Considering there are NO harem in this game I don't see the point of your conclusion?So i am currently playing from episode 21 to update 23 and have reached my Final Conclusion:
This game is from Episode 22 onward
UNPLAYABLE
The Love points are constantly checked against the Relationship status. This makes perfect sense as they are shown to us in a scoring board each episodeeven though they are not constantly shown
The Jealousy score is constantly checked against the relationship status. This seems logical but the score is kept Hidden. So they are useless! Which of the 500 decisions killed my Gig with TOMBOY? This needs a walkthrough with Jealousy score Showing
The Sum of Jealousy Scores of at least FIVE OTHER Love Interests is also checked against current LI.Now I cannot even write a walkthrough as I would need an external Spreadsheet with all Scores noted down
. (I scrolled the renpy code and printed variables in the Dev console) Why are characters collecting Sus on each other character only to act on them as the same thing? Always order ONE 4 Seasons instead of 4 Quarter Pizzas... .
Sometimes scores are modified by dialogue choices from the Scene e.g: TOMBOY interrogates you about NOT MOM and NOT THOT SISTER in a row => Six Try or Die Checks! with one at Double Suck! Some Dialogue Trees and prior conditions force 11 of 12 options into the same result: e.g.: Cooking Date with SMART BIMBO if you romanced MISS CARNIVAL CRAZY and Either NOT LESBO or TOMBOBOY before End like: BIMBO_KILL = Yes; XOR CRAZY_KILL = Yes; AND also if you didn't date CARNVAL CRAZY then: BIMBO_KILL AND CRAZY_KILL = no; So NOT romancing Carnival Crazy EARLY keeps her and Bimbo both an option later?
Hypothesis:Why bother using mechanics like Hidden Scores that are cascaded and multiplied IF they are not communicated to the player are impossible to predict even with DEVELOPER VISION = True?
If no Player understands the mechanic that is kept hidden why bother implementing it? Just use Fatal Choices Via Kinetic Novel.
Or allow the player to pick their salad with topings? e.g.: Load "TOMBOY-THOT" + "A BIMBO, BI-FF, TOMBOY Foursome" + "NOT MOM, NOT STEP-MOM, CHURCH-MOM Trinity" => RUN Story Choices.
TLR;
There is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes
Simple, as Hornyy already has written: You don't need to that as their is no harem. So, either someone would do a harem patch perhaps the ones that can't life without it, life with it or show the scene in a row which make a lot of sense as in all other similar case.So i am currently playing from episode 21 to update 23 and have reached my Final Conclusion:
This game is from Episode 22 onward
UNPLAYABLE
The Love points are constantly checked against the Relationship status. This makes perfect sense as they are shown to us in a scoring board each episodeeven though they are not constantly shown
The Jealousy score is constantly checked against the relationship status. This seems logical but the score is kept Hidden. So they are useless! Which of the 500 decisions killed my Gig with TOMBOY? This needs a walkthrough with Jealousy score Showing
The Sum of Jealousy Scores of at least FIVE OTHER Love Interests is also checked against current LI.Now I cannot even write a walkthrough as I would need an external Spreadsheet with all Scores noted down
. (I scrolled the renpy code and printed variables in the Dev console) Why are characters collecting Sus on each other character only to act on them as the same thing? Always order ONE 4 Seasons instead of 4 Quarter Pizzas... .
Sometimes scores are modified by dialogue choices from the Scene e.g: TOMBOY interrogates you about NOT MOM and NOT THOT SISTER in a row => Six Try or Die Checks! with one at Double Suck! Some Dialogue Trees and prior conditions force 11 of 12 options into the same result: e.g.: Cooking Date with SMART BIMBO if you romanced MISS CARNIVAL CRAZY and Either NOT LESBO or TOMBOBOY before End like: BIMBO_KILL = Yes; XOR CRAZY_KILL = Yes; AND also if you didn't date CARNVAL CRAZY then: BIMBO_KILL AND CRAZY_KILL = no; So NOT romancing Carnival Crazy EARLY keeps her and Bimbo both an option later?
Hypothesis:Why bother using mechanics like Hidden Scores that are cascaded and multiplied IF they are not communicated to the player are impossible to predict even with DEVELOPER VISION = True?
If no Player understands the mechanic that is kept hidden why bother implementing it? Just use Fatal Choices Via Kinetic Novel.
Or allow the player to pick their salad with topings? e.g.: Load "TOMBOY-THOT" + "A BIMBO, BI-FF, TOMBOY Foursome" + "NOT MOM, NOT STEP-MOM, CHURCH-MOM Trinity" => RUN Story Choices.
