Me: enjoying the sandbox of this game
Some people here: STOP HAVING FUN!
Some people here: STOP HAVING FUN!
Subverse isn't abandoned, they have dev diaries at the end of every month and the last actual game update was around Christmas.That was just my opinion, and that doesn't mean this game isn't a scam
I mean subverse, fallen doll, pure onyx and more abandoned games.
You mean the white ones? Those models are just placeholders, they don't have any textures.Please, why do I have such textures in the game ?
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I think his talking about the other texture such as the pants and character model.You mean the white ones? Those models are just placeholders, they don't have any textures.
Yes, character model, clothing, grass and otherI think his talking about the other texture such as the pants and character model.
Change the setting lower and wait a few secs for it to load inYes, character model, clothing, grass and other
Ended up using independent transformers for complex animations. At least they can be easily modified to make prop routes predictable, when in case of nested transformers the prop may just fly away because you have to pay attention to coordinates dependacies. So, I guess for now I'm stuck with invisible prop duplicates until animation sequencer comes out.Interesting. I've played around with independent transformers for now (each with 1 prop), and just programmed them to move the next prop when the initial prop reaches the end. I also made sure to show/hide props so that it looks like one single cube is moving through space when in reality there are 3 cubes with different routes. The downside of this method, however, is that it requires multiple props and events, which can be troublesome for map management and maintenance.
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Oh, this is nice. I assume you can just nest transformers almost infinitely, having a single prop go through complex routes as a result. Very cool!
One weird (and pleasant) thing I've noticed, is that transformers can somehow combine route movements and make props travel in unexpected ways. For example, here I have the 3-level transformer setup, and when going from end to start (2nd transformer, after messing with 1st coords), instead of moving directly (with rotation applied), my cube does this wide turn thing. I kinda like it, even though I have no idea how it happened. Shows that there's a lot of hidden potential in these functions, but it's not that easy to uncover.
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I think I'll be combining these two methods (independent transformers + nested transformers) to create some interesting prop animations, but I really do hope that the developed animation sequencer will make my life much easier.
Nah but bro, there is no structure at all, no storyline, sandbox should have something fun in it.Me: enjoying the sandbox of this game
Some people here: STOP HAVING FUN!
The buildings and some of the pre-placed props and plants on the map are placeholders and are untextured.Please, why do I have such textures in the game ?
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A friend I met in college 22 years ago is married, has two kids, long and stable professional career. Etc. Recently he confided in me that he secretly loves to troll people online and on facebook. I laughed because I tangentially know the people he trolls so while its amusing to me personally, it really struck me to stop extrapolating what a persons life is from just a tiny faceted part of their day, because his demeanor and outward presentation say "clean cut, family man, good head on his shoulders" but there is a part where he'll lounge on a couch some evenings and... just fuck with people or argue about dumb shit, and people are none the wiser that it isn't some psychopath who managed to get an internet connection at an asylum.Gonna be a bold assumption any of these handful of people in here arguing to argue are in a relationship. They're pretty insufferable on a message board, I can't imagine anyone trapped with them nearly 24/7 would want to live for very long. But they do love making people out to be victims, so that might just be a power move.
For a handful of people who think its a "scam" or "don't care" about the game, they sure do a ton of caring by being here on and off multiple times a week to pick fights about the state of the game. Sounds like someone who is pretty invested and cares to me.
What?Glad to see female kerpali x tentacle animations in the newest update.Just hope that adeptussteve will add all 5 versions soon
These people probably think unreal engine and unity are also sandbox games because they function literally same as WL's "sandbox".i mean a sandbox game would have gameplay that allows the user to create their own content like minecraft with blocks or fallout 4 with settlements. if the user has to create gameplay in the first place then thats not a sandbox game thats a developement tool for an engine . personally i dont consider garrys mod a game for example because theres nothing to play until i download someone elses content like trouble in terrorist town wich i do consider to be a game.
Its like arguing a wood workshop is a game because you can make a wooden chess board with pieces if you work for a few hours.
If there is user made content for wildlife wich resembles a game then that itself is a game not wildlife.
now i just returned to this game after 4 years and i really have to say that im surprised that the entire map that i was playing got removed again like i remember seeing relatively working scenes and spawning enemies on an entirely different map and now it feels less finnished.
whatever i take a look again in 4 years.
Ayyy lmao, this guy thinks this is a gameAren't you the same person talking about devs wasting time doing x,y,z but now you're saying they should waste time making a sit interaction that has zero purpose in the game right now?
An easy example that's pretty similar to what Wild Life has going on is Little Big Planet. Little Big Planet had your usual campaign and it had a sandbox/building mode. The sandbox started off completely blank, same as sandbox in Wild Life, and people had to make their own maps/content and then shared it with others to be played. Exact same thing. Minecraft also has the option of starting a world completely blank and building from nothing. Virt-A-Mate also starts off completely from nothing.i mean a sandbox game would have gameplay that allows the user to create their own content like minecraft with blocks or fallout 4 with settlements. if the user has to create gameplay in the first place then thats not a sandbox game thats a developement tool for an engine . personally i dont consider garrys mod a game for example because theres nothing to play until i download someone elses content like trouble in terrorist town wich i do consider to be a game.
Its like arguing a wood workshop is a game because you can make a wooden chess board with pieces if you work for a few hours.
If there is user made content for wildlife wich resembles a game then that itself is a game not wildlife.
now i just returned to this game after 4 years and i really have to say that im surprised that the entire map that i was playing got removed again like i remember seeing relatively working scenes and spawning enemies on an entirely different map and now it feels less finnished.
whatever i take a look again in 4 years.