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The "consistency pass" of the content in all of the scripts has been completed. As best I could, I've annotated existing scripts to explain what they're doing and make it easier for modders to duplicate (or change). The annotation's not perfect, but I've done a fair bit, and will try to do more when and as I'm opening and working on the scripts.
We've also been looking at coding that's not modder friendly and tried to find ways to make it easier to mod. For example, we've made it relatively easy to add new characters who could be at the Club, allowing you to set the conditions under which they do or don't appear in the Club directly in the character's own script.
Now I'm on to a final playtest run to squash any egregious bugs before issuing a public release.
Sorry, but I don't know how long this stage is going to take me. It depends on how many bugs I find. I'll finish it up, though, as quickly as I can.
.... I see there's a lot of comments regarding Elsa. So let me elaborate.....
There's nothing different about Elsa's content than for the other 8 major clients that have been moved over. In fact, in some ways, she's easier, as there's no particularly novel specialized coding required for her (she's pretty much a plain vanilla client). It's just that, by luck, the people who have tried to help out on her haven't been able to deliver anything back. At least, not yet.
I've been busy moving over other content and that's complete. So now, I could, if I wanted, tackle Elsa and get her moved over, and then release the new version. Or, as I've chosen to do, release what is ready, and add Elsa in afterwards.