Is there a way or trick to make things look like they're underwater? Since the waterplane is literally just a plane. I tried using lights and gas but then there's to refraction under the water plane, and turning it upside down doesn't works either.
sadly no. u cant even simulate it with gas clouds and trust me u dont want to even attempt that. my computer is fairly high end, but when u keep watch of ur GPU frequencies and stuff during gaming u will see every single gas cloud makes a difference. place a bunch on an average computer and u have the easiest way to simulate a stress test at some point, same as with fluids and characters espcially when there's already some stuff built, reflections and water too, despite reflections being fairly easy on the hardware. if u go crazy enough even a high end gaming rig will be at 100%. ive seen mine sit there when i wasnt watching the frequencies once. i noticed the moment my GPU made lotsa noise. being at max boost frequency ~2500 mhz aint fun when it could easily be below 1k with optimisation. especially since that also means unneccessarily high temperatures for the hardware.
lets not mention the fur now...because that makes everything 100% worse especially close up.
so unless we get some specific prop or effect that simulates under water i guess we have to suck it up.
same with waterfalls or other seemingly basic effects/things, but personally i would already be super happy if they improve the current rough shapes models.
the hollow cylinders for example arent really hollow. u cant go in there so if u make it big for example for a tunnel, u cant pass through...its just visually hollow. its such a hassle to manually make a tunnel this way out of cubes so that its actually "functional"...