TLR;
There is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes
You can rewrite the question in why should the player be communicated anything? this is a dating sim, at the end of the day, not a spread sheet excel exercise. Idea is to play as you see fit, not counting choice by choice.Why bother using mechanics like Hidden Scores that are cascaded and multiplied IF they are not communicated to the player are impossible to predict even with DEVELOPER VISION = True?
I would expect most players to understand "fuck sister of tomboy while dating tomboy -> tomboy gets mad". Might not be a perfect if A then B, but something around the lines, with 95% probability, A implies B.If no Player understands the mechanic that is kept hidden why bother implementing it? Just use Fatal Choices Via Kinetic Novel.![]()
As horrny said, no harem. Actions and consequences. Try to fuck everything that moves, everything will fuck you back. As simple as that. Just probably not in the way you are expecting... sorryTLR;
There is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes
Ok, I gotta ask, what's up with these bizarre naming of strings and variables? I play with URM and literally none of those ever come in to play.So i am currently playing from episode 21 to update 23 and have reached my Final Conclusion:
This game is from Episode 22 onward
UNPLAYABLE
The Love points are constantly checked against the Relationship status. This makes perfect sense as they are shown to us in a scoring board each episodeeven though they are not constantly shown
The Jealousy score is constantly checked against the relationship status. This seems logical but the score is kept Hidden. So they are useless! Which of the 500 decisions killed my Gig with TOMBOY? This needs a walkthrough with Jealousy score Showing
The Sum of Jealousy Scores of at least FIVE OTHER Love Interests is also checked against current LI.Now I cannot even write a walkthrough as I would need an external Spreadsheet with all Scores noted down
. (I scrolled the renpy code and printed variables in the Dev console) Why are characters collecting Sus on each other character only to act on them as the same thing? Always order ONE 4 Seasons instead of 4 Quarter Pizzas... .
Sometimes scores are modified by dialogue choices from the Scene e.g: TOMBOY interrogates you about NOT MOM and NOT THOT SISTER in a row => Six Try or Die Checks! with one at Double Suck! Some Dialogue Trees and prior conditions force 11 of 12 options into the same result: e.g.: Cooking Date with SMART BIMBO if you romanced MISS CARNIVAL CRAZY and Either NOT LESBO or TOMBOBOY before End like: BIMBO_KILL = Yes; XOR CRAZY_KILL = Yes; AND also if you didn't date CARNVAL CRAZY then: BIMBO_KILL AND CRAZY_KILL = no; So NOT romancing Carnival Crazy EARLY keeps her and Bimbo both an option later?
Hypothesis:Why bother using mechanics like Hidden Scores that are cascaded and multiplied IF they are not communicated to the player are impossible to predict even with DEVELOPER VISION = True?
If no Player understands the mechanic that is kept hidden why bother implementing it? Just use Fatal Choices Via Kinetic Novel.
Or allow the player to pick their salad with topings? e.g.: Load "TOMBOY-THOT" + "A BIMBO, BI-FF, TOMBOY Foursome" + "NOT MOM, NOT STEP-MOM, CHURCH-MOM Trinity" => RUN Story Choices.
TLR;
There is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes
I thought we weren't meant to have any harem routes from what i read other people say just solo and maybe a throupleThere is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes.
dont bother by trying to communicate with me-no-read-me-alpha-harem-me-write-a-lot-me-no read-me-dont-care-wanna-harem-me-matter-the-most-mommy-dearest players...communication means (apart from facepalm here and there) with those beings arent invented...and highly unlikely it will be invented everI thought we weren't meant to have any harem routes from what i read other people say just solo and maybe a throuple
AFAICT, the infamous lack of harem routes to have been more about misdirecting the audience than a genuine game design goal. WtHI won't be a harem in the technical sense (you won't be able to romance *all* the girls openly), but based on Episode 23 it sure seems like you will be able to romance a very large subset of them openly, and if the recent dev comments are to be believed you can romance most of the rest in secret. My guess is there will be a few mutually exclusive options and the rest will either be a mini-harem or viable side-girls to said harem (though with Katie and Jenna seemingly part of the harem, I'm not sure exactly who will be forbidden).I thought we weren't meant to have any harem routes from what i read other people say just solo and maybe a throuple
Because as someone who plays Tomboy Mono-route right now. Understanding game mechanics would actually help me have more fun.You can rewrite the question in why should the player be communicated anything? this is a dating sim, at the end of the day, not a spread sheet excel exercise. Idea is to play as you see fit, not counting choice by choice.
