The point I responded to was your complaint on file size. I don't know what other point you'd be referring too. As for the game, the last build looks fractionally less incomplete than the last, lol. There is still a decade worth of work, at the pace it's moving, for anything even remotely resembling a playable story.How about you start adressing the actual point instead of going for cheap character assasination?
Anyway, I haven't played WL in at least a year, probably more. How's the actual campaign looking?
It will be done by 2025 according to the head of the COPEtic church adeptus stevetus. One of his paypig disciples blessed us here with his gospelAnyway, I haven't played WL in at least a year, probably more. How's the actual campaign looking?
That seems highly optimistic.It will be done by 2025 according to the head of the COPEtic church adeptus stevetus. One of his paypig disciples blessed us here with his gospel
Mostly an animation viewer. Although unlike a lot of other devs you can see the general framework taking place now as they're implementing the story, combat, quest systems etc.Is there an actual game here or is this mostly just an animation viewer?
That's 7+ years of "development" right there. There is nothing "wrong" with it because this is all going according to the plan. I'll let you guess what the plan is.Guys, I don't get it at all, does everyone have these graphics?
It's ultra + lumens ultra, what's wrong with it? Where are the foliage, shadows, textures, post-processing and so on?
Maybe it's a graphics bug?
Guys, I don't get it at all, does everyone have these graphics?
It's ultra + lumens ultra, what's wrong with it? Where are the foliage, shadows, textures, post-processing and so on?
Maybe it's a graphics bug?
I totally agree with your opinion, this kind of development option is only suitable for early alpha version to show the prototype to players and possible patreons. But the game is already 7 years old, and as I correctly understood the developer moved to UE5, only how to see all these graphical innovations? Let's say lumens, foliage, AO and so on)You must be registered to see the links, essentially it's a rough draft of the level layout because adding loads of detail before your level design is finalised is likely to be wasted effort when changes are expected in later iterations.
Not sure if I agree with its widespread use in an early access model, given that the idea is to produce frequent shippable builds, but then tbh the alternative isn't exactly a great idea from a development perspective either. If you want a better of idea of what they're aiming for try the Steam demo, if you want a polished and playable game you'll need to wait a year or two at least.
Hm. Most likely your grandchildrenprobably not for myself, but for my future children
The game folder takes up at least 24GB of space for me. Perhaps you're running out of free space? If not, I've no clue.Having a hard time extracting the latest version of the game. I keep getting a data error. Anybody else having this problem?
Answer to the first question is probably no and to the second one, yes.Hi,
Is there a mod or something to apply any animation/sex animation to any skeletons/meshs ?
and is there a way to change size (to do some weird fantasy shit like goblins) ?