why developer avoid RPGM....?

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
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Iam not agree with this.
If my game in rpgm in version 0.45 contains 6000 images. That means it is have more rendered images than 90% games in ren'py and all other similar engines when it is completed.
Why does the engine matters in the number of renders the game contains?
Also, shouldn't other engines have more renders since they don't have the rpgmaker filler of walking between places?
 

W22N

Member
Jan 5, 2018
186
650
Iam not agree with this.
If my game in rpgm in version 0.45 contains 6000 images. That means it is have more rendered images than 90% games in ren'py and all other similar engines when it is completed.
That's not what he's saying though. Even if you make 4k 120fps animations you still have to move around and do annoying grinding in the 8bit engine in rpgm.
 

Joraell

Betrayed
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Jul 4, 2017
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Why does the engine matters in the number of renders the game contains?
Also, shouldn't other engines have more renders since they don't have the rpgmaker filler of walking between places?
Because most players saying. RPGM means lazy developer with small amount of images. 10 minutes walking for 5 images. That is the main reason why they hate rpgm. Because developers like Icstor ruined it with this style.
 

zerozip0

Member
May 23, 2018
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617
I was maked my game as VN. That means to me. The most time in game is renders not searching and exploring the map. My maps was small and there was no searching in most time game just teleports you to place where you want go. But Mostly players didn't even try my game just because it is RPGM. Or at another side. They give it bad rlower review, because of RPGM.

Most players know rpgm games from Icstor, and many of them don't like them because there is lot of walking. And automatically each other games is bad for them because what icstor have, is nice renders, and many other games not.
I sympathize with you and I do see your point. I am one of those who simply disregards anything made in RPGM because of my previous encounters with games using that engine. If something has a bad reputation one simply tries to avoid it, especially when there is an alternative. So I have not tried any of your games, but I did go and look at some of your renders which do look good. That means I might give your games a go in the future, so maybe you did achieve something by speaking up against the majority. :)
I will however probably continue to ignore most RPGM games in the future... It takes more positive points to correct negative points in my book, maybe that makes me slightly evil? :evilsmile:
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
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Because most players saying. RPGM means lazy developer with small amount of images. 10 minutes walking for 5 images. That is the main reason why they hate rpgm. Because developers like Icstor ruined it with this style.
Ah, I see.
Rpgmaker devs shouldn't be seen as lazy, far from it. There are lazy devs in all the used engines.
But I don't think the hate for rpgmaker is due to people seeing devs as lazy, just that it is seen as unnecessary when there are better options out there that are as easy (or easier) than rpgmaker to learn if it's about VN.
Ren'py takes like less than a day to learn.
 
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uradamus

Active Member
Jan 4, 2018
680
752
Which would I rather look at... this
View attachment 137613

or this?
View attachment 137614

RPGM looks like the 80s and 90s . Let it die.
I'd rather look at the first. But that's just me. Daz renders are all too often underwhelming to say the least. I'm in a weird position; I love to create 3D models, but I have a strong preference for 2D content in the games I consume. When I do latch on to a game with 3D renders, more often then not they are less realistic and more stylized, like Mythic Manor which uses Honey Select for its renders.
 

W22N

Member
Jan 5, 2018
186
650
i dont take about graphics
i take about the open world and the ability to move with arrow and find NPCs moving around you
it make the game more alive
?
Looks better than those atari graphics you like
 

kimoo

Active Member
Jun 6, 2017
679
720
?
Looks better than those atari graphics you like
the graphic is good
but i didnt play this game yet
are you saying that the NPCs in this game moving around you ????
 

W22N

Member
Jan 5, 2018
186
650
the graphic is good
but i didnt play this game yet
are you saying that the NPCs in this game moving around you ????
Yes, you have open areas where npcs move around, similar to rpgm but in actual 3d.
does something similar in a more AAA kind of way
 

kimoo

Active Member
Jun 6, 2017
679
720
Yes, you have open areas where npcs move around, similar to rpgm but in actual 3d.
does something similar in a more AAA kind of way
really that was a surprise but good thing else
 

Oiz

I am not Bloo, cause Bloo is a cunt
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Aug 5, 2016
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The main problem with western rpgmaker games I see is, that they make walkign simulators.
RPGMaker is an engine created to make RPGs, yet barely any patreon games done in rpgmaker are actual RPGs.
And for those games I agree, engines like Ren'Py are usually better and more comfortable for the user.

If you take a look at games like ScaleGarden makes them, or most other japanese rpgmaker games, then you will quickly see, that this stuff is mostly impossible to do in ren'py and those are the games that shine the most in rpgmaker.

That's also the reason, why imho every ICstor game before milfy city was complete garbage. He used the wrong engine for his games. Now he thankfully changed to Ren'py. An engine that fits the kind of games he creates way better.

Bottom line: If you make a Visual Novel, please don't use rpgmaker. If you make an RPG, then please by all means use it.
 

Apisoh

Newbie
Dec 19, 2017
92
72
See, I hated MSwM&S because I felt like he was overrelying on game mechanics and not telling a good story. I really wanted to like it since the sis is hot and I liked the relatively unique art. But couldn't get into it.
Did you try it with the walkthrough?

Even if that counts as a con for me - as it forces you to basically cheat your way though the game - at least the mechanics aren't over the top. They're simple challenges that require you to explore a small map, which I think it's a bit better than having a huge map, several useless buildings, equally useless fights thrown in for the hell of it and other things I find in games that use the engine poorly. They're by no means perfect and I think they'd be far more enjoyable had they been done as Visual Novels instead, but I count them as "good enough" because at least it's possible to finish them without grinding for hours.
 

