Jan 28, 2020
194
410
Glad to see their kickstarter doing really poorly atm. they're already making 1.4mil a year, the kickstarter is a scam to get more money out of people
$25,200 with 365 backers on the first two days of the kickstarter doesn't really strike me as doing poorly. Slowly, sure, but we have to wait a month to see results.

The goal is what worries me. $250,000 for an adult game with furries, something that's definitely not for everyone? On Kickstarter where it's all or nothing? You got to admit, that's pretty risky.
 

ostrava

Newbie
Jan 14, 2018
64
119
true, I'm just going off from what I've mostly seen, a project either gets fully funded off the start or maybe is 60% funded, give or take, and gets the last 40% within the last couple days. This opening with 10% funded is usually a good sign that it's going to fail.
 

DirtyMario

Jumping bitches since '85
Donor
Jul 19, 2017
1,283
4,155
I can definitely tell that lots of commenters here have never been part of a games' technical alpha before.
For the development state it's in, this runs fine.

I'm a bit bewildered that they chose to go back to Kickstarter to raise more money for this. I would assume that everyone that's interested in this form of half-assed furry porn has already noticed this and joined on Patreon. This is a pretty niche genre after all and I'm not sure how many more people with disposable income they expect to be interested in this. Besides that, making that shiny trailer alone must have cost a pretty penny.
 
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Hildegardt

Well-Known Member
Oct 18, 2017
1,109
2,276
The kickstarter goal just seems like such an insignificant amount of money compared to what they're already making. What could a one time payment of 250k do that 100k per month can't? It's not like it will allow them to expand their team and speed up development. Those 250k will run out pretty quickly, considering how long they've been at it already.
The reason to pledge to them now is still the same reason you'd pledge to them four years ago, because the game is still just a glorified scene viewer.
 

DirtyMario

Jumping bitches since '85
Donor
Jul 19, 2017
1,283
4,155
The kickstarter goal just seems like such an insignificant amount of money compared to what they're already making. What could a one time payment of 250k do that 100k per month can't? It's not like it will allow them to expand their team and speed up development. Those 250k will run out pretty quickly, considering how long they've been at it already.
The reason to pledge to them now is still the same reason you'd pledge to them four years ago, because the game is still just a glorified scene viewer.
They might have hoped for a "fully funded in 10 minutes" scenario with the amount crossing into million dollar heights, as it has happened before on Kickstarter. The current result should get their heads back out of the clouds though.
 

Stringy Bob

Member
Apr 12, 2021
347
387
Its probably as much about publicity as anything. As furry artists know, there tend to be a lot of furries with money to spend, but adult furry games seem even more niche than adult games as a whole. If getting on a big platform like Kickstarter gets them some publicity beyond the adult games community, that's a bonus.

ED Although with the amount they are getting on Patreon, they are obviously already known outside it, but if Kickstarter fails, at least some of the really engaged backers who werent already backing on Patreon will move over to Patreon, so either way its a win.
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,042
2,145
They might have hoped for a "fully funded in 10 minutes" scenario with the amount crossing into million dollar heights, as it has happened before on Kickstarter. The current result should get their heads back out of the clouds though.
In term of communication it could be a terrible hit or miss too (and more like a miss probably)

The main goal of their kickstarter seems clearly to advertise their game and not to rise more money.

Or at least that's what they are saying, judging by their Patreon post : "it's important to note that the project Wild Life doesn't stand or fall with Kickstarter, we will always push forward and do the best we can with the means available to us. But it can be a huge step for us and the adult game genre in general"

To be honest, I have no idea if creating a kickstarter is a good way to advertise a product.

I'm thinking of Subverse that worked pretty well that way, however I would say that at the time Studio Fow was already way more popular than Candy Valley Network and popularity is a snowball effect.


I would also say that their kickstarter page is really bland. I have no doubt that people are supporting Wild Life because of the porn.

