The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:Asking some help with the Sandbox:
- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.
So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->
-Camera
--possess: on switched to index -field command
However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
Thank you! Works like a charm. Gotta wonder how's the impact on the performance after 100 cameras and almost same amount of condition blocks lol..The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:
The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.
That crossed my mind and I figured that a more efficient process would require something unnecessarily complex involving operations but turns out it doesn't. The "Event Executer" block solves this problem very effortlessly. I'm not sure how long it has been in the game since this is the first time I've used it.Thank you! Works like a charm. Gotta wonder how's the impact on the performance after 100 cameras and almost same amount of condition blocks lol..
You would need to, as far as I know, somehow get the skeletons and models from the game, which would probably require decompiling the game. Then you would need to import the skeleton and model into a 3D modeling program like Blender, and rig the skeleton to the model you want to use. I'm only speculating about this, so I might be way off.Does anyone know if it's posible to mix Skeleton+Skin of different characters ? I mean "Max skeleton using Bol skin" since Max is the one with the most poses (and Maya ofc) i'm not a pro with custom stuff tbh but i want to know if it's posible so then i can make it happen.
About Sandbox, I don't know if you were in the old Wild Life Discord server, but there were a bunch of people happy with focus on Sandbox and there were many people frequently asking for new features to be included. I don't know if you're referring to the Patreon comment section when you say, "Literally nobody asked or paid for-" in reply to the other person mentioning sandbox, but if you were active in the Discord you would have seen the opposite of what you're saying, and as a matter of fact, there are still many people giving feedback and suggesting features for Sandbox in the new Discord server aswell. I can understand wanting the game to speed up with development, I myself was hoping for release this year but that seems unlikely, but you're wrong in saying there wasn't any demand for the sandbox features. There were and still are plenty of people actively engaging and requesting stuff for it, and if I'm being completely honest, I myself just want the campaign stuff to be done so all the assets are updated and all the lower quality model stuff is swapped out. For me, I'm more interested in seeing what people do with Sandbox once the game is complete and hopefully mod tools/mod support is implemented(if that's still being considered). I know there are people interested in the campaign, but in my time spent in the Wild Life Discord servers, a good amount of the active people there were engaged in the sandbox channels.Congratulations, you've described every single developer ever.
Literally nobody asked or paid for and patreon page still says this is an rpg.
Nobody told them to "rework" the world and non-existent story for the millionth time. Seems to me it was all intentional just to milk more patreon cows.
Monthly report: We made it possible to play pong in our sandbox mode!
Yeah, it has been slowly being worked on for years. "Slowly" is an understatement by the way.
I am so happy this is yet another patreon cash grab that is intentionally stuck in a development hell just to milk horny people. I am especially happy with knowing that there are people who actually shamelessly defend this.
It seems to be an issue affecting some players with AMD cards. As a possible fix, try running the game with DirectX11 like so:Is anyone experiencing freezing or crashing when trying to open the animation menu through sandbox?
I think you're overcomplicating things, you can simply change the index value together with a cam change. No need for complicated operators/values.However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
Yep, I'm on AMD GPU and that fixed it.It seems to be an issue affecting some players with AMD cards. As a possible fix, try running the game with DirectX11 like so:
- Create a separate shortcut of the .exe
- Right click the shortcut and select "properties"
- Type -dx11 at the end of the target field (with a space to separate it from the rest of the text in that field)
- Play the game through the shortcut
Can confirm that October release works with UEVR.Anyone got VR to work yet?
Play the sandbox mode, that's where 90% of the game is.I haven't even been playing for 10 minutes and I've seen more bugs per minute
FYI you don't even have to jump in the water.The game is too buggy, both visually and playable, I'm supposed to follow the girl but she doesn't move and nothing happens, with the first girl who flies you can't see her wings or anything
and when you get to the top of the mountain with her and you say jump, I jumped and died because there was no collision with the water.
I haven't even been playing for 10 minutes and I've seen more bugs per minute
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