I wanted to give an update on the game I'm creating. I have completly changed my mind about what I want to do
I switched back to qsp, because twine code is an unreadable mess imho and since I'm not really a coder I want to work with something I know and understand. After careful consideration I made a decision and in the last week I have worked on my idea and made good progress. The content of the game probably isn't what you were looking for, but maybe some of you'll like it.
It will be a mostly text based adventure since there isn't porn for it (I know that sentence violates a certain rule
). The game will use a
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(similar to D&D). I have finished character creation, inventory , equipment and shop system, level 0 and level 1 spells, basic equipment and how enemies are set up (stats and combat behavior). I'm currently doing the combat system and will probably be finished with it in the coming days. When that is finished I can start writing the story and it will be much easier to add new items, enemies, spells and stuff when the story and character level progresses.
The combat system / game will include a lot of stuff you know from a d20 system. I didn't simplify the basic mechanics like saving throws, how attacks are rolled and so on. But for example the number of spells will be limited, because they are the most complicated thing right now to code, but I intend to add more later. The two things I had to simplify was how you move in combat. This has to be different than in games like Baldurs Gate or Pathfinder: Kingmaker. The other thing is the amount of skills. I condensed some skills into one like they did it in Pathfinder: Kingmaker. For example disable device and sleight of hand are condensed into one skill called trickery.
The game will feature a female protagonist. You'll play as a
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/
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with a custom succubus bloodline. This is set in stone, but everything else during character creation will be up to you (alignment, what deity you follow, abilities, spells, feats, ...).
The game will consist of two parts: Dialog/Combat. While you adventure you can make decisions/take actions that will change your alignment or depend on your alignment, require a skill check to succeed, depend on what deity you follow or on hidden skill checks. During combat you'll be able to control your main character and the rest of your party while the enemies follow a scripted combat behavior depending on their class/race.
At the beginning of the game your party will consist of two people, your main character and her brother a chaotic good human/fighter. Right now you can't select what kind of feats or skills your companions choose when they level up. I don't know if I will ever change it, I would like to do it at some point, but right now I want to finish the important systems and start writing the story. In my opinion it's better to have a solid base you can expand than trying to do everything at once.