Bernoulli

New Member
Jul 1, 2020
5
1
EDIT: New build is out :) Also waiting for that hero^

Anyway, I have come across this game multiple times, and I always decided on not downloading it. For one thing, I was put off by those pictures of the characters/descriptions. The grammar and content of them are laughably bad. I finally decided to download it several days ago after I saw it has VR support. And here is my rundown:

The Bad:
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The Good:
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Kilosan

Member
Mar 10, 2019
139
557
First of all, the VR mode is pretty bare bones. It is definitely my fault for not looking into that prior, but I think it's worth mentioning for those that are interested in this game for the VR. There is no controller support; you still have to use the keyboard and mouse. It's essentially just playing the game while using the VR headset.
To be honest thats what I like about it (without the lagging of course), I personally enjoy to just look at things in a real life size, but still being able to just sit down and flick the beans. I always found it awkward to masturbate with controllers attached to my hands like the Index controllers while I masturbate.

However it would be nice to have a VR mode that's like a Boneworks kind of experience when you have a body and everything.
 
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xfto

Member
Dec 1, 2019
121
148
so i wanted to give the last months version a testride, but it seems the zip has some broken data so...re-download or try a different mirror?
 

DKOC

Active Member
Feb 1, 2019
936
956
Which download link are you using? Mega has a 5gb limit, and wild life is around 7gb... so, if you don't have a premium account, then try Nopy.
 

SukebeDude

Member
Jul 27, 2017
359
274
hmmm last yaer or more they are retarded they abandoned the main project for a demo HOLY FUCK who play this demo ? we all play all bulids what for is this demo ? i dont even speak about optimization demo lvl its just terrible .. buurn my rtx ussles pathletic demo map i hate them thye lose time they stuck ,what whole team make in last hafl year ?
The plan was always to make a vertical slice demo representative of the full game they want to make so they have something to show potential investors, need more money to hire more people to work on the full game, these builds will never be a full game in that sense.
 

xfto

Member
Dec 1, 2019
121
148
so after my test of last months build...i wonder how this one will develop in the future, gotta say its one of those games that interest me. but since i ignored it until now and havent read ~460 pages (yet)... lets see how this goes.

from a graphics-designers perspective i can understand why they dont add larger or smaller body-frames in the game and play it safe and easy to animate, as a consumer i am a bit sad about the missed opportunity tho...
 

unimatrix21

New Member
Jan 16, 2019
9
24
They are missing what most adult games are missing: True interactivity during the sex scenes. Instead they try to give you hundreds of animations which are just nice to watch. But once you've seen them there is not much incentive to watch again.
If the player could interact with the scene, play with body parts, add/remove stuff, position things freely it would create a much higher "replayability" as you can experimentm get creative and are much more involved then just watch a (good) animation.
 

Floyboy123

New Member
Dec 8, 2019
2
3
They are missing what most adult games are missing: True interactivity during the sex scenes. Instead they try to give you hundreds of animations which are just nice to watch. But once you've seen them there is not much incentive to watch again.
If the player could interact with the scene, play with body parts, add/remove stuff, position things freely it would create a much higher "replayability" as you can experimentm get creative and are much more involved then just watch a (good) animation.
I could see them adding something like that in the future with how far they've come already. My only thing is with Project Helius and Wildlife is that adding something like that would take the developers a long time, to get it right.
 
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