- Dec 17, 2018
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I take it you take suggestions? One thing that would immensely improve the game for role-players, would be the customization options. For instance, to select more body parts (or regions) to colour independently. Examples would be, the tongue, the teeth, the nipples, the nether region and so on. The eyes being different colours, the list goes on and on. Another suggestion, if you do in fact take suggestions (I seem to recall that you once wrote that you take it from anywhere, "because a good idea is a good idea" unless I am totally off in what I remember), would be accessories.SNIP
LOL god bless all modders, this is so cool!You talk about this?
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Whatever helps you sleep at night. Keep developing this game for another 10 years or so, let it compete with scam citizen, see if I give a fuck.This has not much to do with h-games. I feel like a broken record saying this but game development is a very complex thing with uncountably many moving parts. Listing a bunch of games and how long those took really only tells you how long that specific developer took to make that specific game. Once you start taking into account studio experience and pre-existing resources, scope, amount of devs on board, amount of pre-production not counted into the official development time, amount of funding from previous projects or mainstream investors, workplace related regulations for the country the dev is based on and other such factors, you realize your little list really was good for nothing, especially not telling how a completely different developer in a different situation with a different game should perform. But people with your argument really never think this far and one would assume im already tired of explaining this, but here I am, going at it once again. I guess I actually enjoy doing this to myself
I do, it is just hard do justify a game that is in development for what, 5 years? And it is still not even close to being finished, I've seen indie small studios that release 2 complete games in that timeframe without any patreon or early access budget "support"But people with your argument really never think this far
Yes, technically there is no difference, I know. I specifically wrote them as if they are different because they are the ones that are usually taking longer than it should to develop.Technically there is no difference between h-games and normal games, they all have textures, meshes, sounds, voices, animations, the only real difference is the audience, of course you need to find the right people to fit your game concept.
Whatever helps you sleep at night. Keep developing this game for another 10 years or so, let it compete with scam citizen, see if I give a fuck.
But I'm still somewhat triggered about your pathetic excuses though. What a shame really, I've seen(and literally listed) games made with 0 budget, made by a single person, made by a newly founded studio, made by an inexperienced team but when it comes to "h-games" and "patreon games" all of a sudden everything is forgotten because reasons
I do, it is just hard do justify a game that is in development for what, 5 years? And it is still not even close to being finished, I've seen indie small studios that release 2 complete games in that timeframe without any patreon or early access budget "support"
Yes, technically there is no difference, I know. I specifically wrote them as if they are different because they are the ones that are usually taking longer than it should to develop.
If a game is taking longer than 4 years to develop I assume devs are either milking their customers(using patreon or steam early access, makes 0 difference to me) or their game is in development hell which almost guarantees that game is gonna be a bad game, unless devs are rockstar or bethesda. In that case there is still a decent chance for that game to be a good one. But in this case they are not rockstar or bethesda so I believe there is close to 0 chance for this game to turn out good, that's if they ever manage to complete it before their patrons die of old age.
No thanks, I prefer unity and unreal engine. Speaking of which, when are you gonna switch to ue5? You know that patreon well is gonna dry sooner or later if you don't do something, right?lul, maybe you can create another 2 before we release. RPG Maker is in sale right now.
Speaking as the average player, I don't get the push to switch to UE5. The game barely runs well on my old-ass PC as is, wouldn't switching to a newer engine just increase the requirements and alienate anyone without a top-notch system? This isn't a rhetorical question, please educate my engine-illiterate-ass.No thanks, I prefer unity and unreal engine. Speaking of which, when are you gonna switch to ue5? You know that patreon well is gonna dry sooner or later if you don't do something, right?
That mostly depends on developers ability to do magic a.k.a. optimize the game.Speaking as the average player, I don't get the push to switch to UE5. The game barely runs well on my old-ass PC as is, wouldn't switching to a newer engine just increase the requirements and alienate anyone without a top-notch system? This isn't a rhetorical question, please educate my engine-illiterate-ass.
Ah, I see. Thank you for the info.That mostly depends on developers ability to do magic a.k.a. optimize the game.
Think about it like a car engine. A car will move faster or slower depending on the car's(game's) weight and other factors.
Engine is there, other factors are all up to game developers. They are the ones that's gonna decide if the car is gonna be heavy or light.
I don't think the hostility is warranted. I mean, the devs themselves are unlikely to admit any mistakes they've made, but Wild Life has gone through a couple of iterations of how the sex animations work. So far we had:Whatever helps you sleep at night. Keep developing this game for another 10 years or so, let it compete with scam citizen, see if I give a fuck.
