I'm not looking to criticize your business at all, I think you guys are alright, but the moment you take money from people and give them a build in exchange then that's the same as selling a product to my eyes. That's a pretty important distinction I make and no amount of "it's not even alpha" will change thatSo imma clarify a few things now:
We are not selling anything yet. We are providing the in-development builds to our supporters as a way for them to see where the project is going.
The game isnt in Beta, it isnt even in Alpha yet - thats something you could call it once the main game world has working combat and at least a few quests.
The game isnt optimized. Thats something we are still planning to do further down the line. If you cant play it now, try again later.
Thank you very much,
-S
VAM operates on different principles, it can use keyframes like traditional animations but it can also be animated using physical interactions between objects, this however requires very precise and thus taxing collision calculations, something that can be done on CPU easily but with large hit to performance or on GPU, which isn't as easy but doable (see Nvidia PhysX or any other GPU accelerated physics calculations)."AdeptusSteve"
To many gamedev create penetration animation frame-by-frame, since objects are right inside each other, is there really no tool for auto interaction between objects? (In VAN it seems automatized.)
bossman whens the next updateSo imma clarify a few things now:
We are not selling anything yet. We are providing the in-development builds to our supporters as a way for them to see where the project is going.
The game isnt in Beta, it isnt even in Alpha yet - thats something you could call it once the main game world has working combat and at least a few quests.
The game isnt optimized. Thats something we are still planning to do further down the line. If you cant play it now, try again later.
Thank you very much,
-S
Dear Mister Steve ,So imma clarify a few things now:
We are not selling anything yet. We are providing the in-development builds to our supporters as a way for them to see where the project is going.
The game isnt in Beta, it isnt even in Alpha yet - thats something you could call it once the main game world has working combat and at least a few quests.
The game isnt optimized. Thats something we are still planning to do further down the line. If you cant play it now, try again later.
Thank you very much,
-S
You do realise that by that rule of 3 half of the actual Patrons of the game would be locked out of the game, thus slowing A LOT the deving process and so on right? You simply shouldnt need to have an Aventador's engine as your PC to run a game unless we are talking about some VR instensive and exclusive shit, which EVEN THEN you dont require such over-beefy PC to do so lolSorry guys, but if you have a low PC, go play VN and don't flood in the topic.
PS. You know what optimization is - it's when your PC can't handle a round anus and it becomes square.
You're looking at patreon as a product service while it's not. It can be, but mainly it's a 'donations with privileges' platform, regardless of creators using it to actually sell stuff. You donate and in return, as a thank you depending on the size of your donation, you get a bonus from the creator. In this case, you get a peak and the ability to test new builds as they come along.I'm not looking to criticize your business at all, I think you guys are alright, but the moment you take money from people and give them a build in exchange then that's the same as selling a product to my eyes. That's a pretty important distinction I make and no amount of "it's not even alpha" will change that
Mega link + Megasync?is there a better way to download this because downloading through broswer kinda sucks
So imma clarify a few things now:
We are not selling anything yet. We are providing the in-development builds to our supporters as a way for them to see where the project is going.
The game isnt in Beta, it isnt even in Alpha yet - thats something you could call it once the main game world has working combat and at least a few quests.
The game isnt optimized. Thats something we are still planning to do further down the line. If you cant play it now, try again later.
Thank you very much,
-S
So imma clarify a few things now:
We are not selling anything yet. We are providing the in-development builds to our supporters as a way for them to see where the project is going.
The game isnt in Beta, it isnt even in Alpha yet - thats something you could call it once the main game world has working combat and at least a few quests.
The game isnt optimized. Thats something we are still planning to do further down the line. If you cant play it now, try again later.
Thank you very much,
-S
Yes, and kickstarter was also "just a donations platform with benefits", and look where that got them when people started running with their money. There's precedence of legally owing the product to your supporters because, well, they paid money with the explicit intent of getting something out of it.You're looking at patreon as a product service while it's not. It can be, but mainly it's a 'donations with privileges' platform, regardless of creators using it to actually sell stuff. You donate and in return, as a thank you depending on the size of your donation, you get a bonus from the creator. In this case, you get a peak and the ability to test new builds as they come along.
I agree 100%. As you said "rather as a subscription model to get access to very specific content". And in the case of WL i would say that the specific content subscribers pay for is the access to the very early stages of development. I don't think the WL team ever mentioned that by supporting them, patrons will have access to a completed game, or a completed story, or even a working, fledged out program whatsoever. It's exactly as advertised and sometimes we get an update that rocks, and others, one that is buggy, lags, crashes etc because that is what "development stage" means.Yes, and kickstarter was also "just a donations platform with benefits", and look where that got them when people started running with their money. There's precedence of legally owing the product to your supporters because, well, they paid money with the explicit intent of getting something out of it.
You and I both know that 99% of patreons don't use patreon as a donation platform, but rather as a subscription model to get access to very specific content. To my eyes that's literally the same as selling a product, and claiming otherwise is just trying to avoid responsibilities IMO.
Use the Go File link its faster than the rest, sometimes even faster than Megais there a better way to download this because downloading through broswer kinda sucks
https://f95zone.to/threads/wild-life-patreon-build-21-10-2022-adeptus-steve.3810/post-9223507is there a better way to download this because downloading through broswer kinda sucks