- Jun 1, 2021
- 17
- 86
Can you try this version of the ship? I reduced the number of objects to 11 700. Let me know if it worksI have a fatal error when I want to load, anyone knows why?
Can you try this version of the ship? I reduced the number of objects to 11 700. Let me know if it worksI have a fatal error when I want to load, anyone knows why?
I wonder if there can be an option to fuse objects when saving a group, that would create a new object/prop entirely, and the engine would not need to count all individual objects anymore. This would likely break any event related stuff, but for static objects, I wonder if it could help.This may be because the ship has 15 000 objects
hey dudeHmm try making your own presets using the character customizer, taste is subjective on what ones finds amazing or pretty.
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I don't think combining things into one huge mesh would really solve much. The main issue is that sandbox objects have no occlusion culling. That's the reason why maps with a ton of poses/sex scenes are super laggy no matter where you're looking. Normally, those scenes should be 'culled' if the camera can't see them, that way they're not using precious GPU/CPU processing time, but they're not being culled.I wonder if there can be an option to fuse objects when saving a group, that would create a new object/prop entirely, and the engine would not need to count all individual objects anymore. This would likely break any event related stuff, but for static objects, I wonder if it could help.
Could you pls share that preset?Hmm try making your own presets using the character customizer, taste is subjective on what ones finds amazing or pretty.
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nah, the scene comes with the objects so yeah there's no way to hide'emso there is no way to permanently disable the couch or bench for the sitting sex scenes?
hey man imma need that character preset for uhh... um... mf scienceHmm try making your own presets using the character customizer, taste is subjective on what ones finds amazing or pretty.
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I think this is the 'old' map, still available, but won't be used in the final product I think.Is this map still valid?
Delays have a "Stop" event (which stops and resets the delay). You can use that.Do we have an option to clear the queue of all started actions in event system? Like if i made a delay that starts another delay that starts another one etc. and i need to stop them all if i exit the trigger zone or something like that?
If not i believe we need one.