DarthSeduction

Lord of Passion
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Dec 28, 2017
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Did you try it with the walkthrough?

Even if that counts as a con for me - as it forces you to basically cheat your way though the game - at least the mechanics aren't over the top. They're simple challenges that require you to explore a small map, which I think it's a bit better than having a huge map, several useless buildings, equally useless fights thrown in for the hell of it and other things I find in games that use the engine poorly. They're by no means perfect and I think they'd be far more enjoyable had they been done as Visual Novels instead, but I count them as "good enough" because at least it's possible to finish them without grinding for hours.
You misunderstand me. I take umbrage with the mere fact that rather than writing out a believable plot by which you and your sister/mother find yourselves enjoying one another's sexual company, the game is just a grind to earn rewards. I did use the walkthrough, since he didn't do a good job of showing what needed to be done, but I have a huge problem with games where content is gated behind financial gain and worldly goods. It does nothing for me, as what I play games for is a story. If I just want to watch two characters fuck for no good reason I'll skip the grind and watch porn.
 
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Benn Swagger

Well-Known Member
Aug 26, 2016
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I think the problem with most people with RPGM is the default template. If you see "Malice and The Machine" who recreate his own template, the game look decent. When a dev make a game with DAZ, nice model & top render, then back to RPGM default template after a scene ... it is felt like break immersion or break the player's motivation to go on. Not everyone affect by it, but majority did felt like it.
 

Joraell

Betrayed
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I sympathize with you and I do see your point. I am one of those who simply disregards anything made in RPGM because of my previous encounters with games using that engine. If something has a bad reputation one simply tries to avoid it, especially when there is an alternative. So I have not tried any of your games, but I did go and look at some of your renders which do look good. That means I might give your games a go in the future, so maybe you did achieve something by speaking up against the majority. :)
I will however probably continue to ignore most RPGM games in the future... It takes more positive points to correct negative points in my book, maybe that makes me slightly evil? :evilsmile:

Great. Iam will be really happy if you try it. :)
 

Apisoh

Newbie
Dec 19, 2017
92
72
You misunderstand me. I take umbrage with the mere fact that rather than writing out a believable plot by which you and your sister/mother find yourselves enjoying one another's sexual company, the game is just a grind to earn rewards. I did use the walkthrough, since he didn't do a good job of showing what needed to be done, but I have a huge problem with games where content is gated behind financial gain and worldly goods. It does nothing for me, as what I play games for is a story. If I just want to watch two characters fuck for no good reason I'll skip the grind and watch porn.
I understand it, but I was talking about their use of the engine, not their storytelling. If you take a look at all of their stories, the game at least tries to use something as impediment whereas the stories are pretty much "nothing to do, let's fuck". So, like I said, it would have worked better as a Visual Novel, with little to no challenges. But it does make the case that it's possible to not go over the top with the RPGM mechanics and bore the players to the point they lose interest altogether.
 

DarthSeduction

Lord of Passion
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I understand it, but I was talking about their use of the engine, not their storytelling. If you take a look at all of their stories, the game at least tries to use something as impediment whereas the stories are pretty much "nothing to do, let's fuck". So, like I said, it would have worked better as a Visual Novel, with little to no challenges. But it does make the case that it's possible to not go over the top with the RPGM mechanics and bore the players to the point they lose interest altogether.
No, that's not at all how that works. All of the content of that game was overuse of the mechanics. That's like the people who claim that Man of the House is ok for not having much content and being full of grind because there are cheats. If you are using your game's mechanics, in his case, forcing you to move around a map to work, earn money, and buy things to advance the plot because everything is gated behind that cash motivation, then no, you haven't made a quality use of your mechanics. If you'd like an example of a game that properly uses the RPGM format, look no further than Coceter Chronicles, which uses far more maps, but fills them to the brim with lore, world building, and opportunities for extra sexual content beyond the story content of which there is plenty, because unlike MSwM&S, Coceter Chronicles actually has a story.
 
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Vigilant1

New Member
Apr 25, 2018
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The short answer- It's not a very good engine.
To add insult to injury most people using it don't actually use it because it makes sense for the game they're making, they're using it because they know(or at least think they know) how to use it.
This results in a lot of sub par games, that run bad, play worse, look exactly alike and waste your time with empty worlds, and menial tasks.
 

EvilMonkey

Active Member
Aug 20, 2017
550
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i know that most of you guys don't like RPGM....
I think you answered your own question with your opening statement. Devs don't use it because a lot of people don't like it.

A lot of people don't like it because it's annoying and the whole map and travel mechanic is redundant in most pervy games and can be substituted with a fast travel "destination" marker. Personally I don't play any RPGM games anymore although I have played and enjoyed a few, but the parts that had purely RPGM mechanics were the parts I didn't like. The people who pick up RPGM [insert whatever derivative version here] and decide to make a game with it rarely use custom sprites and when they do they often look kind of janky anyway. It's usually just off the shelf assets all jumbled together with the minimum of effort and even when it's not, it's difficult to tell the difference from first glance.

So really, people don't like playing RPGM games because the mechanics are dumb, take time to complete and generally just get in the way of the "game". Dev's don't use RPGM to make games because there are so many bad games made with it that any game made with it will automatically be tarred with the same brush by the target audience. And let's face it if you're making a pervy game, there are alternative engines you can use that people prefer to play.