- Mar 9, 2020
- 218
- 354
Shey is so fucking hot. She is AdeptusSteve's masterpiece.
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Shey is so fucking hot. She is AdeptusSteve's masterpiece.
SO NED DO! Burschi...Oh yeah, lets make mercer a new skeleton, so she has zero animations and requires months and months of work to get the content you all would expect on her only to get shit from you guys because she has so little animations.
No i think it was a smart decision, not a dumb one at all.
Cannot agree more he has outdone himself with Shey.Shey is so fucking hot. She's is AdeptusSteve's masterpiece.
But you do like her look? Then why use a new skeleton? There is no reason to go through that if the Maya skeleton works too.Don't feel attacked right away, chill, better less animations for exclusive skeleton than tons only for the sake of more content in a small time frame.
Would have made sense to use Maya's skeleton on someone similar to her but not on a completely different body type.
Create a suitable foundation for BBW, you won't get around it, if you put quality over quantity.
Well, thanks for thatCannot agree more he has outdone himself with Shey.
I like what you do bro keep it up.But you do like her look? Then why use a new skeleton? There is no reason to go through that if the Maya skeleton works too.
You may not know but a new fresh skeleton doesnt magically solve the clipping issues, it just means ALL content needs to be redone for her. Id rather take the skeleton with existing content and gradually fix clipping issues as users point out those who bother them the most. That way we have the best of both worlds.
You may prefer to have practically no animations for her but trust me, I know a ton of people who would wholeheartedly disagree with you, myself included because I know how the work behind the scenes looks like and what the best course of action is.
And sorry if I sound agitated. Its just because it gets pretty frustrating to have to deal with opinions like these that dont know the sort of work that goes into this. Ill try to be more informative and chill next time.
Well, thanks for that
Well You just did the thing where you give a hot take and then walk it back about 5 miles the other direction when you get it thrown back at you. That was a pretty measured response comparatively.SO NED DO! Burschi...
Don't feel attacked right away, chill
Indeed i like her looks but it's weird that Maya's face shines trough Mercer (even if the BBW lady have bigger breasts & pale skin).But you do like her look? Then why use a new skeleton? There is no reason to go through that if the Maya skeleton works too.
You may not know but a new fresh skeleton doesnt magically solve the clipping issues, it just means ALL content needs to be redone for her. Id rather take the skeleton with existing content and gradually fix clipping issues as users point out those who bother them the most. That way we have the best of both worlds.
You may prefer to have practically no animations for her but trust me, I know a ton of people who would wholeheartedly disagree with you, myself included because I know how the work behind the scenes looks like and what the best course of action is.
And sorry if I sound agitated. Its just because it gets pretty frustrating to have to deal with opinions like these that dont know the sort of work that goes into this. Ill try to be more informative and chill next time.
Well, thanks for that
I'm not exaggerating she really is something special... never ever i saw a women in another h game like Shey (besides of her, maybe)Well, thanks for that
What's that character from?I'm not exaggerating she really is something special... never ever i saw a women in another h game like Shey (besides of her, maybe)
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Yes, generally skeletal structure doesnt change when a person gains weight, your skeleton doesnt get wider, your bones not thicker. So it is not needed to make a custom skeleton for a plus size character unless its really extremely unique design like IlJah for example. Therefore you can sculpt a thicker character on the skeletal proportions of a Maya skeleton and still come out with good looking results, like our Mercer has shown.Of course you know better, so pls enlighten me, why did you create (for some characters like Shey) a new skeleton ? because of her height only ? (maybe thats' the reason ? afterall height can't be changed in the customize window) ? I've been following many streams of WL and no other had so much clipping like Mercer.
Would you say it's generally because she's so bulky and that it therefore leads to problems much more often?
The main characters for each skeleton are: Maya, Shey, Max, Sethro, Bol, IlJah, Kral, Zuri, Tali, Rawn, Rasha, Grok, Djablo, Corbac. Each other character is a body variation of one of these. That means they can indeed have a widely different model (just look at Gulhragg, our rhino guy compared to his skeletal brother Grok). But the key positions at which his body moves are shared and so can animation be shared to a great extent.BTW which characters have there own skeleton & which share there foundations with other characters ?
