hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
Don't see any reasons, why "vanilla" should be boring. We have tribal setting where harems are pretty vanilla, for example.
We have furries, who might have their own opinions of vanilla, especially if they have heat periods.
So I'm asking - that missing girl found spending her quality time with doggo - is it vanilla?
And what if that doggo wll be futa instead? Is it vanilla?
And what if MC could actually join them? Is is still too vanilla for ya?
What if girl who asked MC to find them is like "Hmm, that damn doggo again! You know, how about you take this lube and find out how deep is doggo hole is?"
And i'm not even start to fuel my imagination on full power. And i'm not even started to break lore - all i said is already possible wthin game setting and it would not break the story.
--------------
What I want to say to all of u wanting some controversary shi... themes like netorare, cucks, etc. There is some rules in gamedesign. One rule says about moodbrakers. Mood braker is shit wich breaks the mood.(quite unexpected, no?)
For our beach pair it can be like:
- Find my sexy girlfriend! (player like oh, I'm expecting something hot already)
- oh, my, she is humping the doggo again! (player - oh, yeah, and it is kinda hot! )
-you know what, you should join them, my frieng like some oral action... (player - oh, man, it is getting even hotter!)
-... and when mi girlfriend start to climax ... (player - yeeeees?)
-... KILL THEM BOTH WITH THIS KNIFE! (player - WHAT THE F?!)
And that things cam break ANY story of ANY game. And it especially dangerous for adult gaming, coz that games is about creating the right mood. With most of the audience hating that kind things problem is - how to separate that audience.
You can implement shitload of flags, so users could switch those type scenes on and off, but is a whole ton of extra work. It is wiser just to avoid that - especially with this mighty sandbox editor.
------------------
To summarize this tons of text - do not break the mood. Some advirtizing to increase numbers of patrons may be good, but breaking the mood - is definitely bad.
You don't know how refreshing it is to see someone bring up the importance of preserving erotic mood, erotic pacing, erotic momentum. That's why I love this forum. Their discord doesn't have enough people with your point of view. Most of them have never played any porn games, except for Carnal Instinct. When I ask people in the discord, "What porn games have you played?", they don't know how to respond, and instead bring up how they modded their Skyrim or Fallout; which is totally cool btw, but the ones who do talk in discord don't have the common F95zone user perspective, and I think that's BAD. So the developers are getting feedback from players who haven't really played a lot of porn games. For the record, Adeptus Steve is very, VERY WISE to come check things on this forum, he gets so much respect for that! :love:

I agree with what you said. Presenting dialogue choices and options does not break the mood, instead it works to preserve the mood by allowing the player to seek what they want, but like you said, it's A LOT of work.

Here is their current RAW quest dialogue model. (In no way am I implying this is final. It's not, it's Adeptus Steve's rough draft model. My guess is that it's what came out naturally, as he tapped into his creativity, but he also approach is from business standpoint. If you guys sub to his Patreon, you can leave quest ideas as feedback! He wants that kind of information.) It goes something like this, it's simple, but effective:

Code:
Current Raw Model - Figure A
- Is player interested in this sex scenario?
1) Yes.
2) Yes, but they want another NPC to do the sex.
3) No
Player goes from quest to quest, if they're into it, they accept and/or optionally choose another npc to do the sex, if not they move on.
I would suggest an alternate simple model, so the work load still remains fairly low:
Code:
Alternate Model - Figure B
- Is player interested in this sex scenario?
1) Yes.
2) Yes, but they want another NPC to do the sex.
3) No.
4) Option that contrasts the tone of the quest. This option can be the most kinkiest, darkest things that Adeptus Steve is into, but without breaking any companies TOS; 100% consensual and legal.  This option can be interpreted as the opposite of whatever content the quest presents. E.g If the quest is evil in nature, this option becomes the light path. If the quest is light hearted, this option becomes the evil route. This option doesn't always have to be present.
EDIT: Maybe this 4th option is actually just another quest, that contrasts this quest. So there isn't a fourth option, unless it's purpose is to enable a new quest that presents an evil path?
Of course, another concern is if the quest experience becomes too formulaic, so perhaps switching from Figure A & B, or another simple Figure C.

