Yeah, the writing/branching is a nightmare too. I painted myself into a corner giving too many options but I'm committed now so I'm going to see it through and not going to start ignoring previous choices just to make things easier/quicker.Just to explain the exponential increase in work for a dev a little better for those who do know how to read and understand...
Lets say you have a scene with a threesome that has say, 20 renders (a conservative number, usually there's lots more). That's one path, 20 renders. BUT, the players want the option to exclude any one or all of the girls. You have Girl 1, 2 and 3. You need a path for all three, a path for girl 1 + 2, a path for girl 1 + 3, a path for girl 2 + 3 if any one of them is excluded. You also need paths if two are excluded, so 1, 2 or 3 (three paths). You also need variables to control all of this so you can write the dialog, checking the variables so the character doesn't mention someone they shouldn't, that's three variables there plus all the dialog rewrites.
So that's 7 separate paths at 20 separate renders per path means your small 20 render scene just ballooned to 140 renders, three extra variables and a whole lot of dialog to account for each path and have fun trying to work out a good story taking into account just these minor changes.
Just so people know... there's a whole lot more you need to think about when making changes.
Currently writing a scene for EP24 with
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