I'll give you a 5 because I respect your balls. This game is a bit of a mess, but you do one thing right that makes you quite unique: You dare touch the "forbidden" themes. Going the evil route makes me feel really fucking evil and depraved. Most other devs wouldn't dare depict the scenes you show. Well done! Nobody does that quite like you. The content is fairly fappable, this is also a plus. I would love it if you could get the defects sorted though. The potential for something great is here.
Which leads us to the negatives:
The storytelling is actually done completely wrong and quite lacking in quality, making this a too-much-exposé-fest and I ended up clicking though dialogue because I couldn't be bothered to read it.
Man, you need to realize the power of telling things with your images and using as few words as possible. It is fucking 100 % redundant to have a bit of text saying "she looks out the window" when I can clearly see her looking out the window! Also don't feed us straight facts! Make us wonder what the fuck is going on! Shit the statue turned alive! Why could this be? - Well don't fucking tell us exactly why in the very next scene! Use the reader's imagination. Make us wonder why that shit happens. Making us go all like WTF!? for a while is a very good thing. You can create a much more interesting story by using a lot less!
I don't want to be spoon fed the lore. Make that optional (For example don't tell the history of family X until I actively seek this out by asking a character to tell me).
This could have been really cool as a story told in pictures with wayyyyy less text. I would certainly have had many good WTF moments. Much of the text wasn't interesting and I felt it was forced upon me. When in doubt, only use text for dialogue and don't feed the player facts in text unless he asks for it. Make the option to not ask for clarification and just get on with it available. Making the player feel free to make his own choices is important when creating a game!
The art is a solid 4. Sometimes I get quite annoyed by how well I can see into the character's mouths, making the lighting seem unrealistic. The lewds are decent and I like the fact that there are no unrealistic booberellas.
This game is interesting because of the author's dirty, dirty mind. But as a game, it has severe defects. I recommend this game if you want to see how evil and depraved you can really become, but be warned, you enter the world of too-much-exposé and you'll fight the walls of text on your journey.
[Edited for remastered 1.0 - removed a section where I complained about something that's now been fixed]
Which leads us to the negatives:
The storytelling is actually done completely wrong and quite lacking in quality, making this a too-much-exposé-fest and I ended up clicking though dialogue because I couldn't be bothered to read it.
Man, you need to realize the power of telling things with your images and using as few words as possible. It is fucking 100 % redundant to have a bit of text saying "she looks out the window" when I can clearly see her looking out the window! Also don't feed us straight facts! Make us wonder what the fuck is going on! Shit the statue turned alive! Why could this be? - Well don't fucking tell us exactly why in the very next scene! Use the reader's imagination. Make us wonder why that shit happens. Making us go all like WTF!? for a while is a very good thing. You can create a much more interesting story by using a lot less!
I don't want to be spoon fed the lore. Make that optional (For example don't tell the history of family X until I actively seek this out by asking a character to tell me).
This could have been really cool as a story told in pictures with wayyyyy less text. I would certainly have had many good WTF moments. Much of the text wasn't interesting and I felt it was forced upon me. When in doubt, only use text for dialogue and don't feed the player facts in text unless he asks for it. Make the option to not ask for clarification and just get on with it available. Making the player feel free to make his own choices is important when creating a game!
The art is a solid 4. Sometimes I get quite annoyed by how well I can see into the character's mouths, making the lighting seem unrealistic. The lewds are decent and I like the fact that there are no unrealistic booberellas.
This game is interesting because of the author's dirty, dirty mind. But as a game, it has severe defects. I recommend this game if you want to see how evil and depraved you can really become, but be warned, you enter the world of too-much-exposé and you'll fight the walls of text on your journey.
[Edited for remastered 1.0 - removed a section where I complained about something that's now been fixed]