I'm not saying that Wild Life as a game is bad, but just that if people only wanted to play an open-world RPG, they would probably go for something else since Wildlife would be a little fish in a big pond in the gaming industry.

Porn is a main component of the game.

And I feel that their kickstarter page doesn't show that well. (Maybe it's about kickstarter policy).
 

Zeddy

Member
Jul 27, 2017
154
342
The kickstarter, like people have been saying, is a publicity stunt, a gamble for that rare million dollar pay check, or the extremely unlikely chance that they also want to have an alternative way to buy and support the game. I dislike Patreon for many reasons and alternatives are fantastic. That said, a steam early access (they already have the demo on there so why not the option to buy for EA?), GOG, Itch.io or any other platform would be better for that purpose. I like having multiple options to support the game but this is just a bit sketchy.
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,042
2,145
The kickstarter, like people have been saying, is a publicity stunt, a gamble for that rare million dollar pay check, or the extremely unlikely chance that they also want to have an alternative way to buy and support the game. I dislike Patreon for many reasons and alternatives are fantastic. That said, a steam early access (they already have the demo on there so why not the option to buy for EA?), GOG, Itch.io or any other platform would be better for that purpose. I like having multiple options to support the game but this is just a bit sketchy.
Problem is that starting a kickstarter while you have a very succesfull Patreon can be poorly received quite easily.

People could legitimitly said : If your goal is only to advertise the game, then why do you choose to create a kickstater while you have so many other options ?
 

DKOC

Active Member
Feb 1, 2019
932
952
Well, the way it is currently going, it is unlikely they will reach their monetary goal anyway. There is always a brief influx of investors on day one, but usually after that it dies off. So they made roughly 10% in the first day, which isn't great. Most really interesting kickstarters make between 50-75% of their goal in the first day. But who knows they might turn it around.
 
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Imprimis

Member
Feb 11, 2019
163
244
I can definitely tell that lots of commenters here have never been part of a games' technical alpha before.
For the development state it's in, this runs fine.
Besides that, making that shiny trailer alone must have cost a pretty penny.
I have been (and still am) in alpha and beta tests before, and disagree with that, it doesn't run fine for the amount of dev time and team size it has. The trailer was made by an employee so was a soft cost anyways.

They might have hoped for a "fully funded in 10 minutes" scenario with the amount crossing into million dollar heights, as it has happened before on Kickstarter. The current result should get their heads back out of the clouds though.
I'm thinking of Subverse that worked pretty well that way, however I would say that at the time Studio Fow was already way more popular than Candy Valley Network and popularity is a snowball effect.
They specifically mentioned Studio FOW and Subverse in their QnA, and yes they do think they're on the same level and expect the same result. I'd give a time stamp but can't be assed watching it again, its on the picardo site anyways.

many reasons and alternatives are fantastic. That said, a steam early access (they already have the demo on there so why not the option to buy for EA?), GOG, Itch.io or any other platform would be better for that purpose. I like having multiple options
Steam Early Access etc are one off payments, then are supposed to provide a product. Patreon they can just milk the same supporters monthly.

game wont start, hangs and then just quits (task manager) I have windows 10, are the torrent files bugged?
Thats normal for this game really. AMD GPU, nVidia in SLI, insufficient system ram, UE4 reqs not meet etc. Basically, does other UE4 based game run? If yes, then you got roughly 50% of this one running. You can also grab the demo from steam and try it from there to see if it loads.
 

Sharks are Evil

Active Member
Jul 17, 2021
695
1,118
Thats normal for this game really. AMD GPU, nVidia in SLI, insufficient system ram, UE4 reqs not meet etc. Basically, does other UE4 based game run? If yes, then you got roughly 50% of this one running. You can also grab the demo from steam and try it from there to see if it loads.
this game worked on my old pc, and windows 7. right now I got a new pc that can run 4k games and windows 10, I see no reason this game simply won't load, no error or anything.
 
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