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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,755
8,039
747
It never ends well when a dev team loses people on a recurring basis. Typically, that leads to an abandoned tag. Here's to hoping that won't happen with this one like it has with so many others before though.
Yeah. I hope it won't come to that. One of the more interesting stories.

I am no developer but if the team needs a proofreader or something of the sort I'd be happy to do it. No charge. I want to see if I am right regarding father's intentions with those seriously fucked up will conditions, so I am invested in seeing this game finished.
Update pls
No worries fellas. Making games like this is not exactly a full time gig for anyone except a few very high grossing Devs, so it's expected to some degree that people will come and go. This isn't like when we lost Aelion out of the blue last Christmas along with some assets (we learned since then). We have all the work Red contributed and though his talent as an artist will be missed, we are confident things are still good. Cell, our backup artist (now primary) has been great and Cheeky, as always, is working the art as much as the writing.

For sometime we have been a bit bottle-necked on the rendering side of things which losing Red won't help, but both Cheeky and Cell have picked up some new graphics cards and are chugging away. We still plan on releasing an update this month and as far as the long term prospects for WTHI goes, Cheeky is as determined as I am that the game will be finished. Even if we had a rockstar level breakup tomorrow (unlikely, we get along pretty well), Cheeky has said many times he would work on the game solo until it was finished if that was necessary. It would just take longer. Also in that vein if something did happen to him (not plotting boss! = ), I know how things are supposed to go story wise and would do my best to do it justice for him (though we all know it wouldn't be as good, it is Cheeky's baby after all).

If anything I'd like to think a game that has survived some trials and tribulations is more reliable than not. But that could just be me playing the spin game. ;)
 

NoBrainTrust

Member
Jun 16, 2017
443
880
328
2nd Question: Maybe add some info on how finished it is now, or how many Episodes are there to be roughly?
2.5: I can life with a round number or an average.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,755
8,039
747
2nd Question: Maybe add some info on how finished it is now, or how many Episodes are there to be roughly?
2.5: I can life with a round number or an average.
All but one scene of EP18 is in the final stages of production (rendering/finalizing images, story/code/dialog done aside from tweaking/editing). Then we make sure it runs and then play testing it with our proof team for a week or two leading up to release.

Early estimates were 25 eps total, but that is tentative. If we need more, we do more, but I don't see it being less.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,755
8,039
747
who was the previous Main Artist? dude must have been seriously prolific.
We have had 4 artists aside from Cheeky pass through since I've been with the team.

Cell our current and now primary artist is incredibly prolific, I think his last month count was 280 renders/poses. I'm seriously looking forward to what he can do now that he has a better card.

Red who just left us was more of a specialist. A lot of his focus was on upgrading our girls models from gen3 to the current gen8 along with other background upgrades and technical stuff. But you did see a lot of his posing/rendering in the EP17 Lily scene and the upcoming
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Also when we picked up Red we initially recruited Cameo as a backup, but Cameo was only with us for about a month. He is a really nice guy, but I think he figured out during the "trial by fire" that the time commitment was a bit much for him and he wasn't really looking for stress. So he bowed out and that is when we picked up Cell.

Before all of them was Aelion. He was a solid producer from the short time we worked together (he was around awhile before me, I think he started in EP8?), but a bit hard to communicate with him as English was his second language. We still aren't sure what happened to him last year or if he just decided it was time to move on and he just didn't know how to tell us.

If there were any artists besides Cheeky before Aelion, it was way before my time. :)
 

Ashtonwom99

Newbie
Apr 11, 2020
48
32
135
No worries fellas. Making games like this is not exactly a full time gig for anyone except a few very high grossing Devs, so it's expected to some degree that people will come and go. This isn't like when we lost Aelion out of the blue last Christmas along with some assets (we learned since then). We have all the work Red contributed and though his talent as an artist will be missed, we are confident things are still good. Cell, our backup artist (now primary) has been great and Cheeky, as always, is working the art as much as the writing.

For sometime we have been a bit bottle-necked on the rendering side of things which losing Red won't help, but both Cheeky and Cell have picked up some new graphics cards and are chugging away. We still plan on releasing an update this month and as far as the long term prospects for WTHI goes, Cheeky is as determined as I am that the game will be finished. Even if we had a rockstar level breakup tomorrow (unlikely, we get along pretty well), Cheeky has said many times he would work on the game solo until it was finished if that was necessary. It would just take longer. Also in that vein if something did happen to him (not plotting boss! = ), I know how things are supposed to go story wise and would do my best to do it justice for him (though we all know it wouldn't be as good, it is Cheeky's baby after all).