I would type this in their discord, but I don't want to be rude or impolite. I hate being the only guy in there that talks about this stuff. I'm also no expert, I just leave feedback based on what I learned. You guys have TONS of experience with games on f95zone, IMO, their discord needs your perspective.

I hope Adeptus Steve reads the following:

CREATING MAYA ROLEPLAYS - Learning from mistakes and or good aspects of other porn games

I strongly recommend checking out other porn games on here featuring a female protagonist on the path of corruption: https://f95zone.to/sam/latest_alpha/#/cat=games/page=1/tags=103,392/sort=likes - This gives you a list of all porn games based on : MOST LIKES(Popularity) / Female Protagonist / Corruption
- Third Crisis (TAVERN MINI GAME) featuring a protagonist similar to Cinderella;Cinder. The main girl loses her position of power and has to cater to the whims of base and disgusting men to find her girlfriend.
- Kingdom of Deception - Sabia takes jobs at a Tavern and Brothel, she used to be in a position of power as a General. Maya is also in a position of power; the daughter of a Great Chief? I wonder if Maya loses that power, and ends up in a situation where she's at whims of disgusting, assholish men.
- Karryn's Prison - Karryn is in a position of power, she works as a Warden of a prison full of the most disgusting and base men and creatures. The Prison ends up having a TAVERN and she works in it, it's a crazy concept that works very well.

Each one of the above games has a Tavern mini game or setting which is VERY erotic. Adeptus Steve has been doing a lot of Tavern stuff in discord. Checking out the above games would give a lot of inspiration, insight, and you could learn from the mistakes made from these games, or gain inspiration from the stuff they do well.

Anything Adeptus makes will be ten times better than anything on here, due to Wild Life having TripleA quality. Even though I'm a sick bastard, I actually enjoyed the Demo A LOT, and the Demo was fairly vanilla; if you don't count the animal genitalia, lol.
 
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FATA27

Member
Oct 29, 2017
193
349
All I have to say regarding the story is that I find the current concept of the Kerpali as native born humans who have been infected with a lycanthropic disease to be way more interesting than if they were just aliens. I particularly liked the conversation the player has with the tiger woman in the demo, along with having her do something really interesting and unique to her “species” (clawing at a scratching post). I hope you keep exploring that concept with the other Kerpali characters. Maybe even have some of them feel conflicted about their condition and try to seek a cure, while others go the obvious Avatar route and try to fight the mercenary occupiers.

Quests should focus on world building. If the player is asked to do a mundane task, it should introduce a cool element of the world and lead into a greater conflict. For example, fetching water for a village because there’s a terrible drought, only to come across a greedy merchant who is hoarding all the water and making things worse. The player can choose to work for the merchant or unite with the village against him. And of course you can also fuck him, because this is a porn game.
 
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Vakul

Member
Apr 10, 2022
307
380
Code:
Current Raw Model - Figure A
- Is player interested in this sex scenario?
1) Yes.
2) Yes, but they want another NPC to do the sex.
3) No
Player goes from quest to quest, if they're into it, they accept and/or optionally choose another npc to do the sex, if not they move on.
I would suggest an alternate simple model, so the work load still remains fairly low:
Code:
Alternate Model - Figure B
- Is player interested in this sex scenario?
1) Yes.
2) Yes, but they want another NPC to do the sex.
3) No.
4) Option that contrasts the tone of the quest. This option can be the most kinkiest, darkest things that Adeptus Steve is into, but without breaking any companies TOS; 100% consensual and legal.  This option can be interpreted as the opposite of whatever content the quest presents. E.g If the quest is evil in nature, this option becomes the light path. If the quest is light hearted, this option becomes the evil route. This option doesn't always have to be present.
EDIT: Maybe this 4th option is actually just another quest, that contrasts this quest. So there isn't a fourth option, unless it's purpose is to enable a new quest that presents an evil path?
Of course, another concern is if the quest experience becomes too formulaic, so perhaps switching from Figure A & B, or another simple Figure C.

