that makes no sense...Any way to improve performance? My rx 5700 xt is struggling keeping 30 fps.
I have the same card and the same problem. My pc is more or less new so I don't think it is a pc problem. I think he tries to play in 1440p or more with epic configuration like me. Maybe not for you with your 1080 ti ?that makes no sense...
5700xt is pretty much a 1080 ti level card, it should have good perf in this game.
there is something else wrong with your pc
my 2080 ti runs this at 100+ fps but my old 1080 ti ran it fine as well.I have the same card and the same problem. My pc is more or less new so I don't think it is a pc problem. I think he tries to play in 1440p or more with epic configuration as me. Maybe not for you with your 1080 ti ?
Its either right click or in the new sex cutscenes thing pressing R continues the animation for meAnyone else having the issue where as soon as two characters get into conversation (ie "I need you" or "let's fuck") no input from keyboard or mouse is allowed, thus freezing the game and requiring a Ctrl-Alt-Del to shut down? It's a huge problem if you're using the "T" key to spawn in the characters you want, and then trying to view the anims.
I have a 2070s, a i9900k, 32Go ram... when I launch the game use 35% of the cpu and 84% of the gpu and i have 20 25 fps, and when I launch the VR, cpu 50% gpu 100% (I had to close chrome...) for 7 12 fps.my 2080 ti runs this at 100+ fps but my old 1080 ti ran it fine as well.
5700xt should have 0 issues running this at high fps
if it would be that easy but it isn'tmy 2080 ti runs this at 100+ fps but my old 1080 ti ran it fine as well.
5700xt should have 0 issues running this at high fps
<cries in corner with 2GB VRAM>I have a 2070s, a i9900k, 32Go ram... when I launch the game use 35% of the cpu and 84% of the gpu and i have 20 25 fps, and when I launch the VR, cpu 50% gpu 100% (I had to close chrome...) for 7 12 fps.
performance is getting worse and worse
Okay, thanks - is there a workaround?What i found is the reason is CPU-"leaks".
i always use after burnerComplexity is getting higher and higher they already try to work against it
if it would be that easy but it isn't
Whats your Play Target exactly 1080p/60 ?
on which CPU and how much Memory ?
Epic or High ?
OS
Are you just looking at a OSD like Afterburner or the internal FPS counter or do you have the perception that the Performance is not enough ?
Screenshot of a Scene you don't like the Performance you experience ?
You are RIGHT !! Looks like more money The big patreons have, more slow the Project...Even after years this game still feels super barebones. It has some neat features and cool animations but considering they have a whole team working on it and not just a single person makes it feel like many other patreon games that only exist to milk the believers with a slow development.
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The Physics are in the current state unstable and not well Multithreaded at all same you can see @ other Unreal Projects.I experienced this too before. Then i restarted the game and it suddenly went smooth again - then 30 mins later it started to stutter again.
What i found is the reason is CPU-"leaks". Don't ask me how it's possible, but when i play the latest build and look at my afterburner stats, cpu-usage keeps constantly rising over time - on my graphs it literarily looks like someone put a ruler to the cpu-peaks on all my cores. Something is consuming ever more cpu-ressources as you play, until the game starts dropping frames NOT because they don't render fast enough, but instead because the gamelogic cannot keep up.
My guess from the behavior of other gameengines is this: Once the game is CPU-bottlenecked, the physics engine can no longer keep up, so it drops rendered frames until the physical representation of the world is ready for the next frame. This is why you see no framedrop in the FPS-counter, even when the game is skipping every 2nd frame: The FPS-counter only counts RENDERED frames, not actually DISPLAYED frames, which is very confusing to say the least.
it should, if not, it is recommended not to update the reshade for that configurationthanks a lot i could never figure it out, looks amazing now
thanks for your reshade file, will this be compatible with future versions as well?
cause male beasty/furry/monster x female is more popular than male x female furry/monster
if it helps you sleep at night then know this female lizard is coming lol. they are also reworking the lizard as they are not pleased with it
I still have the previous build and it didnt have this problem, sure it wasnt perfect and there where clipping issues but not this deformed mess with these crap physicsif it's a bug, all you have to do is wait for the $ 10 version of the patreon that fixes various bugs and bugs.
on the other hand, I think that is how they look in previous versions, they have not perfected the size of breasts or buttocks much, and I have always seen visual failures when modifying those values.
Just move the slider all the wayhow you get the tits that big mane? seems I can't even get them that big with max slider
But the physics werent this bad in the previous build, whats going on?The Physics are in the current state unstable and not well Multithreaded at all same you can see @ other Unreal Projects.
Chaos Physics should finally bring that to a end at least efficiency and predictability wise in a much better shape.
Game Time and Physics Time and the efficient stable Synchronization of both in a Complex Async Multithreaded System is a real complex topic, especially on a almost unpredictable Non Realtime OS PC Platform.
System:The Physics are in the current state unstable and not well Multithreaded at all same you can see @ other Unreal Projects.
Chaos Physics should finally bring that to a end at least efficiency and predictability wise in a much better shape.
Game Time and Physics Time and the efficient stable Synchronization of both in a Complex Async Multithreaded System is a real complex topic, especially on a almost unpredictable Non Realtime OS PC Platform.