- Mar 20, 2018
- 172
- 411
What do you mean?The animation editor does not have as much value as it could be if its results would be easily accessible and integratable into the game.
you can easily share custom animations though. you can even re-target all your keyframed objects onto a completely different character. Lets say you get a fully custom animated Maya sequence. you can pretty easily throw in a new posed Tali model and just re-target the bones to Tali and voila, that animation is now on Tali instead of Maya, it obviously takes a little bit of time retargeting each bone until someone codes in a script to automatically do it but it's very impressive and is a huge game changer for animating custom motions and even for general scripting of events. It completely replaces the need to have multiple events and delays nested in eachother.
Also here's my latest animation.
View attachment glass.webm