That's the planIt would be great if players can choose the route they want to pursue. Is that the developers plan?
That's the planIt would be great if players can choose the route they want to pursue. Is that the developers plan?
You communicate with a whisper of desire.
Ok, a whisper is basically words. But I couldn't resist.
And there are other ways you can communicate. You can communicate with a look, a touch, a nod, a kiss to name a few.
That's the plan
I haven't planned this scenario. But that's an interesting premise. Maybe, but far down the line.
A question that hasn't been asked but could be interesting regarding the male protagonist:
Can Alex become the main love interest of another married woman?
Can he play the role of a 'bull' in another couple's relationship?
I agree with you, the corruption and dom stats would need to be high. That means we won't see something like that anytime soon. Of course, it depends on whether it even fits the story; maybe it won't fit at all, or maybe it will and it'll be super hotI haven't planned this scenario. But that's an interesting premise. Maybe, but far down the line.
That sounds dangerously close to Netori, which would exclude Sarah from that storyline - and I don’t see how that would fit the game with the current premise.I agree with you, the corruption and dom stats would need to be high. That means we won't see something like that anytime soon. Of course, it depends on whether it even fits the story; maybe it won't fit at all, or maybe it will and it'll be super hot
The main focus of the story is on Sarah; she's the heart of it. Netori might undermine this focus, which is why I mentioned in my previous post that I'm not sure if it suits this storyThat sounds dangerously close to Netori, which would exclude Sarah from that storyline - and I don’t see how that would fit the game with the current premise.
Best if the dev focuses on NTS and NTR.
Sarah? Isn't is supposed to be about both Alex & Sarah?The main focus of the story is on Sarah; she's the heart of it. Netori might undermine this focus, which is why I mentioned in my previous post that I'm not sure if it suits this story
But a maledom relationship between Alex and Jessica or Alex and others wouldn't cause a problem; it could be very interesting
Both Sarah and Alex are two main and highly important characters, and if their character, for any reason, fails to meet players' standards, the game loses its appeal for them. However, if we were to choose between the two, I personally consider Sarah more important because there's more sexual tension and excitement in her relationships with other men than in Alex's relationships with other women. Still, I emphasize that this is a comparison between what is "important" and what is "more important," not between what is "important" and "unimportant"Sarah? Isn't is supposed to be about both Alex & Sarah?
In any case, you are correct that some maledom for Alex fans could be a good idea, though I will always prefer if the dev sticks to a tight, focused script of pure NTS or pure NTR - there is already a crazy amount of variables being tracked, and I don't want the dev to get burned out once shit gets going and a hundred different variables need to be checked against every action taken.
Reason for More Focus:If you're talking about the dev's focus when you say 'important,' then yeah, I get it. These types of games, like Perfect Marriage, Memories, and this one, they pretty much focus on the FMC. That's 'cause the whole story is about her getting corrupted or accepting sharing, or stuff like that
Like, in these games, the MC might get something, or they might not. But the FMC? She *always* gets something out of it. That alone kinda proves the focus is totally on her.
I concur. The reason we play these games is to see the FMC engage in taboo behaviour, moreso than the MMC.Both Sarah and Alex are two main and highly important characters, and if their character, for any reason, fails to meet players' standards, the game loses its appeal for them. However, if we were to choose between the two, I personally consider Sarah more important because there's more sexual tension and excitement in her relationships with other men than in Alex's relationships with other women. Still, I emphasize that this is a comparison between what is "important" and what is "more important," not between what is "important" and "unimportant"
Regarding the second part of your statement:
That's correct; when there are too many separate paths, the game turns into a collection of short, shallow, unfocused, and less serious stories. So far, the developer has managed to progress through the three paths—Loyal, Sharing, and Netorare—without this problem arising, and we've had a cohesive and well-organized game
I have some ideas to make it all work, but let's see how it goes.Sarah? Isn't is supposed to be about both Alex & Sarah?
In any case, you are correct that some maledom for Alex fans could be a good idea, though I will always prefer if the dev sticks to a tight, focused script of pure NTS or pure NTR - there is already a crazy amount of variables being tracked, and I don't want the dev to get burned out once shit gets going and a hundred different variables need to be checked against every action taken.
No particular reason. I will see if I can reduce them in future updates.I concur. The reason we play these games is to see the FMC engage in taboo behaviour, moreso than the MMC.
This game does a lot of things right (like the best friend not being a coniving bitch that convinces Sarah to cheat on Alex behind his back), so I hope it suceeds. It all depends on how wide this game gets.
Also, Mr Fable , are the constant jumps to labels necessary? I feel like simple "If-then-else" branches for short, path-specific dialogues would serve the purpose better, and be more compatible with URM for checking which variable leads to which outcome.
Thanks. Using URM to check branching in the script is way easier if the script is written using "If-then-else" over jumping to labels, especially if only minor differences in dialogue are made.No particular reason. I will see if I can reduce them in future updates.