Does anyone here have critiques about the first batch of quests released?
Just played it for a bit, biggest annoyance was no checkpoint for dying, since it reverts you back to the start of the game, I died a few times falling into water/picking berries, would be good to get a checkpoint at starter base and hospital based on where you are in the map.
The questing so far definitely feels like it's purpose is for testing and feedback and in no way should anyone expect this to be a good indication of what the final product might look like, I know some people here are expecting a fully finished ACT1 kind of deal.
Quest Notes
- would be good to have a counter for bunny quest and other collection quests on the HUD so I know how many bunnies to capture/kill
- is there no continuation for main quest of talking to lake villagers? would expect a quest marker to locate them as I couln't find any, I did find Kira and Nero.
- following Kara she gets stuck a few times on the rock and even the basic terrain, second playthrough I just ran past her towards destination and she didn't get stuck at all, I REALLY appreciate that she speeds up based on player running. Third playthrough I said I'd find my own way to village, she just stood there and never ended up showing up at village.
- while following koodie I was able to keep "talking" with her to which she replied "a hospital never sleeps". Her dialogue also goes by really fast, koodie will run into a tree before going up the slope towards the waterfall.
- while talking with Koodie at waterfall about jumping. She asks if we want to move on, dialogue options are "you go ahead", which implies to me that she's going to move on but not me? Other option is "Not before I jumped" which doesn't make sense to me at this point. Picking "not before I jumped" seems to break the quest to follow her as she will just stand there. Picking "go on ahead" makes me follow her some more but then she just stops at a rock and that's it, seems she get's stuck.
- How does the berry collection work? kept loosing health, never got any berries
- Might be good to implement cutscenes that show the player where they should head towards after getting a quest from someone
Character Personality Notes
- Dr. Grace is enjoyable, I get the sense she has to deal with her dumb assistant nurse serenia.
- Nurse Serenia, seems like she's more of an expressive person, but a lack of animation expressions on her makes her fall flat, not much to her it seems.
- Snoat is hilarious, enjoyed his higher intellect and wit, his pervy comments felt a little tacked on though
- Koodie has potential, definitely seemed like the gentle and nice big sister
- tatoo guy has an interesting backstory
Other notes
- PLEASE remove or limit the random camera angles during interactions, very distracting when every line of dialogue shifts the camera to a different angle.
- vaulting/climbing over building rails is a bit janky and works half the time it seems
- would be nice to have vertical indication for quest marker, I entered a cave when looking for commander Fox for the first main quest, was able to quickly locate her after realizing I could walk up to tree and waterfall on right side though.
- auto-advance for dialogue goes by a bit too fast and it was on by default for me
- lots of spelling mistakes, some odd grammar, and in general some characters feel stiff with their dialogue, mind you I do understand this is super early testing