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Gicoo

Engaged Member
Feb 18, 2018
2,110
5,703
637
The phrase "butter scraped over too much bread" sums up my impression of this game. Currently two playable main characters with over 10 additional love interests for a total of 13 characters. Distributing these towards 4 paths leading up to 9 outcomes further adds to my skepticism regarding how this can be pulled off realistically.

James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.

By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.

Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy
 

Filipis

Engaged Member
Nov 15, 2022
2,312
4,173
386
The phrase "butter scraped over too much bread" sums up my impression of this game. Currently two playable main characters with over 10 additional love interests for a total of 13 characters. Distributing these towards 4 paths leading up to 9 outcomes further adds to my skepticism regarding how this can be pulled off realistically.

James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.

By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.

Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy
I somewhat agree, and you do present an interesting perspective on "redundant" characters... especially considering there is one more male character for Sarah yet to be introduced.

What sets the experience of pursuing the gym swingers apart from pursuing the best friend couple?
What sets the experience of pursuing the therapist apart from pursing Abigail?

They seem like flavors added for the sake of having flavors... but only diluting the main course.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,370
11,734
774
The phrase "butter scraped over too much bread" sums up my impression of this game. Currently two playable main characters with over 10 additional love interests for a total of 13 characters. Distributing these towards 4 paths leading up to 9 outcomes further adds to my skepticism regarding how this can be pulled off realistically.

James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.

By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.

Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy
All I can say is I'm glad Mr Fable is the dev and not you! Two plus ten equals thirteen aside, I don't think there are too many characters, or that any are redundant - it's too early to make such a claim but even so, everyone is a bit different and bringing different opportunities to the main couple in the future.
 

Eleanorduval

Forum Fanatic
Feb 12, 2025
5,178
3,305
332
All I can say is I'm glad Mr Fable is the dev and not you! Two plus ten equals thirteen aside, I don't think there are too many characters, or that any are redundant - it's too early to make such a claim but even so, everyone is a bit different and bringing different opportunities to the main couple in the future.
Bro u are reading my mind,he playing ORS I didn’t see him saying there is too much characters.No I don’t see redundant character.Eva was naive to give Neil a way to blackmail her.On other hand Abi is full aware of what kind of men is Neil.
And no I don’t think Abi is plotting with Neil,it is some people reading too much into…
Every character have his own personality But players should focus to noticed.
 

donivlove

Newbie
May 15, 2022
18
32
113
I really like this game, the wife is very gorgeous, husband is handsome and other characters are all great looking.
The built up is fantastic and the pace is good may be more content would be good.
The AI usage is good as well.
Personally I cannot go with cheating process but sharing is OK with me.
I enjoyed playing this game. When I can afford I would pay for this game.
Great effort and kudos to this developer.
 

blkcrow20

Forum Fanatic
Nov 5, 2023
4,183
8,473
666
All I can say is I'm glad Mr Fable is the dev and not you! Two plus ten equals thirteen aside, I don't think there are too many characters, or that any are redundant - it's too early to make such a claim but even so, everyone is a bit different and bringing different opportunities to the main couple in the future.
all-of-this-pointing.gif
 
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Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
530
1,739
172
The phrase "butter scraped over too much bread" sums up my impression of this game. Currently two playable main characters with over 10 additional love interests for a total of 13 characters. Distributing these towards 4 paths leading up to 9 outcomes further adds to my skepticism regarding how this can be pulled off realistically.

James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.

By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.

Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy
I am introducing 3 more in next release :unsure:
 

Eleanorduval

Forum Fanatic
Feb 12, 2025
5,178
3,305
332
The phrase "butter scraped over too much bread" sums up my impression of this game. Currently two playable main characters with over 10 additional love interests for a total of 13 characters. Distributing these towards 4 paths leading up to 9 outcomes further adds to my skepticism regarding how this can be pulled off realistically.

James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.

By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.

Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy
Man U repeat u yourself,u already did the same post a few months ago.The answer still the same the dev even plan to add more characters.
 

bigmakxx

Newbie
Mar 25, 2019
45
78
160
You guys are getting way too asspained over someone having a different opinion, as if the opinion of 1 non patron will change the game.
 
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Filipis

Engaged Member
Nov 15, 2022
2,312
4,173
386
I am introducing 3 more in next release :unsure:
Can you honestly explain to me how you guys plan on satisfying every fan of game, by updating every possible path inside the game, with every update? Or was that never planned after the game reaches a certain point?

I don't see how you can keep producing updates within the 1.5 month deadline that contain content with all possible combinations (of all possible characters + all paths possible) :unsure:

Is this project eventually going to turn into 0.5 NTS update vs 0.5 NTR update bonanza?

