- Mar 6, 2019
- 33
- 38
I'm thinking mislabel from the latter.Whats with the bestiality tag comeback? Is there finally a dog or horse or is it just that the anthros look feral enough?
I'm thinking mislabel from the latter.Whats with the bestiality tag comeback? Is there finally a dog or horse or is it just that the anthros look feral enough?
Hey man would you mind sharing those characters with us? (idk if you did or not already)
Yeah, well then Wild Life is perfect. Virt-a-Mate would maybe interest you too; same concept in setting up a scene, and you can also choose to do it in VR. I personally enjoyed venturing around Skyrim capturing women which (randomized) features I liked and then jailing and playing with them in my custom dungeons. Super creepy I know but it's kind of the opposite of reality where I can tear up from watching a deserted puppy finding a new home :-D GOTTA CATCH THEM ALL lolI have to say, that as someone who really isn't interested in gameplay and just wants to make scenes, Skyrim leaves a lot to be desired compared to something like Wildlife, although if anyone knows any good tips or mods for setting up scenes in Skyrim I'd be happy to hear them.
Looking forward to the new updateI tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.
And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.
In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading
-S
take your time i belive in youI tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.
And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.
In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading
-S
OP, we desperately need to allow developers to post FAQs on the front page post. Ignorant takes like this completely fly in the face of what Adeptus Steve has objectively shown on their discord and patreon pages.I know it's the business model to keep patrons going as long as possible, but the scope is just too big. It should be a smaller slice game with simpler mechanics. Make it a crafting/building sim where you have to survive on a large island and as you do so you gain reputation with the island's various inhabitants which reward you with more and more sex minigames.
It's simple, straightforward and keeps the main thing people are coming for on the forefront: sex.
But hey, if they did that and finished it then there wouldn't be a need for a patreon anymore.
But then they could work on a sequel, or a new iteration set in a new location like in space or a cyberpunk style game or something. You would think this would eventually burn out and the need for a new product for people to get behind would be important. Thus creating new titles from the developers and keeping each product doable and within reason. But I guess it hasn't by now so...
Why is it that reviews trend towards 1 star and 5 stars? Because only the upset or pleasantly overwhelmed feel the impulse to invest effort in feedback. Before the UE5 conversion I considered your work to be at that 4 star phase that AAA titles find themselves at, mid production. You SOMEHOW achieved that with a small team after years of little to no help at all.In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading
-S
I think it has just become a trend for gamers to shit on developers despite their track record. You could have the most loved developers hit a bump in the road and large chunk of gamers will start shitting on them as if they're an EA in the making. CDPR is a great example of this. People loved them, but then they had one fuck up with the Cyberpunk launch and people started absolutely shitting on them, despite them almost immediately starting to address bugs. Unlike with Cyberpunk though, Wild Life devs actually gave a heads up that the UE5 build would be unstable in its early stages, and people are either ignoring that and expecting something differently than what the dev literally stated, or they aren't reading at all then come here and complain.The truth is, you may like the implementation of UE5 more or less, or not at all, that the Sandbox be extended more, or the story, or the animations between species, or that maps that were already iconic in the community disappear... But it It is true to complain, we cannot complain either, at least those who do not buy the versions, or support Patreon, since so far the WL team has not forced to buy the game, nor has it hindered the game from being spread through other servers . This game reminds me of the case of No Man's Sky. A small studio that decides to create a game with high expectations, but with constant problems, disappointments and complaints from the community. A very bad game at the beginning, with great and good claims, but over time it has been improving and gaining followers inside and outside that community that criticized it so much. I believe that Wild Life is a similar case, the game has its bumps from time to time, and although right now its latest version is in a state... Not very enjoyable, eventually it will recover and improve until perhaps it is a benchmark in this genre that until now had not been exploited very seriously.
It's just a matter of patience
But some people are "convinced that Wild Life is a scam. " lolI think it has just become a trend for gamers to shit on developers despite their track record. You could have the most loved developers hit a bump in the road and large chunk of gamers will start shitting on them as if they're an EA in the making. CDPR is a great example of this. People loved them, but then they had one fuck up with the Cyberpunk launch and people started absolutely shitting on them, despite them almost immediately starting to address bugs. Unlike with Cyberpunk though, Wild Life devs actually gave a heads up that the UE5 build would be unstable in its early stages, and people are either ignoring that and expecting something differently than what the dev literally stated, or they aren't reading at all then come here and complain.
If I can poke the discussion a little, would you say games would be more successful with proper planning? Feature creep is one thing, but taking on a project (not talking about this one, but in general) takes a lot of man power that needs to be managed. I'd like to believe proper planning prior to making the game, i.e., the design phase, is often overshadowed by the need to jump in and be a code monkey.The reason why games go into technical debt is to make sure the mechanics and core gameplay loops are actually worth playing. It's a problem that plague's modern games due to their complexity.
U people better than that 'project Helius- Fallen doll' , they are Scamlius'I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.
And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.
In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading
-S
The UE5 version it's still unstable right now.Is there any noticeable difference in performance between UE4 and UE5 version. Is there any point in downloading the "old" UE4 one?
Bugs were never my problem with Cyberpunk, my problem was that it ended up being more open world looter shooter than role playing game. It's hardly anything like what they were pitching pre-release. Realistic, detailed, mature, mechanically advanced rpg that sets a new standard for the genre my ass.I think it has just become a trend for gamers to shit on developers despite their track record. You could have the most loved developers hit a bump in the road and large chunk of gamers will start shitting on them as if they're an EA in the making. CDPR is a great example of this. People loved them, but then they had one fuck up with the Cyberpunk launch and people started absolutely shitting on them, despite them almost immediately starting to address bugs. Unlike with Cyberpunk though, Wild Life devs actually gave a heads up that the UE5 build would be unstable in its early stages, and people are either ignoring that and expecting something differently than what the dev literally stated, or they aren't reading at all then come here and complain.