- Feb 18, 2018
- 433
- 644
There are setting to turn the VR up now. Check the settings.and VR is still blurry as hell
There are setting to turn the VR up now. Check the settings.and VR is still blurry as hell
Good thing you're pirating it then, isn't it?little shit, i played the latest version, this weak updade, didn't make me want to download it again
poor updade, lazy developers
"Honey Select" in comparison.And I swear to god if someone says some silly ass name like honey select in comparison I'll send you to principle O shag hennessy's office.
My monitor's native resolution is 3440x1440 (4.9mil pixels), so it's between 1440p (3.6mil pixels) and 4K (8.2mil pixels). Old builds would run at 60fps+ at native resolution, but not the new one. It's not really that big of an issue though, with temporal upsampling and sharpening the game looks pretty much the same at 60% resolution scale.How are you getting that? I am running on a GTX 1080, not the ti and its running just fine...
Honey Select (2) in comparison! Catch me if you can.And I swear to god if someone says some silly ass name like honey select in comparison I'll send you to principle O shag hennessy's office.
"Honey Select" in comparison.
>:3
Well if it isn't the usual suspects...Balakay and D'Nice.Honey Select (2) in comparison! Catch me if you can.
Just make a mega account and use the desktop app - 5 GB daily limit and it's fast. Also, someone's gonna make a torrent, just be patient lol. It's redundant shit like this that makes people unmotivated...Torrent please! anyone?
Mega,Gdrive sucks for downloads.. they fail almost 70% of time.. and I've Daily data cap of 3GB..
so again Torrent please!
Sorry for butting in the conversation, but that is the exact problem with Wild Life right now. Devs sold their idea of a sex game in return for MOAR, MOAR MONEY, and it became a collection of random sex anims. Look at LifePlay, even with much smaller budget it makes greater steps in development. That's because Vinfamy treats it like a passion project, not a milk cow, and so he listens to his patrons, but does not give in to thier tyranny (although nonexistent, but nevertheless) like Wild Life devs.Their patreons want more and more sex scenes, they tried to show other elements for the game and was met with backlash because they didn't involve fappable material. They could easily show you more game content I have no doubt, but they'd be working with half the budget when those wanting only sex scenes bolt.
the game is 6gb m8Just make a mega account and use the desktop app - 5 GB daily limit and it's fast. Also, someone's gonna make a torrent, just be patient lol. It's redundant shit like this that makes people unmotivated...
Or the Wild Life devs are simply taking their time with desigining all aspects of the game. Thats not an easy task and you have to think about so many things and how they will interact and affect each other. Out the top of my head based on what I know I can think of: crafting, loot, quest, inventory, ai, npc behaviour, how they react to player actions and interact with eachother, combat, weapons, clothes, other item types like food, crafting materials and quest items, character progression, character customization, survival mechanics, movement and the environment and how to make both work well with eachother, the actual world design, environment mechanics, weather, day night cycle and what it means to gameplay, biomes and their effect on survival, the setting, the factions, individual characters and npcs, monsters and critters, the story, the sex system, how the sex system is embedded into the general gameplay, how it affects character/story progression and influences relations with the npcs, how those relations play out and affect the story and gameplay, and probably many more.Sorry for butting in the conversation...
The problem with Lifeplay is that all the character models are goblins. Another thing for this game and most other games is that it's the Patreon model that encourages a certain workflow. In some ways it's good since we're getting more western porn games compared to half a decade ago but the bad thing is that a lot will be similar and/or perpetually incomplete/in development. The next thing is and this has always been the case, Furries have a lot of disposaeble income or are more willing to throw it at projects than other kinds of fetishists. Shoot, Fenoxo's COC built an empire just adding people's self inserts and stories into his code. I'll definitely give the wildlife devs this, their game looks and feels more polished than most other 3d porn games even though it's still far from feature complete or optimized.Sorry for butting in the conversation, but that is the exact problem with Wild Life right now. Devs sold their idea of a sex game in return for MOAR, MOAR MONEY, and it became a collection of random sex anims. Look at LifePlay, even with much smaller budget it makes greater steps in development. That's because Vinfamy treats it like a passion project, not a milk cow, and so he listens to his patrons, but does not give in to their tyranny (although nonexistent, but nevertheless) like Wild Life devs.
That's not how projects work. You don't "design" the project (aspects of it) three years into its development cycle. Ideally it should be thought of and designed prior to asking for external funding. Now what they should've been doing is following project plan and/or cutting features that are impossible to achieve in timely manner.Or the Wild Life devs are simply taking their time with desigining all aspects of the game. Thats not an easy task and you have to think about so many things and how they will interact and affect each other. Out the top of my head based on what I know I can think of: crafting, loot, quest, inventory, ai, npc behaviour, how they react to player actions and interact with eachother, combat, weapons, clothes, other item types like food, crafting materials and quest items, character progression, character customization, survival mechanics, movement and the environment and how to make both work well with eachother, the actual world design, environment mechanics, weather, day night cycle and what it means to gameplay, biomes and their effect on survival, the setting, the factions, individual characters and npcs, monsters and critters, the story, the sex system, how the sex system is embedded into the general gameplay, how it affects character/story progression and influences relations with the npcs, how those relations play out and affect the story and gameplay, and probably many more.
I know its hard to see from down here what they are actually trying to do but believe me im almost certain all the things I mentioned are on their list.