Create your AI Cum Slut -70% for Mother's Day
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chief1045

Newbie
Jul 1, 2018
91
50
Can't remember which one I've tried to download, but after I do manage to extract it. I get a pop up saying I to install Microsoft C-something something, last time I tried to install it my pc nearly broke. Is it just because one of the two need it, or is it both of them wanting that to be installed?

Have a Wins 10, if that helps at all.
 

NeonThirst

Newbie
Oct 19, 2022
54
96
Yea combining everything together, as great as being able to customize things in game is the 2077 environments use an astronomically large number of separate models (exceeding 15,000 for the bar) while a lot of these are clones, reassembling them all in Wild Life would take months and the game probably wouldn't be able to run by the end of it.
I might try to make an asset pack later but for the moment my focus is getting the main version working, and most of that is making textures that I would need for an asset pack anyways.
So loading one Asset rather than multible easier even if they have the same polycount and/or texture?

Can't wait to see your Progress. (y)

Sine is little bit tricky. Why I love using transformation for the main animation is because you can see it during edit mode. Even I am sometimes confused how sine works so I usually align them exacly as the body part i want to move. I will look at it later but for now keep working on it.
I know what you mean. Mostly it is try and error for me and aligning the Pose to the "darts thing".

I will keep working on them and others. It just a nice way to relax and do something productive, even if it is creating degenerate stuff.

yes, we need more new settings & places please,
any new sharing recently created content and maps to wildlife community will be extremely welcome,
including new customized presets of the new girl character: Kodiee
I am working on at 20ish Animations right now. So at some point I will post them to share and get feedback.

Also made one with Koodie. It's just very basic since the breast physics didn't want to do what I wanted.

Guess I will make more for female bodytypes who dont use the normal bodytypes since it is less likly we get more "professional" animations for them compared to the rest.
 
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Aug 2, 2017
32
27
Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
I don't actually think it's possible to remove the tags from a thread past a certain point, however the threadhead is actually online every so often. Maybe shoot him a DM on here, wouldn't hurt to try right?

Random comments aside I would love for more outfits to be compatible across the same skeleton, I.E. having all the "maya" outfits on more then one body. Just from how long it took me to make Tanya look like Jenny(flower hair girl) just to make use of the outfits only Tanya has access to.

Even just having a way to transfer the default face/skin/hair from one "Maya" to another would help/be-nice. I apologize if this sounds demanding, it's just something I figured I would ask/comment about.

I've enjoyed this sandbox for awhile now and I hope to do so in the future.
 
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AraKnus

Active Member
Sep 30, 2021
740
851
We have no plans for bestiality and it annoys me that the tag has been falsely added.
don't let it ruin your day,
i sincerely believe we actually have more pressing matters to attend about the game,

suggestion:

a) we hope in the future, improvements towards UI screen on textures selection & better design palettes inside
'import user meshes' options, for example. Any new user-friendly lay-out & details in this sandbox part will be amazing!

b) more U5 version game-client stability & better gameplay performance will be extremely positive in future upcoming updates
in 2023/2024

cheers! :coffee::coffee:
 

SergixS

Newbie
Jul 13, 2021
59
1,334
Added new character: Koodie, a cuddly and caring healer from Lake Village. Anyone has a photo of this nymph?
 

M0rn

New Member
Feb 15, 2020
1
0
Does anyone know what happened to UE5 boob physics for Shey and other muscle moms? When their breasts are enlarged to the maximum, their boobs look like plastic balls without physics, unlike the UE4 versions of the game, where everything is fine.
 
Jan 31, 2022
290
415
Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
As the dev if you just @ tag the thread OP or report the post and add a direct link to your post they should be able to update the tags.
 

Syko.169

Newbie
Nov 7, 2021
99
226
The models I have all been using so far are ripped directly from the games themselves.

The probelm with the 2077 scene is the room is thousands of assets so splitting it up is not super easy, I want to put all the items of the same type together so I'm not calling the same texture over and over but I'll need to find a good way to do that.
Edit: Turns out there is a function to select all instances of the same type, so I'll see how well that works in Wild Life sometime soon.

They are all joined that's the only way I got it to all load fully since Wild Life wont load instances, I also decimated it down to 25% of the poly count.

Unfortunately there is 2,604 textures and they are in a format I cant work with because as mentioned originally they are all masks a for multilayered supershader and just black images. They get combined down to 202 total materials once they are all assembled in blender, the problem is I don't know how I can export the combined materials as color, normal, metallic, roughness and Emission. I tried using Principled Baker but it I'm not sure it actually works how I need, the exported textures are named on the model and not the texture, and it takes forever (after 4 hours the attempt I made on the cominbed model make no progress, the uncombined was about 1 material every 20 minutes).


For my inability to close browser tabs, it helps for work too.