Yeah this is something that even high budget productions (im talking extremely high, well in the double digit millions) like EAs UFC games have spent years of work and brain power by some of their smartest developers to come up with systems like these. Things that for now sadly are beyond our reach but hopefully will indeed someday be available for us indie devs too.And yeah it would be amazing to be able to change height & penis size that would put the transhumanism ingame to the next stage, guess it's very difficult to realize that's why its not in the game, hmm...
Its really flattering you see it that way and does indeed motivate me to keep working towards our goal of finishing this game and making it the best it can be.And please don't get me wrong you and your team did a very great contribution to the western h game community wonder what this project will look like in a few years.
I'm not exaggerating she really is something special... never ever i saw a women in another h game like Shey (besides of her, maybe)
Yes totally, Mercer and Shey and Shannon are what I would consider our first entries in this category with more coming in for sure that are also more clearly milfy and visibly in their 40s+Last question do you plan to implement more women in the future and if yes, how about milfs ?
So it's better for you to remove the clipping everytime you catch it than build a complete new skeleton, ok i understand that now, the only problem i have (maybe it's only me) is that the face of Mercer doesn't look exclusive. It seems to me that Maya's facial features shines trough Mercer, don't know how to explain that better.Yes, generally skeletal structure doesnt change when a person gains weight, your skeleton doesnt get wider, your bones not thicker. So it is not needed to make a custom skeleton for a plus size character unless its really extremely unique design like IlJah for example.
Therefore you can sculpt a thicker character on the skeletal proportions of a Maya skeleton and still come out with good looking results, like our Mercer has shown.
It requires a new skeleton because no amount of superficial adjustments can fix the mismatch in the animations. With mercer its just needed to edit animations to match the new body volume. An overall bigger character will have much harder issues to fix when applied an animation of a smaller skeleton, such as the penetration happening at a completely different spot, and so on.
Big woman can also be understood as someone like BBW woman but i know where you coming from in german big (groß) is meant a tall woman.I chose to make a new skeleton for Shey because I wanted some more diversity in our cast than just thickness/fitness. A big woman is also a very well recieved addition that many people are into (myself too, thats also why I made her )
Sounds interesting, i celebrate devs, that let fans participate in the production and have a better understanding of whats going on bts.Im also starting to think it might be a cool thing if I actually make a behind the scenes video that shows some of these things and explains more visually why certain things are easier to fix than others. Oh well some other time ill get to do that
Great variety.The main characters for each skeleton are: Maya, Shey, Max, Sethro, Bol, IlJah, Kral, Zuri, Tali, Rawn, Rasha, Grok, Djablo, Corbac. Each other character is a body variation of one of these. That means they can indeed have a widely different model (just look at Gulhragg, our rhino guy compared to his skeletal brother Grok). But the key positions at which his body moves are shared and so can animation be shared to a great extent.
Games before the UFC series had that already like EA's Fight Night or Fifa its even possible to change the reach.Yeah this is something that even high budget productions (im talking extremely high, well in the double digit millions) like EAs UFC games have spent years of work and brain power by some of their smartest developers to come up with systems like these. Things that for now sadly are beyond our reach but hopefully will indeed someday be available for us indie devs too.
Honor where credit is due.Its really flattering you see it that way and does indeed motivate me to keep working towards our goal of finishing this game and making it the best it can be.
Shey looks 30 to me or even younger.Yes totally, Mercer and Shey and Shannon are what I would consider our first entries in this category with more coming in for sure that are also more clearly milfy and visibly in their 40s+
Seconded. Or centaur.Equine girl, please.
Please add more "rough" animationsYes, generally skeletal structure doesnt change when a person gains weight, your skeleton doesnt get wider, your bones not thicker. So it is not needed to make a custom skeleton for a plus size character unless its really extremely unique design like IlJah for example. Therefore you can sculpt a thicker character on the skeletal proportions of a Maya skeleton and still come out with good looking results, like our Mercer has shown.
I chose to make a new skeleton for Shey because I wanted some more diversity in our cast than just thickness/fitness. A big woman is also a very well recieved addition that many people are into (myself too, thats also why I made her )
It requires a new skeleton because no amount of superficial adjustments can fix the mismatch in the animations. With mercer its just needed to edit animations to match the new body volume. An overall bigger character will have much harder issues to fix when applied an animation of a smaller skeleton, such as the penetration happening at a completely different spot, and so on.
