ymrorrr
Newbie
- Jan 10, 2020
- 66
- 82
I've played both extensively, and I was of course referring to them as "simple" by a development complexity point of view. Working with 2D sprites and a small map (in the case of SV) is of course gonna take less time, knowhow and resources compared to a UE5 open world game. Minecraft is so different that you can't even really compare it to other games (not to mention that Mojang has now hundreds of employees and they still take ages to release simple updates).To claim Stardew & Minecraft are simple games gives me the impression you probably never played them before. Don't judge a book by its cover. The point is, these games were built from scratch by 1 person, the creator didn't use any pre-made assets nor artwork. Not to mention they coded the entire game on their own. And still managed to release the game in less than 5 years.
Wild Life on the other hand has a team of more than 10 people who are clearly using pre-made UE assets not just because its made using Unreal Engine but because it looks like a Fortnite custom map. So by that logic their game should technically finish development or at least reach v1.0 by now. And yet it has been in development for 6 years.
Not a fair comparison? Fine, then heres another example: Bright Memory Infinite, a gorgeous FPS shooter made using the same engine as Wild Life and was again made by just 1 person in his spare time. The game finished development in 3 years.
I standby my statement that Wild Life has no excuse for their overly long development cycle
Do you have any proof that they are using premade UE assets (legit question, I don't know)?