NOT supposed to know in advance how every decision affects you. That is why loads are, that is why ctrl are.
Also, again I might be mistaken as my memory sucks, but my understanding is that this games does not force any girl on the player. So, assuming that assumption is true (if it is not please disregard my conclusion), you adding girls and sharing is your responsibility
It is literally YOUR problem with the game mechanics, as it is you the one that is complaining about the game mechanics.
As I mentioned several times before, you are not supposed to know in advance what lies ahead. And, also, from a technical point of view, creating as many combinations and paths are possible is not a simple task. The number of combinations explodes very fast. So be glad you have something more complex that simple mono routes. Everything extra is just icing on the cake.
PS: I am not playing celibate, I simply know I will be fucked. Just like in life when you are a cheating bastard and they get to learn. As simple as that.
You don't care how the game works.
Good for you. So why are you bother answering?
You don't care how the game plays.
Good for you. So why bother playing?
You don't care if you waste your time.
Good for you. Other people's time is more precious however.
Followed up by: If the out of 20~ characters a three character subset, which is advertised as possible from early development, turns out to be improbable to achieve because the Game Mechanics Make No Sense. That is a problem because my time for having fun is a limited resource.
And there are other games one could support or play instead.
But always good to know that some people will feel personally attacked if a thing they like is criticized and go Ad Hominem the messenger. Lest we could all learn to become better devs or worse players.
Funny thing is, that until Episode 22 you could ignore them as they made no difference. But the Sus scores of all girls are checked against several times with Tomboy (and probably Monica, too), even if checked girls are deselected as LI.I never used the console and I stopped looking at the scores after about Ep14. It was almost trivial for MC to get and keep all of the girls through Ep21. In Ep22, MC could still keep all of the girls just by making the most obvious dialogue choices, although it was easier to get caught. There was a known bug that wouldn't let MC keep Lily and Katie during the date with Lily and I don't know if the fixed version was ever uploaded to F95. In Ep23, it was again trivial to keep all of the girls until the final cliffhanger scene when Katie discovers MC kissing Jenna. Of course, with those choices, I am fully expecting Ep24 to be a warzone and I plan to use the "Start Any Episode" feature to try different paths after it all blows up in my face.
Makes it a pain to keep her if you drop relevant LIs too late. They should no longer be factored in, no point in replaying half the episodes to get points right. I know what I wanted from some point or other.
Guess the Episode jumper / quickstart might be the new way the game is played.
To be fair I played from the first builds.
Heureka!
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