- Mar 20, 2018
- 184
- 433
yea was hoping I could directly grab the time-of-day value and not need the jumpstart. But I've got it all set-up with a button that sets the time-of-day as well as starts a time-of-day counter, so I have an active counter that contains the time-of-day in real time. Just have to press that button on each game-load though.maybe try adding a trigger volume or something where the player spawns that dispatches an event to start it? or append it to another 1 time event?
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