Excellent bro, thanks, I hadn't realized it looks perfect for building.Top right area of land on the map you can see a little island. Just south of that is the Grandwood ruins with a waystone for fast travel convenience. The island appears to have been made for players to build on. There is a sandbar leading out to it so you don't actually have to swim, but if I build there I usually make a bridge anyway.
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Top right area of land on the map you can see a little island. Just south of that is the Grandwood ruins with a waystone for fast travel convenience. The island appears to have been made for players to build on. There is a sandbar leading out to it so you don't actually have to swim, but if I build there I usually make a bridge anyway.
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That looks good man. But what do you mean by cockeyed? Do you mean the back of the island being higher in elevation? I liked that part of it too. It made me work around it and I made that elevated area a throne room with lookout towers on either side. Yours looks similar to what I did. Also it always faces the sun.That whole island is cockeyed. It drove me nuts, trying to make a single flat floor area to build on.You don't have permission to view the spoiler content. Log in or register now.
It kept me entertained and/or occupied at least.
There are tons of stone and wood to harvest and enough copper and coal to get a furnace online for making repair kits or building storage chests.
If someone is trying to make evercoal on that island, you will need to range far and wide to gather enough to make more than 1 or 2 at a time.
Cockeyed: Lopsided. Askew. Uneven. Asymmetrical.That looks good man. But what do you mean by cockeyed? Do you mean the back of the island being higher in elevation? I liked that part of it too. It made me work around it and I made that elevated area a throne room with lookout towers on either side. Yours looks similar to what I did. Also it always faces the sun.
That is how I build all my bases. I never noticed the uneven ground on the island. I start with the stone foundations making a perimeter of the structure. Then I cover the whole area with floor pieces. I always need stairs, but this always provides opportunities to make unique entrances. Sometimes I put flooring around the outside of the building kinda like deck surrounding most of the structure with stairs leading to it from usually two sides. With stone structures this can get quite elaborate and look really good. But you can't have a shitty doorway or it makes it look ridiculous.Well, the whole thing has given me another idea. I want to build a 'sky temple' now. Perhaps if I raise the entire structure 10-15 feet off the ground and then start building, I might have that 'flat surface' I am craving to build on.
Man I do the same thing. I make a (usually) smaller wooden base during tutorial near the fishermans hut and then later on make a large stone structure somewhere I haven't built before. With wooden structures I'm starting to make rooms fully furnished or as good as I can anyway. I'm starting to like building with wood more than stone now. Building the angled areas on the ends of the roof is easy now that I've done it too many times to count. And I'm using a campfire indoors on a stone slab instead of torches because the torches seem to spin up my fans and in general they just look like they are about to burn the place down and it just bugs the shit out of me.Most of my 'stuff' is still stored at my original hovel I built near the fisherman hut. I just can't be assed enough to go pick it all up and move it to my new 'summer home'.
That would explain why you never noticed that the island is slanted and uneven. I tend to build buildings starting at ground level, literally. Which is why I bitch about finding an actual flat surface to build on, especially if I am using the castle pieces.That is how I build all my bases. I never noticed the uneven ground on the island. I start with the stone foundations making a perimeter of the structure. Then I cover the whole area with floor pieces. I always need stairs, but this always provides opportunities to make unique entrances. Sometimes I put flooring around the outside of the building kinda like deck surrounding most of the structure with stairs leading to it from usually two sides. With stone structures this can get quite elaborate and look really good. But you can't have a shitty doorway or it makes it look ridiculous.
Well, at least that's better than me. When I start a new game, I just build crap right on the beach next to the fisherman.Man I do the same thing. I make a (usually) smaller wooden base during tutorial near the fishermans hut and then later on make a large stone structure somewhere I haven't built before. With wooden structures I'm starting to make rooms fully furnished or as good as I can anyway. I'm starting to like building with wood more than stone now. Building the angled areas on the ends of the roof is easy now that I've done it too many times to count. And I'm using a campfire indoors on a stone slab instead of torches because the torches seem to spin up my fans and in general they just look like they are about to burn the place down and it just bugs the shit out of me.
I mean, that's how most natural landscapes are. There's almost never a smooth, level ground to be found in nature. It can happen, but it's not common and not over a large area. Humans flatten land to build on, which is what would be done in real life for your constructions. Since this is a game, and terrain modification can be a huge strain on game engines and development they simply allow hovering structures and burying structures.Cockeyed: Lopsided. Askew. Uneven. Asymmetrical.
When you look at the island, from the direction of the bridge, the left side of the island is lower than the right side of the island.
When I started laying floor tiles, I started on the right hand side of the island and the more I built towards the left side, the higher off the ground the tiles were, until I reached a point where I could place one of those low wall castle tiles underneath it without clipping through the ground.
If I started from the left side, the floor tiles would get buried in the sand about halfway across the island.
Building from front to back was the same situation, I would eventually reach a point where the floor tiles were being buried into the sand at about the middle of the island. I actually have 2 layers of floor tiles stacked on top of each other to make the ground floor area flat and level from front to back and side to side.
Hopefully I'm reading that wrong and that doesn't mean you only get one save slot per character and it autosaves. Because that's the worst thing you could do to a game this glitchy.- Now uses autosave/quicksave.
- Saves overwrite per character to reduce save spam.
I do understand all of that and that's fine.I mean, that's how most natural landscapes are. There's almost never a smooth, level ground to be found in nature. It can happen, but it's not common and not over a large area. Humans flatten land to build on, which is what would be done in real life for your constructions. Since this is a game, and terrain modification can be a huge strain on game engines and development they simply allow hovering structures and burying structures.
I'm a little confused by the first one, but the second basically means its not going to keep adding more quicksaves every time you go into a dungeon or when you leave the dungeon or when you exit the game and instead will overwrite the save. Maybe the first one means that these will now be autosaves as they should be and quicksaves will be the manual ones. One of each I'm guessing, but you will always have the option turn the autosave function off. It also looks like it will have the character name attached to it possibly in a suffix or something so that it can have one for each character. You can name your manual saves anything you want so I doubt that part is touched at all. The update deals only with autosaves/quicksaves.Hopefully I'm reading that wrong and that doesn't mean you only get one save slot per character and it autosaves. Because that's the worst thing you could do to a game this glitchy.
At some point in NMS I came across a really nice looking area on a gorgeous lush planet that I wanted to claim for my own. However, building a base was going to be really challenging with very odd terrain, but this area was so fucking sweet I just had to. So I just went with it. Really glad I did too. Starting out with just some fundemental building and kept looking at the terrain not knowing what I was going to do. Eventually ideas came in and I went with those too. Turned out really cool so I started looking for areas like that on other planets. Sometimes it would be a real bitch and I couldn't come up with any good ideas, but most of the time one idea leads to another then leads to another. In these nonstandard areas with messed up terrain the build will not be symentrical or anything liek that, but I think thats the beauty of it. Gives it a unique feel that really can't be duplicated. If it works out... certainly flipped many tables out of frustration too.I found ways around the terrain, to make a fairly flat and straight structure, instead of just raging about it.
However much I might complain about it here, I know better than to think that any game Dev would allow players to alter the terrain.
Yeah, I was worried we'd lose the option to have multiple manual saves, so it's a relief if those stay around. The game in its current state needs you to keep multiple manual saves since they can break in various ways.You can name your manual saves anything you want so I doubt that part is touched at all. The update deals only with autosaves/quicksaves.