I would type this in their discord, but I don't want to be rude or impolite. I hate being the only guy in there that talks about this stuff. I'm also no expert, I just leave feedback based on what I learned. You guys have TONS of experience with games on f95zone, IMO, their discord needs your perspective.
About Adeptus being here reading some of our supersmartass ideas is definitely +10 in respect stat. Being close to your community is still the best way to know what that community wants. Anoter +10 - for participating and making comments.
I saw some number of autors, who thouth so high bout their projects that they took every opportunity to come and cry and throw tantrums with any mentioning of their games in every site that provide "no-paid downloads", if u know what i mean.
Even the most reasonable requests was thrown away with threats nd cries about piracy and so on and so forth.
I dont think I need to tell about how those projects ended. So if the author willing to listen to his audiency - I wish him the best results in his work.

Now about quest options. You see, if the quest has "yes-no-not interested" scenario - it is good, bot only for a short time.
If you have 10 quests like that, you would be bored to even start them. From player point of view it would be like:
NPC1: wanna fuck? y/n
NPC2: wanna fuck? y/n
NPC3: wanna fuck? y/n
NPC4: wanna fuck? y/n
....
VEEEEERY interesting, yes?

About darkest things they are into - its still complicated. Any moodbreakers should be avoided in overall plot, but kinks are okay. Fortunately, it is not yesterday when adult industry was born, so majority of mood brakers are well known.
Murder, dismemberment, heavy drama, and all that is creating dark and heavy emotions.
Buuut there is one tiny yet significant detail. Inspiration. If creator is really into something - he will create masterpiece. So if there is any preferences of author, that is in fact a mood breaker kink - it is good to make it, it just dont have to added in main plot - as a sandbox scenario maybe? Or maybe some on/off options in settings, but is is way harder.
 
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Rozium

Newbie
Apr 21, 2020
58
97
Ohgod dude, I havent read all of this but please dont twist words I write. I never referred to those specific sets of themes as "whacky" it was a generalization that Id like to write a character to be have a clear focus around one theme instead of diluting his wirting with too much differing content. You could have saved so much time by talking to me instead of doing this.

Edit: Ok now I caught up. Sorry for reacting a bit strongly there. I think yours and my preferences arent too far apart and I definitely aim to have a diverse set of scenes and encounters ranging from very wholesome and romantic to as dark as we can make it without raising too many eyebrows. So overall I think you got some good points and the worries you expressed may be a bit exaggerated, but exter made a good point and its definitely something we consider deeply as we progress story and character writing.
I may not be able to play now becasue of the recent performance issues, but I at least I have the superpower of in-depth story telling. I've been writing for over a decade. If you ever need a spare brain that is constantly generating small to highly expansive stories that drive conflict, tension, and missions, character backstories and development arch's, main plots points and plot arch's, or compelling dialogue, message me anytime. I can also draw up entire drafts for scenes and settings that would be uniquely organic and keep the player engaged for hours on end. I can make you stories that can drive game-play, romance, vanilla sex, dark Cuck/NTR stuff, ect, ect. I can write some quality stuff for you.
 
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RubyZeronyka

Active Member
Jul 26, 2020
771
645
About Adeptus being here reading some of our supersmartass ideas is definitely +10 in respect stat. Being close to your community is still the best way to know what that community wants. Anoter +10 - for participating and making comments.
I saw some number of autors, who thouth so high bout their projects that they took every opportunity to come and cry and throw tantrums with any mentioning of their games in every site that provide "no-paid downloads", if u know what i mean.
Even the most reasonable requests was thrown away with threats nd cries about piracy and so on and so forth.
I dont think I need to tell about how those projects ended. So if the author willing to listen to his audiency - I wish him the best results in his work.

Now about quest options. You see, if the quest has "yes-no-not interested" scenario - it is good, bot only for a short time.
If you have 10 quests like that, you would be bored to even start them. From player point of view it would be like:
NPC1: wanna fuck? y/n
NPC2: wanna fuck? y/n
NPC3: wanna fuck? y/n
NPC4: wanna fuck? y/n
....
VEEEEERY interesting, yes?