If THOT Could NOT be added as a voyeur option Later despite being deselected and wouldn't be offering to be cuck-quean from get go...I would expect most players to understand "fuck sister of tomboy while dating tomboy -> tomboy gets mad". Might not be a perfect if A then B, but something around the lines, with 95% probability, A implies B.
You guys are a flying circus. NON of the examples I made are a Fuck ALL: Full Selection. Nor is that my problem with the game mechanics.As horrny said, no harem. Actions and consequences. Try to fuck everything that moves, everything will fuck you back. As simple as that. Just probably not in the way you are expecting... sorry
That kinda is my vibe as well. Playing the game becomes a headache. Evil Dad sounds much smarter now.Basically, the game is less a dating simulator than it is a cheating simulator. The player was expected to pursue as many girls as possible as long as possible, and only at the very end would he need to take steps to cut losses (either by ending affairs at the right time, or by dropping careful hints to condition the girls to the harem). Trying to find the path that would minimize the number of breakups needed was the main challenge of the game. We can pursue fewer girls if we prefer and the game will try to accommodate us (sort of like a built-in easy mode), but it's clearly not the intended path.
As game designs go this is perfectly reasonable, but it *is* quite different than what I was expecting after all the warnings about the game not being a harem.
What you are saying is this: I like to know exactly what each character is thinking and what can happen with each decision before making any decision.Because as someone who plays Tomboy Mono-route right now. Understanding game mechanics would actually help me have more fun.
SuS Points are Hidden and Kept Tracking even for Love Interests you Deselected!
So Tomboy gets Jelly on THOT and NOT MOM even on Tomboys Mono-routesorry I check out on this one.
Literal understanding: As far as I remember, there is no RNG, is there? I cannot confirm or deny this, as I don't know. Yet I don't believe there is.If THOT Could NOT be added as a voyeur option Later despite being deselected and wouldn't be offering to be cuck-quean from get go...
and Lily and Bi-FF wouldn't offer to share with Tomboy outright...
...then everything you just said would make total sense. But the narrative marks clear routes with flood-lights and disco-balls and the mechanics are RNGesus Divine Smite on Crack.
It is literally YOUR problem with the game mechanics, as it is you the one that is complaining about the game mechanics.You guys are a flying circus. NON of the examples I made are a Fuck ALL: Full Selection. Nor is that my problem with the game mechanics.
1) TOMBOY + THOT + One BFF ARE presented through the narrative as a Route.
2) NOT MOM + Tomboy + THOT is not ALL-Harem. Are the first three choices given in the game for ages other than Jo.
3) Lily + one BFF + Carnival Girl? Former two and latter aren't even in the same Plot Archs.
Do not tell me any of you played Celibate until Bella, Elaine or Theresa came along. I picked Jo as my Final Girl on the first play through and am still convinced it was best choice.
Doesn't change the fact, that the game just collapses around update 22 either.
I never used the console and I stopped looking at the scores after about Ep14. It was almost trivial for MC to get and keep all of the girls through Ep21. In Ep22, MC could still keep all of the girls just by making the most obvious dialogue choices, although it was easier to get caught. There was a known bug that wouldn't let MC keep Lily and Katie during the date with Lily and I don't know if the fixed version was ever uploaded to F95. In Ep23, it was again trivial to keep all of the girls until the final cliffhanger scene when Katie discovers MC kissing Jenna. Of course, with those choices, I am fully expecting Ep24 to be a warzone and I plan to use the "Start Any Episode" feature to try different paths after it all blows up in my face.There is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes
I don't know how the walkthrough navigates it, but it is somewhat common sense. If you lie and cheat a lot, you start building Sus (suspicion), especially if you make poor dialog choices (but sometimes even when you don't). Sometimes this will result in 2 girls you are romantic with starting a fight that makes things (Sus) worse. Then near the end of the game with few exceptions, your overall Suspicion can end relationships (because you aren't trustworthy, that is when you see them all coming into play vs overall relationship scores). But this isn't the only bullets that come at you. There is also some major choices that can result in unforgivable situations, (score may not save you or even be checked) like getting you caught cheating and no groundwork laid to bail yourself out, but those are often avoidable, especially up till the end. The best I think you are looking for is when Cheeky/Cell complete the game I imagine there will be far more plain paths/variations of the girls who will be compatible together in the end.You don't have permission to view the spoiler content. Log in or register now.
Cheating simulator (optional) is a good description.
