- Dec 1, 2018
- 2,169
- 2,089
yeah clipping is everywhere but when you do such close contact stuff it becomes your worst enemy, to solve efficiently close to close mesh collision and efficient soft body results.
and when you do realistic physic stuff additionally it becomes even crazier see VAM Blowjobs when you overdo sizes the heavy size has to go somewhere and since it's hard to get it to move down a simulated throat for now, the solution is a hole in the back of the head where it can vanish and doesn't collide internally to the end result of exploding in front of you, but yeah explosions will be soon a thing from the past like they aren't a problem for Unreal at all
There overall Stephan has it much easier to handle this and is only cursed for now with the problem of his animation results clipping here and there
and when you do realistic physic stuff additionally it becomes even crazier see VAM Blowjobs when you overdo sizes the heavy size has to go somewhere and since it's hard to get it to move down a simulated throat for now, the solution is a hole in the back of the head where it can vanish and doesn't collide internally to the end result of exploding in front of you, but yeah explosions will be soon a thing from the past like they aren't a problem for Unreal at all
There overall Stephan has it much easier to handle this and is only cursed for now with the problem of his animation results clipping here and there
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