About darkest things they are into - its still complicated. Any moodbreakers should be avoided in overall plot, but kinks are okay. Fortunately, it is not yesterday when adult industry was born, so majority of mood brakers are well known.
Murder, dismemberment, heavy drama, and all that is creating dark and heavy emotions.
Buuut there is one tiny yet significant detail. Inspiration. If creator is really into something - he will create masterpiece. So if there is any preferences of author, that is in fact a mood breaker kink - it is good to make it, it just dont have to added in main plot - as a sandbox scenario maybe? Or maybe some on/off options in settings, but is is way harder.
NPCs be like:

flat,750x,075,f-pad,750x1000,f8f8f8.u4.jpg
 
Apr 10, 2021
197
240
About Adeptus being here reading some of our supersmartass ideas is definitely +10 in respect stat. Being close to your community is still the best way to know what that community wants. Anoter +10 - for participating and making comments.
I saw some number of autors, who thouth so high bout their projects that they took every opportunity to come and cry and throw tantrums with any mentioning of their games in every site that provide "no-paid downloads", if u know what i mean.
Even the most reasonable requests was thrown away with threats nd cries about piracy and so on and so forth.
I dont think I need to tell about how those projects ended. So if the author willing to listen to his audiency - I wish him the best results in his work.

Now about quest options. You see, if the quest has "yes-no-not interested" scenario - it is good, bot only for a short time.
If you have 10 quests like that, you would be bored to even start them. From player point of view it would be like:
NPC1: wanna fuck? y/n
NPC2: wanna fuck? y/n
NPC3: wanna fuck? y/n
NPC4: wanna fuck? y/n
....
VEEEEERY interesting, yes?

About darkest things they are into - its still complicated. Any moodbreakers should be avoided in overall plot, but kinks are okay. Fortunately, it is not yesterday when adult industry was born, so majority of mood brakers are well known.
Murder, dismemberment, heavy drama, and all that is creating dark and heavy emotions.
Buuut there is one tiny yet significant detail. Inspiration. If creator is really into something - he will create masterpiece. So if there is any preferences of author, that is in fact a mood breaker kink - it is good to make it, it just dont have to added in main plot - as a sandbox scenario maybe? Or maybe some on/off options in settings, but is is way harder.
What if its like Skyrim? Skyrim also has the same gameplay, you choose who to help and who to be friends with but people still play Skyrim. They dont get bored easily, its just basic RPG if not every game ever.
Every game ever has quests and missions that everyone probably hates, however RPG its different, its YOUR choice to do the mission, its not like GTA.
 

Vakul

Member
Apr 10, 2022
307
380
What if its like Skyrim? Skyrim also has the same gameplay, you choose who to help and who to be friends with but people still play Skyrim. They dont get bored easily, its just basic RPG if not every game ever.
Every game ever has quests and missions that everyone probably hates, however RPG its different, its YOUR choice to do the mission, its not like GTA.
Skyrim quest system consist of 2 parts. First part is hand written and is in fact a big table with code assigned to each quest stage and quest map for engine to know where which stage can lead.
The second part is their supersystem called Radiant AI. It is even bigger table where typycal location, items and containers added to pool.
What it means. It means player can find a quest to find and retrieve *random item from pool of items* from *random location from locations pool* and deliver it to *random NPC from NPC pool*. Bethesda worked very hard on that system. And it is boring as shit. Clownoward says It just works hello.
Today you find a family ring for elven slave in forsworn camp, next day it is ancient rusty sword for alchemy vendor, then its bag of rotten potatoes for jarl's son, and so on and so forth.
From what i can see current quest system is like a small table with *NPC*, *possible phrases*, *quest goal* and *reward scene*.
Quest structure is quite linear. And it is not good thing or bad thing. It just is. What matters is story behind it. And scenes of course.
It appears, adding possible quest outcomes is just like adding some dialog options with different outcomes. Bu-u-u-t - that means more work. And it is not crucial in current stages, so why would spend precious time on small things like that?
And - no, RPG is not about choise on quests, it is about playing a role. Coz RPG is Role Playing Game.
 

sleighrx

Newbie
Apr 10, 2022
15
14
All I have to say regarding the story is that I find the current concept of the Kerpali as native born humans who have been infected with a lycanthropic disease to be way more interesting than if they were just aliens. I particularly liked the conversation the player has with the tiger woman in the demo, along with having her do something really interesting and unique to her “species” (clawing at a scratching post). I hope you keep exploring that concept with the other Kerpali characters. Maybe even have some of them feel conflicted about their condition and try to seek a cure, while others go the obvious Avatar route and try to fight the mercenary occupiers.
Agreed! I have a feeling that most of the main story will be going the Avatar route. Several hints have already been made in that direction -the trailer for one. Plus some of the things said in the demo game. It's the "Gaia Principle;" that the planet itself is a living organism which its inhabitants have a deep-seated genetic and spiritual bond. Plenty of like stories: Avatar, Final Fantasy: The Spirits Within, even Titan A.E. to a point. Except where in Avatar the planet is like a mature, nurturing mother, in Wild Life the planet is like a horny, nymphomaniac teenager!

