Just to make myself clear those "complaint" were only minor hiccups in a great game.
Yes. The days are pretty packed. Not sure what to do here. Keep going as is or spread over more days (but if that happens, you could potentially go a whole day without speaking to one of the main NPCs, so not sure how that would go down with players??). Let me know if you have any suggestions....
For now I don't mind so much that the day are that packed since the game and the cast is still pretty small but in the future I think it might come to a point where our supsension of disbelief is completely broken. Not sure it really need changing at all either (as long as I am thoroughly entertained I'm fine).
IMO the first person you should ask are your patron and yourself (you shouldn't make story change that don't suit you IMO since it's what drove people to your game).
One solution might be to add "padding" scene for character not appearing on the day. A structure that could work is : Morning small "scene" (possibly made with recycled CG) with Katie -1/2 big "scene" with Monica 2/1 scene furthering the story?-Evening "small" scene with Jenna. (Maybe not that formulaic but this kind of balance of content for a day and a day does not have to be an update). Let's try this "formula" to see how it could work:
"Morning workout with Katie you discuss a little bit yesterdays evenement (Different dialog depending on event and relationhsip) She tells you she's gonna go to Debbie's house."
"Breakfast with Monica She ask you to help her getting boxes of lingerie in a warehouse or something. Hijinks ensued."
"You get your shit from Elaine and vow vengeance on her and her extended family (it's an heartwrenching scene btw)"
"Monica try to cheer you up with the help of Zara and wine. Lowjinks ensues again"
"You go see Jenna furthering her training and she tells you what she did today, she tried to buy a new game physically it was so hard and she was so brave (same length and function as Katie morning scene)"
"Possibly a night scene with Monica"
Not perfect but serviceable IMO but it would have to work with the story you want to tell.
As for the choices, some of them should be pretty obvious, but I do want some which are nuanced and not 100% clear to MC which is the correct choice (similar to real life).
Yeah on this it's probably more a problem with me and uncertainty than a problem with the game.
Sorry for the Kilometric post.