- Mar 20, 2018
- 184
- 433
you have the ability to write your own stories with the sandbox editor.l wanted to write the stories of wildlife
you have the ability to write your own stories with the sandbox editor.l wanted to write the stories of wildlife
go read the patreon updates to get a sense of what gets updatedDoes this game only update sandboxes?
Hilariously I've been trying to find the answer to this question and the closest I've gotten was one person saying "the answer is on the previous pages." without actually mentioning the name of the poster or linking to the post.Anyone know how to actually load in the maps? I see the import option after selelcting sandbox from the main menu but when I selected the map and hit import nothing happened...
My question is how to load custom maps that have been downloaded.What is the question exactly, how to import new map from the file or how to load existing map?
1) Maps and Scenarios Place downloaded .zip (do not unpack) and .json files in \AppData\Local\WildLifeC\Saved\SandboxSaveGames\AutoImportMy question is how to load custom maps that have been downloaded.
Thank you, finally. Honestly this should be added to the initial post in the thread.1) Maps and Scenarios Place downloaded .zip (do not unpack) and .json files in \AppData\Local\WildLifeC\Saved\SandboxSaveGames\AutoImport
2) Props (saved as a collection item) Extract props to C:\Users\ChangeToYourUsername\AppData\Local\WildLifeC\Saved\SandboxSaveGames\Collections
3) Imported Mesh Place downloaded zip (do not unpack) to C:\Users\YourUsername\AppData\Local\WildLifeC\Saved\SandboxSaveGames\AutoImport
4) Character Presets Place downloaded .zip (do not unpack) or .json files in \AppData\Local\WildLifeC\Saved\CharacterPresets\AutoImport
You can also use the Import button in the game, it's helpful when the map has custom meshes, you point to zip and the game imports all components automatically to the appropriate folders.
If the imported map does not appear in the game, sometimes you have to paste it into the appropriate folder yourself, in the place where it was downloaded there should be information in which folder to put it (showroom, old WL map or new WL map etc.).
https://f95zone.to/threads/wild-life-patreon-build-28-04-2023-adeptus-steve.3810/post-10844877Anyone know how to actually load in the maps? I see the import option after selelcting sandbox from the main menu but when I selected the map and hit import nothing happened...
What do you even mean? What am I to tell you? Sure I can see they have goals listed on what they want to do. Thats lovely. I'm not one of the 12k backers of the project however, so I'm just a passerby viewing with skepticism that it will all come together. Maybe for the last few years they've been prototyping different mechanics for combat and crafting until they're satisfied with something robust rather than building on a mediocre system, and accruing technical debt that will make life hard later down the road? I certainly don't know but my point is, I don't think other folk know either, so why shouldn't I ask? Not trying to be mean, and I'm not looking to undermine anyone's hopes here, but if game development industry were a single share in the stock market, they'd be deep in the red from a lot of failed promises.idk you tell usYou must be registered to see the links
Thanks. I wish them luck then. I think there might be some wisdom is maybe expanding the toolset to let the community create substantial content on their behalf (not as a substitute but think of it in the way player mods expanded base skyrim).There are currently tools to create simple logic so that you are able to create NPCs with dialogue, movement, attack, but in practice it will be very laborious and limited. Combat and enemy mechanics are in developing.
That's exactly what the Sandbox aimed to achieve and why the Sandbox was the development focus for a while.Thanks. I wish them luck then. I think there might be some wisdom is maybe expanding the toolset to let the community create substantial content on their behalf (not as a substitute but think of it in the way player mods expanded base skyrim).
This game is 6+ years old and its demands have outpaced multiple generations of hardware. Yeah people should be upgrading within reason but it's a real problem with games that spend this long in development. Duke Nukem Forever was famous for tech creep. Star Citizen is doing the same thing with hardware requirements.Everyone complaining about the upgrade to UE5 seems to have forgotten that you need better hardware to run games in that engine, and for some reason a lot of people on this site are using computers with hardware 6+ years old. Yeah the game does need optimization done, and UE5 will allow it to work even better than with UE4, but the devs are working on that with the UE5 build and will likely be releasing updates to that alongside animations and other things with future updates.
But really, some of you complaining about the UE5 version not running great probably should look into upgrading your hardware, or turn down some of your graphics settings a bit since not everything needs to be at ultra for the game to look good.
Gonna just add in here that I really don't like the way people talk about this stuff because what it comes down to (normally) is someone doesn't think, clicks on stuff without being suspicious of it, doesn't do their due diligence with security, and in the end gets compromised by getting credentials stolen (likely token given it's much easier to do this on Discord than it should be). To say it was hacked is silly, it's more accurate to say an employee/staff was compromised due to failure to uphold good security practices.The old discord server got hacked and was deleted as a result. There are a couple servers for the game though, but you might have to look through the last few pages of comments to find where they're listed.
Star Citizen still lacks a ton of optimization work which will make requirements higher, and Duke Nukem Forever had more issues affecting how long it took with the side effect of tech creep.This game is 6+ years old and its demands have outpaced multiple generations of hardware. Yeah people should be upgrading within reason but it's a real problem with games that spend this long in development. Duke Nukem Forever was famous for tech creep. Star Citizen is doing the same thing with hardware requirements.
You do understand that it's still hacking being done, right? Yes someone might not think and click something suspicious, but that's what the hack relies on: someone not thinking "this is suspicious". Hacking is not someone sitting at a computer typing a bunch of code to get into a mainframe, it's not what Hollywood shows hacking to be. Hacking can be as simple as watching someone enter login info and using it yourself to access their account and whatever it might have access to. So yes, it was still hacked, it's not silly to call it a hack.Gonna just add in here that I really don't like the way people talk about this stuff because what it comes down to (normally) is someone doesn't think, clicks on stuff without being suspicious of it, doesn't do their due diligence with security, and in the end gets compromised by getting credentials stolen (likely token given it's much easier to do this on Discord than it should be). To say it was hacked is silly, it's more accurate to say an employee/staff was compromised due to failure to uphold good security practices.
Both games had rampant tech creep and insanely long dev times which led to scrapping lots of old content because of incompatibility/not being up to current standards.Star Citizen still lacks a ton of optimization work which will make requirements higher, and Duke Nukem Forever had more issues affecting how long it took with the side effect of tech creep.
And like I said, try turning down some graphics settings if upgrading hardware isn't available currently. It does make a difference.
I didn't say the games didn't have tech creep and long dev times. Duke Nukem Forever also had issues of oversight meddling with work, as well as the devs planning for too much and finding they couldn't deliver. Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.Both games had rampant tech creep and insanely long dev times which led to scrapping lots of old content because of incompatibility/not being up to current standards.
I did upgrade recently so I can run the current version of Wild Life with max everything at 60-90 fps. Runs about as well as Cyberpunk. Except Cyberpunk is an extremely dense graphically intensive AAA clusterfuck while Wild Life is a barren test map.