Im also starting to think it might be a cool thing if I actually make a behind the scenes video that shows some of these things and explains more visually why certain things are easier to fix than others. Oh well some other time ill get to do that
The main characters for each skeleton are: Maya, Shey, Max, Sethro, Bol, IlJah, Kral, Zuri, Tali, Rawn, Rasha, Grok, Djablo, Corbac. Each other character is a body variation of one of these. That means they can indeed have a widely different model (just look at Gulhragg, our rhino guy compared to his skeletal brother Grok). But the key positions at which his body moves are shared and so can animation be shared to a great extent.
Yeah this is something that even high budget productions (im talking extremely high, well in the double digit millions) like EAs UFC games have spent years of work and brain power by some of their smartest developers to come up with systems like these. Things that for now sadly are beyond our reach but hopefully will indeed someday be available for us indie devs too.
Its really flattering you see it that way and does indeed motivate me to keep working towards our goal of finishing this game and making it the best it can be.
Yes totally, Mercer and Shey and Shannon are what I would consider our first entries in this category with more coming in for sure that are also more clearly milfy and visibly in their 40s+
I give my vote for a Lamia. Are we voting? Well I voted. Lamia! Lamia! Lamia!Seconded. Or centaur.
You should check out a comic called "I roved out in search of truth and love", I think you'll really dig the protagonistShey is so fucking hot. She is AdeptusSteve's masterpiece.
Only thing I'd request is a proper morph target for a pregnant belly and make it an item that can be equipped. I know that's niche fetish shit, but that implementation really wouldn't require support systems or implementations that don't already exist. Just increasing the existing sliders doesn't do anything to the belly resembling milfdom in progress.Yes, generally skeletal structure doesnt change when a person gains weight, your skeleton doesnt get wider, your bones not thicker. So it is not needed to make a custom skeleton for a plus size character unless its really extremely unique design like IlJah for example. Therefore you can sculpt a thicker character on the skeletal proportions of a Maya skeleton and still come out with good looking results, like our Mercer has shown.
I chose to make a new skeleton for Shey because I wanted some more diversity in our cast than just thickness/fitness. A big woman is also a very well recieved addition that many people are into (myself too, thats also why I made her )
It requires a new skeleton because no amount of superficial adjustments can fix the mismatch in the animations. With mercer its just needed to edit animations to match the new body volume. An overall bigger character will have much harder issues to fix when applied an animation of a smaller skeleton, such as the penetration happening at a completely different spot, and so on.
Im also starting to think it might be a cool thing if I actually make a behind the scenes video that shows some of these things and explains more visually why certain things are easier to fix than others. Oh well some other time ill get to do that
The main characters for each skeleton are: Maya, Shey, Max, Sethro, Bol, IlJah, Kral, Zuri, Tali, Rawn, Rasha, Grok, Djablo, Corbac. Each other character is a body variation of one of these. That means they can indeed have a widely different model (just look at Gulhragg, our rhino guy compared to his skeletal brother Grok). But the key positions at which his body moves are shared and so can animation be shared to a great extent.
Yeah this is something that even high budget productions (im talking extremely high, well in the double digit millions) like EAs UFC games have spent years of work and brain power by some of their smartest developers to come up with systems like these. Things that for now sadly are beyond our reach but hopefully will indeed someday be available for us indie devs too.
Its really flattering you see it that way and does indeed motivate me to keep working towards our goal of finishing this game and making it the best it can be.
Yes totally, Mercer and Shey and Shannon are what I would consider our first entries in this category with more coming in for sure that are also more clearly milfy and visibly in their 40s+
Yo thanks for the recommendation, that comic is hot as fuck.You should check out a comic called "I roved out in search of truth and love", I think you'll really dig the protagonist
Also egg layingOnly thing I'd request is a proper morph target for a pregnant belly and make it an item that can be equipped. I know that's niche fetish shit, but that implementation really wouldn't require support systems or implementations that don't already exist. Just increasing the existing sliders doesn't do anything to the belly resembling milfdom in progress.
Please don't. At least not for mammals.Also egg laying