- stones, carrots and other items that are supposed to stay on the ground end up in the air in certain places on the map
- the well in the village near the Magician's Tower isn't deep, so you can see that there's no water there either.
- there are still bugs with the enemies, who don't seem to detect us and don't attack us
- I don't know if it's normal, but I died from a slight fall that's not supposed to be fatal, near the huge castle, on the edge of the cliff at the back overlooking the sand biome.
- When I died of the small fall, I lost all my inventory, which is normal. But when I reappeared in the default village, the one I started with, everything I'd built was gone (crafting table, potion, chests, everything).
- I entered a dungeon, a naked woman in an open cage, with the entrance door 2m away.... she said she was locked up and exploited by werewolves, but all she had to do was get out of the dungeon? lol and there was no valuable loot inside.
- i had a pregnancy bug when it came to giving birth, but unfortunately i don't know what caused it. fortunately it was fixed later after i slept.
- the game's optimization is even worse than with the next update. yet you say there have been performance improvements with this update.
- there's a really annoying bug concerning key mapping: the bug only concerns the Q key, or rather the "left shift" which doesn't apply any keyboard key, leaving it empty.
- I preferred the time that day and night used to take, the time defined now is not very realistic. and the night used to be very dark, it was very inconvenient when we had no means of lighting, because it was impossible to see.
- This update unfortunately did not retain the physical settings of my character, he defined it by default.
- there is a slight regression concerning the placement of chests, they are placed perfectly at the beginning when one wishes to place them side by side without space, however when it is necessary to place them side by side vertically, they do not place themselves correctly
- we should really think about allowing the crafting of a small wooden chest, with less space than the iron one but that will allow to store a few resources from the beginning. It’s a good compromise for a start.
- I wish I could see animations for insects in the sand biome, I’ve been waiting for this for a while. I am aware that at this stage of development this is not the priority... but I wanted to mention it anyway
- it would be fun to have H animations with insects, for example the one who can fly: he catches us, and lays eggs in our belly. an action to eject them would be possible, otherwise they would grow and prevent pregnancy in the future, and would add debuff to our character (slower movement speed, and increased damage reception for example). You could also allow the eggs to hatch, and these insects could attack us? I don’t know, there are a lot of ideas around this concept.
- all swords are quite expensive to craft, you could allow the crafting of wooden swords, and a wooden shield just like there are skin clothes... it would make sense.
- you have temporarily removed the map of the game, to improve it, no worries: but it would be useful to add a compass AND a round frame in the top left or right that gives a preview of a part of the map where we are.
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- you should really improve and add positioning for European keyboards and AZERTY. Personally I do ALT + SHIFT to switch to a QWERTY positioning to be able to use ZQSD (Z = forward; Q = left; S = backward; D = right)
- you could add random events in the game, here are non-exhaustive examples: abductions (we get kidnapped and we find ourselves naked in uen cage, we have to fight to recover our oot), fights between humans and animals, a tornado, nighttime attacks by allied beasts, fights between different species of beasts, a person is in our base and we must understand why it is in our home, etc.;
- you should orient and add choices that will have significant or irreversible consequences in your game. either through quests, or through our actions in the game or because of the beasts on the map, for example.
- You should improve the camera mode in the game, which is not very convenient. Delivery in several phases that we can move forward or backward at will, allow different positions, visual animations: our character who tries to escape, to struggle, to hit the beast, clothes that tear, the beast, etc.
- it would require special animations for each species, to vary the animations, so that they do not all have the same.