Bro you just need 60gb VramUE5 textures are not loading !
why doesn't it load the textures and how can i make it load them?
AMD Ryzen 7 5700X
nVidia GeForce GTX 960 EVGA SSC ACX 2.0+
2x Corsair DDR4-3200 (1600 MHz) XMP 2.0 at 16-20-20-38
Asus Prime B350-Plus
The old discord server got hacked and was deleted as a result. There are a couple servers for the game though, but you might have to look through the last few pages of comments to find where they're listed.What happen to the discord server???
They re making a new game?
I was like that too. did you fix this error?View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game
"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11
But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.
Code:[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=%GAMEDIR%DataTables Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content Paths=../../../Engine/Plugins/Animation/ControlRig/Content Paths=../../../Engine/Plugins/Animation/IKRig/Content Paths=../../../Engine/Plugins/Bridge/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/Dataflow/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/Experimental/UVEditor/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Media/MediaPlate/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content Paths=../../../Engine/Plugins/Runtime/Metasound/Content Paths=../../../Engine/Plugins/Runtime/OpenXR/Content Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/Runtime/WaveTable/Content Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content Paths=../../../WildLifeC/Plugins/CVNUtilities/Content Paths=../../../WildLifeC/Plugins/DragonIK/Content Paths=../../../WildLifeC/Plugins/GFurPRO/Content Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content Paths=../../../WildLifeC/Plugins/LoadingScreen/Content Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content Paths=../../../WildLifeC/Plugins/Prefabricator/Content Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content Paths=../../../WildLifeC/Plugins/VictoryUMG/Content Paths=../../../WildLifeC/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content Paths=../../../Engine/Plugins/Marketplace/FSR2/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../WildLifeC/Plugins/DLSS/Content Paths=../../../WildLifeC/Plugins/KantanCharts/Content Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content [/script/engine.renderersettings] r.Streaming.FullyLoadUsedTextures=1 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=5000
the devs are busy working on new content without caring to fix existing performance issues, as a result graphics get worse on each updatewhy new games has worst graphic than 1 year ago all look like anime or something also shadows make even worse
install the latest Nvidia driverView attachment 2645297
Texture not showing error, how to fix ?
you have the ability to write your own stories with the sandbox editor.l wanted to write the stories of wildlife
go read the patreon updates to get a sense of what gets updatedDoes this game only update sandboxes?
Hilariously I've been trying to find the answer to this question and the closest I've gotten was one person saying "the answer is on the previous pages." without actually mentioning the name of the poster or linking to the post.Anyone know how to actually load in the maps? I see the import option after selelcting sandbox from the main menu but when I selected the map and hit import nothing happened...
My question is how to load custom maps that have been downloaded.What is the question exactly, how to import new map from the file or how to load existing map?
1) Maps and Scenarios Place downloaded .zip (do not unpack) and .json files in \AppData\Local\WildLifeC\Saved\SandboxSaveGames\AutoImportMy question is how to load custom maps that have been downloaded.
Thank you, finally. Honestly this should be added to the initial post in the thread.1) Maps and Scenarios Place downloaded .zip (do not unpack) and .json files in \AppData\Local\WildLifeC\Saved\SandboxSaveGames\AutoImport
2) Props (saved as a collection item) Extract props to C:\Users\ChangeToYourUsername\AppData\Local\WildLifeC\Saved\SandboxSaveGames\Collections
3) Imported Mesh Place downloaded zip (do not unpack) to C:\Users\YourUsername\AppData\Local\WildLifeC\Saved\SandboxSaveGames\AutoImport
4) Character Presets Place downloaded .zip (do not unpack) or .json files in \AppData\Local\WildLifeC\Saved\CharacterPresets\AutoImport
You can also use the Import button in the game, it's helpful when the map has custom meshes, you point to zip and the game imports all components automatically to the appropriate folders.
If the imported map does not appear in the game, sometimes you have to paste it into the appropriate folder yourself, in the place where it was downloaded there should be information in which folder to put it (showroom, old WL map or new WL map etc.).
https://f95zone.to/threads/wild-life-patreon-build-28-04-2023-adeptus-steve.3810/post-10844877Anyone know how to actually load in the maps? I see the import option after selelcting sandbox from the main menu but when I selected the map and hit import nothing happened...
What do you even mean? What am I to tell you? Sure I can see they have goals listed on what they want to do. Thats lovely. I'm not one of the 12k backers of the project however, so I'm just a passerby viewing with skepticism that it will all come together. Maybe for the last few years they've been prototyping different mechanics for combat and crafting until they're satisfied with something robust rather than building on a mediocre system, and accruing technical debt that will make life hard later down the road? I certainly don't know but my point is, I don't think other folk know either, so why shouldn't I ask? Not trying to be mean, and I'm not looking to undermine anyone's hopes here, but if game development industry were a single share in the stock market, they'd be deep in the red from a lot of failed promises.idk you tell usYou must be registered to see the links
Thanks. I wish them luck then. I think there might be some wisdom is maybe expanding the toolset to let the community create substantial content on their behalf (not as a substitute but think of it in the way player mods expanded base skyrim).There are currently tools to create simple logic so that you are able to create NPCs with dialogue, movement, attack, but in practice it will be very laborious and limited. Combat and enemy mechanics are in developing.
That's exactly what the Sandbox aimed to achieve and why the Sandbox was the development focus for a while.Thanks. I wish them luck then. I think there might be some wisdom is maybe expanding the toolset to let the community create substantial content on their behalf (not as a substitute but think of it in the way player mods expanded base skyrim).