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You communicate with a whisper of desire.

Ok, a whisper is basically words. But I couldn't resist.

And there are other ways you can communicate. You can communicate with a look, a touch, a nod, a kiss to name a few.
:love: :love:
Now I get why this game's called Whispers of Desire
 

Enlight432

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That's the plan

A question that hasn't been asked but could be interesting regarding the male protagonist:
Can Alex become the main love interest of another married woman?
Can he play the role of a 'bull' in another couple's relationship?
 

Mr Fable

Creator of "Whispers of Desire"
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A question that hasn't been asked but could be interesting regarding the male protagonist:
Can Alex become the main love interest of another married woman?
Can he play the role of a 'bull' in another couple's relationship?
I haven't planned this scenario. But that's an interesting premise. Maybe, but far down the line.
 
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Enlight432

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I haven't planned this scenario. But that's an interesting premise. Maybe, but far down the line.
I agree with you, the corruption and dom stats would need to be high. That means we won't see something like that anytime soon. Of course, it depends on whether it even fits the story; maybe it won't fit at all, or maybe it will and it'll be super hot
 

Filipis

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I agree with you, the corruption and dom stats would need to be high. That means we won't see something like that anytime soon. Of course, it depends on whether it even fits the story; maybe it won't fit at all, or maybe it will and it'll be super hot
That sounds dangerously close to Netori, which would exclude Sarah from that storyline - and I don’t see how that would fit the game with the current premise.

Best if the dev focuses on NTS and NTR.
 
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Enlight432

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That sounds dangerously close to Netori, which would exclude Sarah from that storyline - and I don’t see how that would fit the game with the current premise.

Best if the dev focuses on NTS and NTR.
The main focus of the story is on Sarah; she's the heart of it. Netori might undermine this focus, which is why I mentioned in my previous post that I'm not sure if it suits this story
But a maledom relationship between Alex and Jessica or Alex and others wouldn't cause a problem; it could be very interesting
 

Filipis

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The main focus of the story is on Sarah; she's the heart of it. Netori might undermine this focus, which is why I mentioned in my previous post that I'm not sure if it suits this story
But a maledom relationship between Alex and Jessica or Alex and others wouldn't cause a problem; it could be very interesting
Sarah? Isn't is supposed to be about both Alex & Sarah?

In any case, you are correct that some maledom for Alex fans could be a good idea, though I will always prefer if the dev sticks to a tight, focused script of pure NTS or pure NTR - there is already a crazy amount of variables being tracked, and I don't want the dev to get burned out once shit gets going and a hundred different variables need to be checked against every action taken.
 

Enlight432

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Sarah? Isn't is supposed to be about both Alex & Sarah?

In any case, you are correct that some maledom for Alex fans could be a good idea, though I will always prefer if the dev sticks to a tight, focused script of pure NTS or pure NTR - there is already a crazy amount of variables being tracked, and I don't want the dev to get burned out once shit gets going and a hundred different variables need to be checked against every action taken.
Both Sarah and Alex are two main and highly important characters, and if their character, for any reason, fails to meet players' standards, the game loses its appeal for them. However, if we were to choose between the two, I personally consider Sarah more important because there's more sexual tension and excitement in her relationships with other men than in Alex's relationships with other women. Still, I emphasize that this is a comparison between what is "important" and what is "more important," not between what is "important" and "unimportant"

Regarding the second part of your statement:
That's correct; when there are too many separate paths, the game turns into a collection of short, shallow, unfocused, and less serious stories. So far, the developer has managed to progress through the three paths—Loyal, Sharing, and Netorare—without this problem arising, and we've had a cohesive and well-organized game
 
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If you're talking about the dev's focus when you say 'important,' then yeah, I get it. These types of games, like Perfect Marriage, Memories, and this one, they pretty much focus on the FMC. That's 'cause the whole story is about her getting corrupted or accepting sharing, or stuff like that
Like, in these games, the MC might get something, or they might not. But the FMC? She *always* gets something out of it. That alone kinda proves the focus is totally on her.
 

Enlight432

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If you're talking about the dev's focus when you say 'important,' then yeah, I get it. These types of games, like Perfect Marriage, Memories, and this one, they pretty much focus on the FMC. That's 'cause the whole story is about her getting corrupted or accepting sharing, or stuff like that
Like, in these games, the MC might get something, or they might not. But the FMC? She *always* gets something out of it. That alone kinda proves the focus is totally on her.
Reason for More Focus:
https://f95zone.to/threads/whispers-of-desire-v0-15-mr_fable.249809/post-17091028
https://f95zone.to/threads/whispers-of-desire-v0-15-mr_fable.249809/post-17091055
Yes, you could say that's what I mean by 'more important' – that the developer focuses more on her
But this doesn't mean Alex gets fewer scenes
 

Filipis

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Both Sarah and Alex are two main and highly important characters, and if their character, for any reason, fails to meet players' standards, the game loses its appeal for them. However, if we were to choose between the two, I personally consider Sarah more important because there's more sexual tension and excitement in her relationships with other men than in Alex's relationships with other women. Still, I emphasize that this is a comparison between what is "important" and what is "more important," not between what is "important" and "unimportant"

Regarding the second part of your statement:
That's correct; when there are too many separate paths, the game turns into a collection of short, shallow, unfocused, and less serious stories. So far, the developer has managed to progress through the three paths—Loyal, Sharing, and Netorare—without this problem arising, and we've had a cohesive and well-organized game
I concur. The reason we play these games is to see the FMC engage in taboo behaviour, moreso than the MMC.

This game does a lot of things right (like the best friend not being a coniving bitch that convinces Sarah to cheat on Alex behind his back), so I hope it suceeds. It all depends on how wide this game gets.

Also, Mr Fable , are the constant jumps to labels necessary? I feel like simple "If-then-else" branches for short, path-specific dialogues would serve the purpose better, and be more compatible with URM for checking which variable leads to which outcome.
 

Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
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Sarah? Isn't is supposed to be about both Alex & Sarah?

In any case, you are correct that some maledom for Alex fans could be a good idea, though I will always prefer if the dev sticks to a tight, focused script of pure NTS or pure NTR - there is already a crazy amount of variables being tracked, and I don't want the dev to get burned out once shit gets going and a hundred different variables need to be checked against every action taken.
I have some ideas to make it all work, but let's see how it goes.
 

Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
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I concur. The reason we play these games is to see the FMC engage in taboo behaviour, moreso than the MMC.

This game does a lot of things right (like the best friend not being a coniving bitch that convinces Sarah to cheat on Alex behind his back), so I hope it suceeds. It all depends on how wide this game gets.

Also, Mr Fable , are the constant jumps to labels necessary? I feel like simple "If-then-else" branches for short, path-specific dialogues would serve the purpose better, and be more compatible with URM for checking which variable leads to which outcome.
No particular reason. I will see if I can reduce them in future updates.
 
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Filipis

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No particular reason. I will see if I can reduce them in future updates.
Thanks. Using URM to check branching in the script is way easier if the script is written using "If-then-else" over jumping to labels, especially if only minor differences in dialogue are made.

Also...

What did you mean when you said that Sarah's "main love interests" haven't been introduced yet? Are you saying Neil (the boss) won't become a permanent addition to the NTR/NTS storyline, or that he won't play a major role in NTR/NTS endings?
 
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