I enjoy constructive feedback and suggestions like you'rsI take it you take suggestions? One thing that would immensely improve the game for role-players, would be the customization options. For instance, to select more body parts (or regions) to colour independently. Examples would be, the tongue, the teeth, the nipples, the nether region and so on. The eyes being different colours, the list goes on and on. Another suggestion, if you do in fact take suggestions (I seem to recall that you once wrote that you take it from anywhere, "because a good idea is a good idea" unless I am totally off in what I remember), would be accessories.
I mean for the furries of the community, this would be something big, I am sure. Such as horns, they come in various shapes and sizes after all. Ram horns and so on and so forth. One thought that came to me was, that there could be some sort of character we design from scratch (almost anyway), where they can put on the accessories of any other character. Because clothes and such seem to be limited to specific characters that you pick to modify (unless I am mistaken?).
I wonder if you considered adding a slider for a certain male part. I suppose I thought of that when I thought back to the Skyrim mod that was called OSex or something along those lines, where you could make any character, act out certain actions. I am mentioning this, in case you say that the size would hinder that somehow, which I am sure it does. I suppose it is a tricky thing for now.
Will it ever be possible to change the height of a character?
Do you ever get inspiration from the Monster Girl Encyclopedia Vol. 1 and 2?
I suppose a new potential futa would be a hyena, what do you think? Not that they actually are in real life (that's just a misunderstanding, but for the sake of those that do like that concept, why enlighten them about boring real world things?)
The Diablo creature, which is a goatman or something, is an interesting concept. Will there ever be a female version of this?
Here is a crazy idea, a giraffe creature. Yes, that sounds wacky, but that long neck, could result in some weird and interesting animations with some equally unique creature with a very long... never mind.
Ever considered a frog girl (not an actual frog obviously) with a very long tongue? Something like Tsuyu Asui from My Hero Academia. The possibilities with that can get quite weird. Considering that the tongue might be long enough to enter one hole and exit another, making it the world's weirdest French-kiss.
What about a see-through character, so you can get an x-ray vision of what's going inside when you insert certain things.
Lastly, could you divulge any future plans you have for the game? Such as for the next big patch for instance? It helps with the waiting period if I hear about something, anything really. Maybe a hint at some new characters or something?
P.S: You don't have to answer to any of this if you don't want to, I am just a curious person. I decided to stop asking questions because they were getting too weird, and I might have scared myself there. You know, shower thoughts and all that.
Yeah, I would love to see more character customization. Particularly with the facial features like eyebrows in particular. It would be nice to have more sliders for different parts of the face and body to add personalized touches to characters. It would be awesome to see what the community can create using just those resources.I enjoy constructive feedback and suggestions like you'rs
Yes we do take suggestions from all sorts of places, whether or not we end up implementing them is a different topic tho.
1. More customization is planned, but nothing that modifies a characters base skeletal proportions as that would make animations incompatible and open up a pandoras box of issues down the pipe. This unfortunately includes the "certain male part"
I hope that answers your points to your satisfaction. Thanks for showing interst in our game
Ah, for #1 I meant more like "move in this direction, at this speed, without any destination". So that you could make, for example, a ship that can be 'driven' anywhere on the map with levers.Nice, glad you like it so far.
About your suggestions:
1. Just confirmed with the coder who worked on the system, the transform node should already work that way, if you put it in a group and move that around the node will work relatively to its parent object.
2. Combat would be best if we just properly implement it for the sandbox. Might be a while tho before we get to it, first we want to make sure the combat is final for the game story mode.
3. This sounds like the controller already in place for the T-placed npcs. We plan to make the sandbox 2.0 placed ones have the same interaction at some point. Anything more would be good to have more detailed descriptions of what you mean
It does, and I didn't expect an answer, so I am pleasantly surprised. No problem, and for the record, I am one of those that just prefers the sandbox element. I would prolly just download a sandbox exclusive version of the game if I could, because that's where the fun is at, in my opinion. I understand that others don't agree, so I can't speak for everyone. It would be cool though, if one day you guys allowed modders to mod for the game, like how it works in Skyrim and such games.SNIP
I hope that answers your points to your satisfaction. Thanks for showing interest in our game
Custom props have their own category, if people share custom props I could also make a page for them like I did maps.Loved the new update. Right now I'm back reading on how does adding props to scene works. I'm seeing a lot of good sandbox saves but I can't see a full list of props (?) Are they custom additions and loaded in the sandbox editor?
I had this happen. A few things to consider:我的角色选择没有纹身的皮肤,Does anyone know what happened