I am not making fun you, Mr. Fable, this is a genuine question I would like answered.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,370
11,734
774
Can you honestly explain to me how you guys plan on satisfying every fan of game, by updating every possible path inside the game, with every update? Or was that never planned after the game reaches a certain point?

I don't see how you can keep producing updates within the 1.5 month deadline that contain content with all possible combinations (of all possible characters + all paths possible) :unsure:

Is this project eventually going to turn into 0.5 NTS update vs 0.5 NTR update bonanza?

I am not making fun you, Mr. Fable, this is a genuine question I would like answered.
Rather than doomposting, why not just let the dev work and answer us with each new release? We're several updates in at the moment and there hasn't been anything to suggest a problem. I think the dev has earned a bit of trust, so why not just enjoy what you're getting every six-ish weeks instead of looking for problems that aren't there yet, and might never be?

Pretty much no game (even something that updates every year or more, like BaDIK) has progress with every possible combination of character and path in every update, so I don't think that's a standard you should be looking for here anyway.
 

CursedByAll

Active Member
Jan 11, 2024
513
781
179
Pretty much no game (even something that updates every year or more, like BaDIK) has progress with every possible combination of character and path in every update, so I don't think that's a standard you should be looking for here anyway.
*singing off-key*
"To dream.....the impossible dream...."

:ROFLMAO: :ROFLMAO:
 

Filipis

Engaged Member
Nov 15, 2022
2,312
4,173
386
Rather than doomposting, why not just let the dev work and answer us with each new release? We're several updates in at the moment and there hasn't been anything to suggest a problem. I think the dev has earned a bit of trust, so why not just enjoy what you're getting every six-ish weeks instead of looking for problems that aren't there yet, and might never be?

Pretty much no game (even something that updates every year or more, like BaDIK) has progress with every possible combination of character and path in every update, so I don't think that's a standard you should be looking for here anyway.
Ah, yes, it’s considered doomposting to ask genuine questions about the future development of the game.

This game is going to have 6+ different subpaths available, with 10+ different characters involved at any one time - something has to give. Mr Fable isn’t a magician.
 
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TonyMurray

Conversation Conqueror
Apr 8, 2024
6,370
11,734
774
Ah, yes, it’s considered doomposting to ask genuine questions about the future development of the game.

This game is going to have 6+ different subpaths available, with 10+ different characters involved at any one time - something has to give. Mr Fable isn’t a magician.
Doomposting in the sense that you appear to be just waiting for the game to fail. It might not be your intention, but that's how it comes across. If there's no indication of a struggle at the moment, why ask the dev when he's going to start struggling? Ask the question when you start seeing problems maybe, rather than inventing their possibility where they don't currently exist.

So far, the complexity of the game and number of characters is being handled fine. The numbers and complexity will increase, sure, but at the same time, the dev's experience is increasing, and the setup of the game and certain events is being covered, so by the time we get close to any saturation point, the landscape of the game and its development will be different to what it currently is anyway.
 

Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
530
1,739
172
Can you honestly explain to me how you guys plan on satisfying every fan of game, by updating every possible path inside the game, with every update? Or was that never planned after the game reaches a certain point?

I don't see how you can keep producing updates within the 1.5 month deadline that contain content with all possible combinations (of all possible characters + all paths possible) :unsure:

Is this project eventually going to turn into 0.5 NTS update vs 0.5 NTR update bonanza?

I am not making fun you, Mr. Fable, this is a genuine question I would like answered.
At the beginning yes every path have about equal amount of content but as paths diverge one update can have more content in a particular path than the others. Also every character will not appear on every path. And I have been open about this from the start, the update time of 1.5month will increase as the content increases. What i promised is 300-350 renders every 1.5 months. So maybe 1 year from now I might need 500 renders to tell a decent update in all paths. Then the update time can increase with the content.
 

Filipis

Engaged Member
Nov 15, 2022
2,312
4,173
386
At the beginning yes every path have about equal amount of content but as paths diverge one update can have more content in a particular path than the others. Also every character will not appear on every path. And I have been open about this from the start, the update time of 1.5month will increase as the content increases. What i promised is 300-350 renders every 1.5 months. So maybe 1 year from now I might need 500 renders to tell a decent update in all paths. Then the update time can increase with the content.
Thank you for answering instead belittling me like that self-proclaimed proofreader did. As long as you’re honest & upfront about the fact that the updates will start taking longer & will feature only certain paths, that’s fine and well within your perogative.
 

MagicMan753

Well-Known Member
Nov 19, 2021
1,348
2,948
387
Also every character will not appear on every path.
This is the interesting part. I wonder which characters are path specific and to what path. I hope my couple favs are on the route I care about most, and I can work towards maybe my ideal ending of making a full time throuple or something like we discussed in dms when I gave idea.
 
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