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Purple_Heart

Engaged Member
Oct 15, 2021
2,428
3,995
He's right though, I've never done any animating or posing before in anything like honey select, blender, etc.
However, in Wild Life with just a bit of practice I was able to create custom characters by manipulating bone position and shapes, importing meshes, and finally pose and animate them however I chose. The animation sequence editor seems to be the same key framing setup you'd see in any typical animation tool.
Like he said before, if you look in the Discords, while you can see a range of skill or time spent, you have various examples of people making custom characters, all the way down to editing face and body structure/shapes and custom meshes. To people have made high quality animations similar to the ones the game has. Funny enough, even before the animation sequence editor was added, there were a few people that managed to make realistic animations just using transformer objects attached to the bones of characters. The game also has Lua scripts and other event tools. So, there's nothing limiting anyone from doing anything really, it's just all about how much time or effort someone is willing to spend. You could whip up your own choppy poor animation within 15 minutes or spend time just like the developers do creating a high-quality animation.
I don't care what discord people does or says. What you are describing is not "easy" and is very time consuming, 99.9% of the people who ever "play" this game wouldn't bother creating animations because it is not as easy as you two are making it out to be. Do you want to see easy animation and posing? Go download and run True Facials. You pull a characters head and rest of that character's body automatically adjusts itself. You put dick in vagina and characters are automatically animated with appopriate, dynamically generated animations. Doing this takes 5 minutes tops. How long does your "easy" method takes to create a good looking sex animation with two characters? 5 hours?
 

33DUDE33

New Member
Jun 10, 2019
10
15
Ok so it is possible but very time consuming if you don't already have skills and even then it takes too much time IMO. I was hoping that by now the game creators would have implemented some tools to make that stuff way easier for the community, guess that's too much work or they want the community to mainly depend on them for new content
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,428
3,995
how am I delusional?
my guy you've been following this game for a long time, you should also be aware of how easy it is.
here let me show you.

for creating and customizing a character
first load a sandbox map and press TAB to bring up the sandbox menu
step 1.
click the button that says "Create new Character" in the top left and select the skeleton base you want to work with and press "PLACE"
step2
slect the newly created character in the hierarchy menu and freely browse the Body, Skin, Hair, Eyes, and Clothes menu to change the sliders and pick all your customizable options, then scroll down and select "save as preset"

see how easy that is? there's even more advanced options as well but you might want to play with the basics first.

now for poses
step 1.
click the button that says "create new pose" which is nex to create new character and select your skeleton base and whatever preset, including the one you just saved
step 2.
select the parent character you just added from the hierarchy and set the "idle" slider to 0
step 3
select the dropdown menu for A and pick whatever preset pose you want.
Done, there you go, you have posed your preset character, now lets go a step further to custom animate.
step 4.
go to the automation (gear icon) tools in the bottom menu,scroll to the end and drop in an "animation sequencer"
step 5.
select your parent character you have posed and go to their custom tab, select "Custom", this creates all the bone controllers for your posed character, you can even freely select these bones and further customize your pose
step 6.
select the animation sequence in the hierarchy that you added in step 4 and click "open animation editor"
step 7.
select the newly added custom bones of your posed character in the hierarchy, then in the animation sequencer window click the green cube icon to add them in
step 8.
you can now select your added bones in the animation sequencer and click the blue "+" icon to add your elements such as Transition, Rotation, and Scale.
step9.
now you can animate your posed bones, move the timeline around and move/rotate/scale that bone as you see fit and voila you have a custom animation for a custom pose with a custom character

the official discord also has video tutorials for this.

very simpel stuff, all the tools are there for you.
you're welcome
Cool, very easy, just need 9 hours to learn and another 99 hours to make a decent animation. Yep, clearly very easy.
 

djr7

Member
Mar 20, 2018
184
433
Cool, very easy, just need 9 hours to learn and another 99 hours to make a decent animation. Yep, clearly very easy.
if there's a part of my instructions that you are confused about then I'd be happy to help you.
it should actually only take you about 5 minutes to locate and go through all these systems to get you started.

If your wanting to make a really good animation then I'm afraid you do need to put in time and effort to learn how to animate.
 
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djr7

Member
Mar 20, 2018
184
433
I have no problem with finding a few buttons and I am no stranger to animating stuff.
ahh it looks like you got confused along the way, in my response I was talking the actual systems themselves and how easy it is to access them, you called me delusional for that, in which I provided an easy step-by-step example of how to access character creation, character poses, and the animation sequencer. the entire point was informing 33DUDE33 about his comment that there were no options of systems in palce.

i don't know why your trying to being hostile lol, you seem to have a habit of not really reading the comments you reply to, nowhere did I say being able to animate is easy, I actually pointed out that actual skill is needed to animate something well. I made that pretty clear if you read my comments.

but it's all good I forgive you.
 
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Viixby

Member
Dec 19, 2019
411
654
There are people unironically thinking UE5's Lumen and Nanite are helpful software? I thought it was a joke
View attachment 4268862
I watched the whole video and he showed alternatives, but only for specific reasons, he didn't outright claim that there were options that beat nanite or lumen in EVERY way. Just generally in performance. Even towards the end of the video he leaned into the other side of things providing his point that we need a better option in some cases, not that there currently IS one. (His main suggestion being an AI setup of some kind).

Nanite and Lumen both were never really regarded for being a "better performance option" among devs but rather a way to reach an incredibly high fidelity at obtainable performance and it is. It's hard to run, even on modern machines, but it was higher fidelity than we had achieved before when it came out. He's right that 5.5 isn't as big of an upgrade for (nanite), as that update barely touched nanite. But for "megalights" it's a massive improvement, which I'll assume is why he didn't touch on that.

All in all, I completely agree with him, and I sort of disagree with you. Because they are useful software. When seeking a performance friendly game, your brain doesn't shoot for nanite or lumen, but when seeking high fidelity, and you're already used to working with unreal. It's the best option. Lumen beats (good baked lighting), because of workflow and the fact that lumen is always going to be better non static scenes.

To say they aren't useful software is quite misleading, but yes if people are claiming they're the best performance option out there, they are lying. Agreed 100%
 
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limesseur

Member
Oct 7, 2019
297
304
is the game still just an open sandbox with animations, or does it have any content that you can actually play
There is gameplay, but it's still in development and current progress likely won't be added to the game until it releases on Steam next year. It's still worth playing to see what is currently there at least. The sandbox mode lets you make stuff, whatever you want to, it's not only animations.
still a sandbox, and its holiday time so the devs will take 3 months of for "Vacation" so don't expect anything else any time soon.
Are you mad that the devs are going on holiday vacations to be able to see their families, and possibly to comply with local laws if they are in a country where it's mandatory to have holiday vacations? The way you put quotes around vacation makes it sound like people don't deserve to have lives.
 

djr7

Member
Mar 20, 2018
184
433
is the game still just an open sandbox with animations, or does it have any content that you can actually play
you can follow their patreon updates or join their discord to see posted updates as well. There is one more December dev build coming out which I think has some new combat stuff and some more quests?
but if you want a full game you're gunna have to wait till it's (eventually {tm}) done.
 

Levy88

Member
Jul 25, 2017
320
709
Are you mad that the devs are going on holiday vacations to be able to see their families, and possibly to comply with local laws if they are in a country where it's mandatory to have holiday vacations? The way you put quotes around vacation makes it sound like people don't deserve to have lives.
That is exactly how they think!

He is splattering millions of lives all over the keyboard, table, walls and floor. So you best be hard at work slaving away for the content they will pirate for their multiple daily goon sessions.
 
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