is there any evidence, that it's 7 people working on a game(i don't know myself, if you know, please tell) and not only one guy, with hard life, and mental instability, who can decease any day. i know it's easy to write post like "we have 20 high quality staff members, with rich gamedev background, and we work really hard, so please, help us, our fridge is empty, and childrens coughing blood, because we make boobie game"... sorry, i got carried away a little.
if there is only one guy, i would understand the long dev cycle, and believe frustrations he face from community. but 7 people is a large number for indie studio. with propper lead manager this 7 people can do good b-class game with solid gameplay mechanics. what i see is only decent animated characters but very repetitive, poor ui, clunky fight mechanics from asset store, bad optimisation on test location(can't imagine how laggy it's on actual maps). if there is really 7 people working, they doing very poor job.
i repeat, i don't know if there is actually 7 people working, i didn't see evidence. please correct me if i'm wrong.