I wonder if that has to do with the planet's age, since it seems to be in a primordial phase?

I don't think the idea of Kerpali being conflicted and trying to find a cure works here, though. Seems that the ones who have any conflict are the ones who become Ferals. The rest accept, even luxuriate in their changed forms. Why not? As it seems the beast Kerpali are the ruling classes. Grok in the old game, Gulhragg in the Fisher Village... Pure humans seem to take a secondary role, other than as vessels for sex. I don't see any humans, for example, sitting on a throne while a wolf-girl sits at their feet stroking their dicks.;)

Among other things, I'd like to know how humans become specific Kerpali. From Karra (the tiger-woman), we know that the change comes in puberty, and if someone has a Kerpali parent, or parents, the change is more likely. What isn't indicated is what causes which form.

I assume, that if one or both parents are, say, tiger Kerpali, one becomes a tiger. But what about the others? Is it the personality that decides whether a changeling becomes a wolf, lion, bull, lizard, pig, or goat? Is it the aggressiveness of the individual? The sexual proclivity? A combination? Or is it just random? What happens if one parent is a wolf and the other a lizard?

I tend to think sex is a key component (Doi! It's a sex game!:D) in whether one becomes a Kerpali or a Feral. My main evidence is that there is NOT ONE FEMALE Feral. Now that may just be oversight on the devs part (you also don't see Feral wolves or rhinos. Just lions, and up until recently panthers), but my personal theory is that no female feral survives the "amourous" attentions of her brethren.

Personally, I think the main thrust (pardon the term) of the story's plot may be partly the fact that Maya is the only Kerpali who can change back to human form (an ability allegedly given to her by Lala), and partly the rumour that Karra speaks of some people spontaneously becoming Kerpali. I can't help but wonder if Max is going to go the Avatar route as well.
 
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sleighrx

Newbie
Apr 10, 2022
15
14
I'm pressing tab key but nothing is changing what can I do?
Sometimes things stick. I've found that with the TAB key, as well as the Poser and Sex Scene parts within, when you try to change characters. You'll know if everything freezes. It's the game catching up. Wait it out for a while.

Or try going into "O" or "T", which bring up the Poser/Custom and Spawn screens. Then exit and try TAB again.

Another method is to try moving around. I've found that changing the cloud cover or time of day doesn't work immediately after you load a map. But after moving around a bit it came back.
 
Aug 15, 2018
94
111
Thinking about redownloading the game again. Can somebody tell me about if creampies are in the game? The last time i played the game, which was over half a year ago, creampies were not represented at all.

They also seemed to have added a lot more monster scenes. is that true?

EDIT: 12GB download size? why is that?
 
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Mar 18, 2018
208
256
Agreed! I have a feeling that most of the main story will be going the Avatar route. Several hints have already been made in that direction -the trailer for one. Plus some of the things said in the demo game. It's the "Gaia Principle;" that the planet itself is a living organism which its inhabitants have a deep-seated genetic and spiritual bond. Plenty of like stories: Avatar, Final Fantasy: The Spirits Within, even Titan A.E. to a point. Except where in Avatar the planet is like a mature, nurturing mother, in Wild Life the planet is like a horny, nymphomaniac teenager!

I wonder if that has to do with the planet's age, since it seems to be in a primordial phase?

I don't think the idea of Kerpali being conflicted and trying to find a cure works here, though. Seems that the ones who have any conflict are the ones who become Ferals. The rest accept, even luxuriate in their changed forms. Why not? As it seems the beast Kerpali are the ruling classes. Grok in the old game, Gulhragg in the Fisher Village... Pure humans seem to take a secondary role, other than as vessels for sex. I don't see any humans, for example, sitting on a throne while a wolf-girl sits at their feet stroking their dicks.;)

Among other things, I'd like to know how humans become specific Kerpali. From Karra (the tiger-woman), we know that the change comes in puberty, and if someone has a Kerpali parent, or parents, the change is more likely. What isn't indicated is what causes which form.

