What really kills me about all of this is that this information is free, these dev blogs or whatever you call them is available for everyone to see. It isn't like Fallen Doll(I keep mentioning Fallen Doll because it's another Unreal Engine game I was looking forward too, but the developer is extremely shady now) where you have to subscribe to the Patreon just to see these kinds of updates about the game, the Wild Life devs made it available for anyone to view at anytime. They're even active in the discord server answering questions throughout the day.
There can be a hundred pages of explanation why they did this and that. It doesn't change the fact that anyone who opens up this game and followed its development is wondering what it's supposed to become. It's just too much stuff mixed. I wrote about that in detail in my review, but just to sum it up: Beasts, Humans, Futa, homosexual stuff, sandbox, story, several demo maps, old abadoned animation system, new mini game system with very slow content updates, now custom poser but only on poses and without any animation feature, blank empty maps, few clothes with lack of customization, old and new hairstyles mixed up ranging from nintendo 64 graphics up to 2023.
Imagine they would focus simply on a list of things, just as an example:
Human x Human, Futa, sandbox, great maps and interior scenario rooms (for the sandbox, to create your custom scenes in it), a better programming system for events, bottom textboxes instead of speech bubbles, custom poser with little animation features, a polished camera system with auto fade option, an easy branch system (
press X to do 1, press Y to do 2[...]), more outfits and clothes and the ability to change the color, cum/orgasm animations for all characters.
Now this would be a pretty focused and straight forward sandbox game with tons of possibilites to create, more customizations, well made rooms and places, an easy event builder and a smoother camera system. And last but not least way more and better ways to combine sex animations and poses.
Right now you can merge two animations by tricking around to create a new one, but you can't tell a story with it because you can't really make the characters have an orgasm. So if you wanted to tell a story you can only fade in and out of scenes and you will never really see the characters cum except you go for your one and only option: Take masturbation A or B and add a cumshot event.
And why is that? Because the devs try to do 1000 different things at the same time while making minimal progress in all of those areas. There's so much half finished stuff and abandoned animations lying around in it right now.
That's kinda normal for a game in development, but usually..
A) for games that are not supposed to be played during development
B) still within the focused frame the devs set up
Wild Life simply has the problem that it tries to please everyone and be a jack of all trades. People pledge and follow this game because it has currently no competition with their state of the art graphics and realistically well done animations, but if they had, they'd have a really hard time.
Imo they should cut at least 50% of the stuff they're doing right now and immediately decide where they wanna go and then absolutely focus on that. You can still later add more features, ideas and ways to play the game. But decide for
one core idea and get it done first.