Yea combining everything together, as great as being able to customize things in game is the 2077 environments use an astronomically large number of separate models (exceeding 15,000 for the bar) while a lot of these are clones, reassembling them all in Wild Life would take months and the game probably wouldn't be able to run by the end of it.
I might try to make an asset pack later but for the moment my focus is getting the main version working, and most of that is making textures that I would need for an asset pack anyways.
Wildlife.jpg

this is what i was telling you about, i combined all the meshes into 1 mesh cz the original had (group:wall, group celling....) leaving the scene as it was might use all of my pc resources and exporting as fbx will make every part of the combined mesh texturized (able to apply textures in game
meshes used here : mara statue from skyrim
private lounge from open3d
sex sofa from smutbase
hyperbottle smutbase ....
 

SortaLewd

Member
Feb 26, 2019
406
538
Does anyone know what happened to UE5 boob physics for Shey and other muscle moms? When their breasts are enlarged to the maximum, their boobs look like plastic balls without physics, unlike the UE4 versions of the game, where everything is fine.
Physics are bugged in UE5
 

Raizan00

Newbie
Jul 12, 2019
34
21
any torrent?
UE5 version

WildLife-PB24.02.2023
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Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
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SukebeDude

Member
Jul 27, 2017
367
281
Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
To change a tag you have to report the OP, select "other" and explain which tag is wrong and why it's wrong, you can do the same if you want a tag added, eventually a moderator will look at it and decide what to do, i think it's all explained in the site rules or a F.A.Q if i'm not mistaken.

I've done this to countless 3DCG games labeled as 3D Games (i.e prerendered vs realtime 3D), it's a bit of a pet peeve of mine.
 

djr7

Member
Mar 20, 2018
210
461
Here's the insect for use
all limbs have transformation nodes attached already, wings and face tendrils have a preset animation already

some basic instructions in the image included, should be able to just drop the zip package into the auto-importer, lmk of any Questions or issues.

might make some animation batches later one to share

EDIT: The insect will be broken when you first launch the game and map, a fix is to load the map with the insect, then load into a different map, then re-load back into the insect map and it should all be working, let me know if there are any issues
 
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Perelik

Member
May 12, 2019
123
52
I have a few question about sandbox. For first time I am interested to make something with it. But as I try to do some simple level design (I suck btw) I see how limited I am, or just cant see.
1 - Is there something like brush tool to change texture on a prop in certain area (like rocks edges etc)
2 - are prototype meshes lack any collusion? As I tested my char go thru such meshes (1 big sphere with some random text and no collusion) or I do smth wrong.
3 - water panel is transperent on one side? I need to put 2 panels to make "waterfall" visible from the "back" and water panel is just... panel no real water effects when go under (like make an island surrounded by water and You can swim?)

Because is tedious to even a simple nub island. How I am supposed to surround my island with beach or beatify my lake bottom... spam rock props rescaled to suit my needs and change text to sand... it will take forever and 100000 of props HighresScreenshot_2023.02.26-11.31.08.png HighresScreenshot_2023.02.26-11.31.49.png
 

Markus55

Member
Jan 4, 2022
105
427
Here's the insect for use
all limbs have transformation nodes attached already, wings and face tendrils have a preset animation already

some basic instructions in the image included, should be able to just drop the zip package into the auto-importer, lmk of any Questions or issues.

might make some animation batches later one to share
Thank you for sharing this. I have a question, should this insect look like on your picture. When I downloaded the bug it looks "bugded" :LOL:

Like head, tail and legs are not placed in the correct positions.
 

Syko.169

Newbie
Nov 7, 2021
99
226
Thank you for sharing this. I have a question, should this insect look like on your picture. When I downloaded the bug it looks "bugded" :LOL:

Like head, tail and legs are not placed in the correct positions.
the bug is separated for a reason, (make your own scene ) , if you want the original bug go to smutbase and search for fallen doll
 

djr7

Member
Mar 20, 2018
210
461
I have a few question about sandbox. For first time I am interested to make something with it. But as I try to do some simple level design (I suck btw) I see how limited I am, or just cant see.
1 - Is there something like brush tool to change texture on a prop in certain area (like rocks edges etc)
2 - are prototype meshes lack any collusion? As I tested my char go thru such meshes (1 big sphere with some random text and no collusion) or I do smth wrong.
3 - water panel is transperent on one side? I need to put 2 panels to make "waterfall" visible from the "back" and water panel is just... panel no real water effects when go under (like make an island surrounded by water and You can swim?)
1. there's a texture option on the custom meshes (the basic shapes and your imported meshes) but no you cant change textures of existing props
2. do you mean collision? because collusion is a very different thing. custom props should in fact have collision, I know mine do.
3.yes water is one sided, no there is no "underwater" filler,
 
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