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YodaTalk

Newbie
Jul 30, 2018
54
19
UE5 textures are not loading !
why doesn't it load the textures and how can i make it load them?

AMD Ryzen 7 5700X
nVidia GeForce GTX 960 EVGA SSC ACX 2.0+
2x Corsair DDR4-3200 (1600 MHz) XMP 2.0 at 16-20-20-38
Asus Prime B350-Plus
 
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YodaTalk

Newbie
Jul 30, 2018
54
19
2023.05.21 Bild 05.png
I added the following Code and the setting in my shortcut on desktop to start the game

"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11

But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.

Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=%GAMEDIR%DataTables
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content
Paths=../../../WildLifeC/Plugins/CVNUtilities/Content
Paths=../../../WildLifeC/Plugins/DragonIK/Content
Paths=../../../WildLifeC/Plugins/GFurPRO/Content
Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content
Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content
Paths=../../../WildLifeC/Plugins/LoadingScreen/Content
Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content
Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content
Paths=../../../WildLifeC/Plugins/Prefabricator/Content
Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content
Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content
Paths=../../../WildLifeC/Plugins/VictoryUMG/Content
Paths=../../../WildLifeC/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../WildLifeC/Plugins/DLSS/Content
Paths=../../../WildLifeC/Plugins/KantanCharts/Content
Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000
 

Rozium

Newbie
Apr 21, 2020
58
97
Deleted WL, it's clearly not really going anywhere, I was one of their reddit mods for I time, but l wanted to write the stories of wildlife, but I dunno is the devs ever found one. Can anyone confirm this? Because I'm getting offers to write for games left and right now (both in and out of f95 zone) but I wanted to write for Steve.
 
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Xefox

Newbie
Apr 11, 2020
37
44
View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game

"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11

But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.

Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=%GAMEDIR%DataTables
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content
Paths=../../../WildLifeC/Plugins/CVNUtilities/Content
Paths=../../../WildLifeC/Plugins/DragonIK/Content
Paths=../../../WildLifeC/Plugins/GFurPRO/Content
Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content
Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content
Paths=../../../WildLifeC/Plugins/LoadingScreen/Content
Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content
Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content
Paths=../../../WildLifeC/Plugins/Prefabricator/Content
Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content
Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content
Paths=../../../WildLifeC/Plugins/VictoryUMG/Content
Paths=../../../WildLifeC/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../WildLifeC/Plugins/DLSS/Content
Paths=../../../WildLifeC/Plugins/KantanCharts/Content
Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000
View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game

"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11

But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.

Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=%GAMEDIR%DataTables
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content
Paths=../../../WildLifeC/Plugins/CVNUtilities/Content
Paths=../../../WildLifeC/Plugins/DragonIK/Content
Paths=../../../WildLifeC/Plugins/GFurPRO/Content
Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content
Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content
Paths=../../../WildLifeC/Plugins/LoadingScreen/Content
Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content
Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content
Paths=../../../WildLifeC/Plugins/Prefabricator/Content
Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content
Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content
Paths=../../../WildLifeC/Plugins/VictoryUMG/Content
Paths=../../../WildLifeC/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../WildLifeC/Plugins/DLSS/Content
Paths=../../../WildLifeC/Plugins/KantanCharts/Content
Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000
as I posted this is a possible fix so not 100% (i used google translate)
it must be solved by the game developers

but, that place is the same for me without the script

you can try to lower the r.Streaming.PoolSize=5000 or higher if the textures are still blurred
or try dx12

btw i try this on a gt 1030ddr5 2gb and a rtx 3070 8gb
 

dererstekrieger

New Member
May 4, 2023
5
1
View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game

"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11

But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.

View attachment 2639399

-----------------------------------------------------------------------------------------------------------------------------------------
how can the game work for you? what am i doing wrong? I have entered everything as you all have described it.
that my PC is too slow I do not think because all other games work without problems.
my computer is: Processor: Intel i7-3770K 3.50GHz, Ram 32 GB, 2x Geforce GTX780 (SLI mode), WIN 10...
I also disabled the SLI mode, but it still does not start, always the error: lowlevelfatalerror
 

lg123

Newbie
Dec 11, 2018
15
22
So is this going to end up being a "game" where all you can do is just make scenes with zero-ai npcs? I gotta ask because it sure doesn't seem like the financial backers don't want to.
 

gghhoosstt123

Member
Oct 9, 2022
194
168
dererstekrieger This error no longer appears after i pasted some dll files in the folder location 2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC\Binaries\Win64. But now the game just crashes without any error now after some loading. Bruh how many things i have to try to just get new errors after :FacePalm:
About the file, paste 64x folder one into the directory i mentioned, basically where the WildLifeC-Win64-Shipping.exe exists. keep the launch option -dx11.
 

jteet61

New Member
Jan 8, 2020
7
4
i swear you used to be able to "break" a character in a pose so that you could actually possess them and use them in scenes. would be helpful to retain meshes some collections have on the characters...
 

dererstekrieger

New Member
May 4, 2023
5
1
dererstekrieger This error no longer appears after i pasted some dll files in the folder location 2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC\Binaries\Win64. But now the game just crashes without any error now after some loading. Bruh how many things i have to try to just get new errors after :FacePalm:
About the file, paste 64x folder one into the directory i mentioned, basically where the WildLifeC-Win64-Shipping.exe exists. keep the launch option -dx11.
----------------------------------------------
no it still does not work... still the error: lowlevelfatalerror
i'm running out of ideas.... i have never had such problems with a game before
 
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nm79

Member
Apr 15, 2018
229
208
Thanks for this. Finally got the most recent version working.

Possible fix for blurry texture!!!!

(I used google translator, sorry for any spelling mistakes)

put this script in the engine.ini (make a copy of Engine.ini in case you screw something up)

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1

r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000

Where do I find Engine.ini? C:\Users\name\AppData\Local\WildLifeC\Saved\Config\Windows\Engine.ini

it should look like this
View attachment 2635387
 
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g659039

Member
Apr 10, 2018
347
507
So is this going to end up being a "game" where all you can do is just make scenes with zero-ai npcs? I gotta ask because it sure doesn't seem like the financial backers don't want to.
There are currently tools to create simple logic so that you are able to create NPCs with dialogue, movement, attack, but in practice it will be very laborious and limited. Combat and enemy mechanics are in developing.
 

SINE5

New Member
May 15, 2020
2
0
Does anyone know a fix when making custom animations where the muscle intensity increases once the girls are in motion?
Tanya's model is really affected by this and with close in lighting it is just not what I am after for my scenes.
 
3.80 star(s) 182 Votes