If anything I'd like to think a game that has survived some trials and tribulations is more reliable than not. But that could just be me playing the spin game. ;)
Thanks for your reply sir/madam
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,755
8,039
747
Thanks for your reply sir/madam
No problem, and let's go with sir if we must be formal. Sir/madam makes me think of a futa and while I probably wouldn't mind a set of tits to play with other than my wife's, she might get jealous... then there are all those sick perverts like me that would stare at them.
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,636
19,217
963
No problem, and let's go with sir if we must be formal. Sir/madam makes me think of a futa and while I probably wouldn't mind a set of tits to play with other than my wife's, she might get jealous... then there are all those sick perverts like me that would stare at them.
Just stare? You disappoint me! ;)
 
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yihman1

Knockout Master
May 11, 2017
3,109
11,110
644
No worries fellas. Making games like this is not exactly a full time gig for anyone except a few very high grossing Devs, so it's expected to some degree that people will come and go. This isn't like when we lost Aelion out of the blue last Christmas along with some assets (we learned since then). We have all the work Red contributed and though his talent as an artist will be missed, we are confident things are still good. Cell, our backup artist (now primary) has been great and Cheeky, as always, is working the art as much as the writing.

For sometime we have been a bit bottle-necked on the rendering side of things which losing Red won't help, but both Cheeky and Cell have picked up some new graphics cards and are chugging away. We still plan on releasing an update this month and as far as the long term prospects for WTHI goes, Cheeky is as determined as I am that the game will be finished. Even if we had a rockstar level breakup tomorrow (unlikely, we get along pretty well), Cheeky has said many times he would work on the game solo until it was finished if that was necessary. It would just take longer. Also in that vein if something did happen to him (not plotting boss! = ), I know how things are supposed to go story wise and would do my best to do it justice for him (though we all know it wouldn't be as good, it is Cheeky's baby after all).

If anything I'd like to think a game that has survived some trials and tribulations is more reliable than not. But that could just be me playing the spin game. ;)
This comment should have 100+ likes. Well said.
 

Vollezar

Gingers are love. Gingers are life.
Game Developer
Aug 14, 2020
1,557
9,203
688
If this is your way of getting me to send you dick pics Cell, it's not gonna work. I told you money upfront!

P.S. You should put in a ticket for your dev tag. :p
I already paid bitch!
WOW. Shit's getting kinky up in here. Is this going to be a dialogue in the game:
Katie:"If this is your way of getting me to send you dick pics (MC), it's not gonna work. I told you money upfront!?"
MC: "I already paid bitch!"

Sorry Ace I had to give your part to Katie because of MC's joke about her skirt. Seems suitable.
 
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CellStudios

and team member
Game Developer
Aug 3, 2019
792
2,889
419
WOW. Shit's getting kinky up in here. Is this going to be a dialogue in the game:
Katie:"If this is your way of getting me to send you dick pics (MC), it's not gonna work. I told you money upfront!?"
MC: "I already paid bitch!"

Sorry Ace I had to give your part to Katie because of MC's joke about her skirt. Seems suitable.
Plus Ace is a Madam so fits perfect for Ace...
 
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Boracle

Member
Jun 3, 2017
230
470
257
Just stare? You disappoint me! ;)
You know how people are lucky if they can suck their own dick? The next level of lucky would be to give yourself a titjob ;)


Anyway, about Jenna. I was trying to recall who she reminded me so hard of and then the light flicked on...

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Jenna IS the overly attached girlfriend and maybe that's what makes her so displeasing to me. I've had few breakups with such girls and all the drama around the so called "heartbreaking" dialogue you had with her is way too familiar. Even when you don't wanna act like an asshole, such girls leave you no choice. Sometimes they get real emotional and energetic vampires and i honestly experienced that with Jenna while playing.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,755
8,039
747
WOW. Shit's getting kinky up in here. Is this going to be a dialogue in the game:
Katie:"If this is your way of getting me to send you dick pics (MC), it's not gonna work. I told you money upfront!?"
MC: "I already paid bitch!"

Sorry Ace I had to give your part to Katie because of MC's joke about her skirt. Seems suitable.
Haha. Fitting as Katie is probably the character I write the easiest.

Although Cell being the John in this instance would have to be Zarah or maybe Theresa. :p
 
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,755
8,039
747
You know how people are lucky if they can suck their own dick? The next level of lucky would be to give yourself a titjob ;)


Anyway, about Jenna. I was trying to recall who she reminded me so hard of and then the light flicked on...

You don't have permission to view the spoiler content. Log in or register now.

Jenna IS the overly attached girlfriend and maybe that's what makes her so displeasing to me. I've had few breakups with such girls and all the drama around the so called "heartbreaking" dialogue you had with her is way too familiar. Even when you don't wanna act like an asshole, such girls leave you no choice. Sometimes they get real emotional and energetic vampires and i honestly experienced that with Jenna while playing.
Nah. Jenna starts as the
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