[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=%GAMEDIR%DataTables
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content
Paths=../../../WildLifeC/Plugins/CVNUtilities/Content
Paths=../../../WildLifeC/Plugins/DragonIK/Content
Paths=../../../WildLifeC/Plugins/GFurPRO/Content
Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content
Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content
Paths=../../../WildLifeC/Plugins/LoadingScreen/Content
Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content
Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content
Paths=../../../WildLifeC/Plugins/Prefabricator/Content
Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content
Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content
Paths=../../../WildLifeC/Plugins/VictoryUMG/Content
Paths=../../../WildLifeC/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../WildLifeC/Plugins/DLSS/Content
Paths=../../../WildLifeC/Plugins/KantanCharts/Content
Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content
[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000
View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game
"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11
But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.
Code:[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=%GAMEDIR%DataTables Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content Paths=../../../Engine/Plugins/Animation/ControlRig/Content Paths=../../../Engine/Plugins/Animation/IKRig/Content Paths=../../../Engine/Plugins/Bridge/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/Dataflow/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/Experimental/UVEditor/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Media/MediaPlate/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content Paths=../../../Engine/Plugins/Runtime/Metasound/Content Paths=../../../Engine/Plugins/Runtime/OpenXR/Content Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/Runtime/WaveTable/Content Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content Paths=../../../WildLifeC/Plugins/CVNUtilities/Content Paths=../../../WildLifeC/Plugins/DragonIK/Content Paths=../../../WildLifeC/Plugins/GFurPRO/Content Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content Paths=../../../WildLifeC/Plugins/LoadingScreen/Content Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content Paths=../../../WildLifeC/Plugins/Prefabricator/Content Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content Paths=../../../WildLifeC/Plugins/VictoryUMG/Content Paths=../../../WildLifeC/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content Paths=../../../Engine/Plugins/Marketplace/FSR2/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../WildLifeC/Plugins/DLSS/Content Paths=../../../WildLifeC/Plugins/KantanCharts/Content Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content [/script/engine.renderersettings] r.Streaming.FullyLoadUsedTextures=1 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=5000
as I posted this is a possible fix so not 100% (i used google translate)View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game
"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11
But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.
Code:[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=%GAMEDIR%DataTables Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content Paths=../../../Engine/Plugins/Animation/ControlRig/Content Paths=../../../Engine/Plugins/Animation/IKRig/Content Paths=../../../Engine/Plugins/Bridge/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/Dataflow/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/Experimental/UVEditor/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Media/MediaPlate/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content Paths=../../../Engine/Plugins/Runtime/Metasound/Content Paths=../../../Engine/Plugins/Runtime/OpenXR/Content Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/Runtime/WaveTable/Content Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content Paths=../../../WildLifeC/Plugins/CVNUtilities/Content Paths=../../../WildLifeC/Plugins/DragonIK/Content Paths=../../../WildLifeC/Plugins/GFurPRO/Content Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content Paths=../../../WildLifeC/Plugins/LoadingScreen/Content Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content Paths=../../../WildLifeC/Plugins/Prefabricator/Content Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content Paths=../../../WildLifeC/Plugins/VictoryUMG/Content Paths=../../../WildLifeC/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content Paths=../../../Engine/Plugins/Marketplace/FSR2/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../WildLifeC/Plugins/DLSS/Content Paths=../../../WildLifeC/Plugins/KantanCharts/Content Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content [/script/engine.renderersettings] r.Streaming.FullyLoadUsedTextures=1 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=5000
View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game
"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11
But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.
View attachment 2639399
-----------------------------------------------------------------------------------------------------------------------------------------
how can the game work for you? what am i doing wrong? I have entered everything as you all have described it.
that my PC is too slow I do not think because all other games work without problems.
my computer is: Processor: Intel i7-3770K 3.50GHz, Ram 32 GB, 2x Geforce GTX780 (SLI mode), WIN 10...
I also disabled the SLI mode, but it still does not start, always the error: lowlevelfatalerror
----------------------------------------------dererstekrieger This error no longer appears after i pasted some dll files in the folder location 2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC\Binaries\Win64. But now the game just crashes without any error now after some loading. Bruh how many things i have to try to just get new errors after
About the file, paste 64x folder one into the directory i mentioned, basically where the WildLifeC-Win64-Shipping.exe exists. keep the launch option -dx11.
Possible fix for blurry texture!!!!
(I used google translator, sorry for any spelling mistakes)
put this script in the engine.ini (make a copy of Engine.ini in case you screw something up)
[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000
Where do I find Engine.ini? C:\Users\name\AppData\Local\WildLifeC\Saved\Config\Windows\Engine.ini
it should look like this
View attachment 2635387
idk you tell usSo is this going to end up being a "game" where all you can do is just make scenes with zero-ai npcs? I gotta ask because it sure doesn't seem like the financial backers don't want to.
Try set as Disabled - Settings->Game->Physic Animation or something like thatI have issues with floppy arms any idea whats causing it ? they looks really funny tho.
There are currently tools to create simple logic so that you are able to create NPCs with dialogue, movement, attack, but in practice it will be very laborious and limited. Combat and enemy mechanics are in developing.So is this going to end up being a "game" where all you can do is just make scenes with zero-ai npcs? I gotta ask because it sure doesn't seem like the financial backers don't want to.
Consider checking your settings.why new games has worst graphic than 1 year ago all look like anime or something also shadows make even worse
Looks similar to UE4 tbh, man i wished they focused on custom posing before releasing it on UE5, that way atleast i could just play around with old one instead of this buggy crash festival.Consider checking your settings.
The game looks excellent.
Bro you just need 60gb VramUE5 textures are not loading !
why doesn't it load the textures and how can i make it load them?
AMD Ryzen 7 5700X
nVidia GeForce GTX 960 EVGA SSC ACX 2.0+
2x Corsair DDR4-3200 (1600 MHz) XMP 2.0 at 16-20-20-38
Asus Prime B350-Plus