AdeptusSteve
Would it be possible to have a small VR pass in some near future updates?
I do know we certainly represent a small percentage of your playerbase but your game is still one of the best VR porn games, and that
even without VR controllers interactions, and I think just making the menus usable in VR would make it so much better and would attract a lot of VR players (and we may be few but we have money, VR headset + computer powerful enough to run this game in VR are not cheap)
Right now each time we want to make a change we have to disable VR mode, wait some seconds for it to take effect, remove the headset, make the change, reactivate VR, wait again a few seconds, put the headset on again. Not ideal at all.
Problem with menus, in case you are not aware, is two fold.
First they are fixed relative to the camera, so you can't move your head without having the menus moving too. That means you basically have to keep your head still and just look with your eyes at the edges of the "screen". That's not comfortable at all but also very blurry, the only clear spot in a VR headset is in the center (because of fresnel lenses)
Most VR games I know solve this problem by making the menu a real (flat) object in the world you can look at, even turn around sometimes.
Second problem is you have no cursor so you don't know where you are clicking at at all when you are using the mouse. That problem alone make the menu completely unusable since you never know where to click exactly, you have to guess with buttons highlighting.
Just solving this, and I don't think that would take a long time, would already
significantly improve the VR experience.
Then there is also a few smaller things that should easily be fixed for POV mode that come to mind :
- Just disable the head of the character you are incarnating. That would solve the frequent issue when the camera is not in the perfect place to see their eyes and teeth from inside, not a pleasant sight, and just blocking your sight. Significant improvement and really easy to do I would think, and that would benefit regular desktop users too. As a bonus could even gain some performances!
- POV mode is slightly uncentered. I think that just a problem of not using the right eye screen as reference.
- Lots of animation have the camera 180° backward
Anyways thanks for reading me!