I have not read the whole drama, but when it comes to comparing AAA to indie studios ... it is impossible.
There was a point in time when i also thought in man hours and stuff, but ever since Cyberpunk released this time is over.
I am tester for a small indie studio who is developing an open world game. By the time Cyberpunk released that game was in developement for 3 years and all mechanics that were already in that game up until that point were just sooooo much more refined, complex, in-depth and better designed as what CD Project red has delivered. CD Project is a team of over 1000 people. The indie studio at that point was only 30 people, and they actually started with 7 people, also using these 3 years to move to a new office and hire new people.Cyberpunk was not just a huge mess. It's absolutely incomprehensible how a team of so many people can mess up so badly and deliver only half (AT BEST) of what was promised. The only thing that is actually good about this game is the design. The actual game mechanics (crafting, vehicles, skills, ai and so on) are absolute average at best.
I best you could tell these 1000 people "Do something" go home - come back in 3 years, and they would have made a better game than what Cyberpunk has become.
But as a result of all of this i have to say that you can not compare one dev studio to another one and that you have to judge each on their own. It is absolutely INCREDIBLE to see what small and dedicated studios with gaming veterans can pull off and bring to the table - As it is absolutely incredible how huge studios with giant teams are capale of messing things up for themselves in the planning and concept phase already.
Not sure what your discussion is about. This is just my 2 cents.