Honestly just like what [B] JackMiejov[/B] replied to you I had no issue as well on my first blind playthrough. Only times I ever got caught or fucked up I did on purpose just to see the full scene and all the dialogue and reload to my original choice. Granted I did not peruse Monica,Zhara,Lilly or Debbie as I was not interested in them.There is no way without Dev Console = True, to run your initial Harem Choices successful, other then Mono-routes
I didn't even read what you wrote, but it's great to see you back here!I don't know how the walkthrough navigates it, but it is somewhat common sense. If you lie and cheat a lot, you start building Sus (suspicion), especially if you make poor dialog choices (but sometimes even when you don't). Sometimes this will result in 2 girls you are romantic with starting a fight that makes things (Sus) worse. Then near the end of the game with few exceptions, your overall Suspicion can end relationships (because you aren't trustworthy, that is when you see them all coming into play vs overall relationship scores). But this isn't the only bullets that come at you. There is also some major choices that can result in unforgivable situations, (score may not save you or even be checked) like getting you caught cheating and no groundwork laid to bail yourself out, but those are often avoidable, especially up till the end. The best I think you are looking for is when Cheeky/Cell complete the game I imagine there will be far more plain paths/variations of the girls who will be compatible together in the end.
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Does that mean it well be done be for Oct?BIG BIG NEWS !!!!!
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Hi folks,
I know I said that I hoped the last DEV update would be my final one before Episode 24 is released, but I wanted to drop a quick note, so I'm not keeping you in the dark. I have now finished everything except the very final sex scene. Writing the last scene (in the comedy club) ended up taking quite a bit longer than initially planned as I ended up resolving a few threads that I was initially planning on pushing to episode 25. But with these extra loose ends tied up in episode 24, I think it will be a cleaner episode. Anyway...hoping to get the sex scene finished tonight or tomorrow and then some testing. But it'll just be the final scene that needs testing. Everything else has been fully tested. So we are down to days, not weeks. Still on track for September!
Thanks,
CG
Cheeky just has to render librarian + captain MILF threesome and we're done, woooooooo!BIG BIG NEWS !!!!!
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Hi folks,
I know I said that I hoped the last DEV update would be my final one before Episode 24 is released, but I wanted to drop a quick note, so I'm not keeping you in the dark. I have now finished everything except the very final sex scene. Writing the last scene (in the comedy club) ended up taking quite a bit longer than initially planned as I ended up resolving a few threads that I was initially planning on pushing to episode 25. But with these extra loose ends tied up in episode 24, I think it will be a cleaner episode. Anyway...hoping to get the sex scene finished tonight or tomorrow and then some testing. But it'll just be the final scene that needs testing. Everything else has been fully tested. So we are down to days, not weeks. Still on track for September!
Thanks,
CG
I will shorten your answer for you:What you are saying is this: I like to know exactly what each character is thinking and what can happen with each decision before making any decision.
This is NOT the purpose of the game. Moreover, if that was the case, you would necessarily need to wait until the game is finished. After all, this is a game IN development. No decisions need to be final.
Literal understanding: As far as I remember, there is no RNG, is there? I cannot confirm or deny this, as I don't know. Yet I don't believe there is.
If you are not doing a literal understanding, then once again, you are missing the point of a game. You are NOT supposed to know in advance how every decision affects you. That is why loads are, that is why ctrl are.
Also, again I might be mistaken as my memory sucks, but my understanding is that this games does not force any girl on the player. So, assuming that assumption is true (if it is not please disregard my conclusion), you adding girls and sharing is your responsibility
It is literally YOUR problem with the game mechanics, as it is you the one that is complaining about the game mechanics.
As I mentioned several times before, you are not supposed to know in advance what lies ahead. And, also, from a technical point of view, creating as many combinations and paths are possible is not a simple task. The number of combinations explodes very fast. So be glad you have something more complex that simple mono routes. Everything extra is just icing on the cake.
PS: I am not playing celibate, I simply know I will be fucked. Just like in life when you are a cheating bastard and they get to learn. As simple as that.
Funny thing is, that until Episode 22 you could ignore them as they made no difference. But the Sus scores of all girls are checked against several times with Tomboy (and probably Monica, too), even if checked girls are deselected as LI.I never used the console and I stopped looking at the scores after about Ep14. It was almost trivial for MC to get and keep all of the girls through Ep21. In Ep22, MC could still keep all of the girls just by making the most obvious dialogue choices, although it was easier to get caught. There was a known bug that wouldn't let MC keep Lily and Katie during the date with Lily and I don't know if the fixed version was ever uploaded to F95. In Ep23, it was again trivial to keep all of the girls until the final cliffhanger scene when Katie discovers MC kissing Jenna. Of course, with those choices, I am fully expecting Ep24 to be a warzone and I plan to use the "Start Any Episode" feature to try different paths after it all blows up in my face.