I assume, that if one or both parents are, say, tiger Kerpali, one becomes a tiger. But what about the others? Is it the personality that decides whether a changeling becomes a wolf, lion, bull, lizard, pig, or goat? Is it the aggressiveness of the individual? The sexual proclivity? A combination? Or is it just random? What happens if one parent is a wolf and the other a lizard?

I tend to think sex is a key component (Doi! It's a sex game!:D) in whether one becomes a Kerpali or a Feral. My main evidence is that there is NOT ONE FEMALE Feral. Now that may just be oversight on the devs part (you also don't see Feral wolves or rhinos. Just lions, and up until recently panthers), but my personal theory is that no female feral survives the "amourous" attentions of her brethren.

Personally, I think the main thrust (pardon the term) of the story's plot may be partly the fact that Maya is the only Kerpali who can change back to human form (an ability allegedly given to her by Lala), and partly the rumour that Karra speaks of some people spontaneously becoming Kerpali. I can't help but wonder if Max is going to go the Avatar route as well.
Am I the only one who thinks that going down the Avatar route is not only uninspired, but going to draw unfavorable comparisons when this game inevitably gets on the news?

Say what you want about the quality of porn game storytelling, but the majority here would be disappointed if this game's versatile sandbox is the only element that mainstream gamers can recall as groundbreaking for the genre.

I don't think the developers realize that a majority would write off the game's story just on the similarities alone. AVATAR was the biggest movie in the world that also tricked billions into watching a film that was an infinitely inferior execution of the Dances With Wolves concept - to them it's just going to be another one-sided "Racist Humans Colonialism Bad" narrative with the preachiness of a christian priest, all devoid of real substance. Every single trope from that concept has been beaten to death as predictable and derivative.

If Wild Life's premise was exclusively about on Maya and her quest to uncover the mystery behind her "abnormal" transformation, while completely relegating Max to NPC side character status and making the mercs a neutral faction, it would lend so much more to the non-porn moments and writing than Pocahauntus-In-Space could ever give.
 

Rowan_12

New Member
Aug 15, 2018
10
10
hey guys. i have encountered a problem with the game. Upon startup it enters a loading loop and i cannot get past the loading screen to the main menue. Task manager is showing, that the programm isnt responding. Ive tried running it in compatibility mode for win8, but the problem persists. Any ideas? Help would be much appreciated.

Edit: Never mind, solved it data was corrupted, reinstall solved the issue
 
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aliopp

Newbie
Sep 16, 2021
24
10
guys can you show me some of your best character setups and edits. I want to edit them perfectly.(my favorite is shey)
 
Apr 10, 2021
197
240
Skyrim quest system consist of 2 parts. First part is hand written and is in fact a big table with code assigned to each quest stage and quest map for engine to know where which stage can lead.
The second part is their supersystem called Radiant AI. It is even bigger table where typycal location, items and containers added to pool.
What it means. It means player can find a quest to find and retrieve *random item from pool of items* from *random location from locations pool* and deliver it to *random NPC from NPC pool*. Bethesda worked very hard on that system. And it is boring as shit. Clownoward says It just works hello.
Today you find a family ring for elven slave in forsworn camp, next day it is ancient rusty sword for alchemy vendor, then its bag of rotten potatoes for jarl's son, and so on and so forth.
From what i can see current quest system is like a small table with *NPC*, *possible phrases*, *quest goal* and *reward scene*.
Quest structure is quite linear. And it is not good thing or bad thing. It just is. What matters is story behind it. And scenes of course.
It appears, adding possible quest outcomes is just like adding some dialog options with different outcomes. Bu-u-u-t - that means more work. And it is not crucial in current stages, so why would spend precious time on small things like that?
And - no, RPG is not about choise on quests, it is about playing a role. Coz RPG is Role Playing Game.
Sorry but every game works just like that, is this the first time ever you play video games?
You have a mission, the game tells you what to do (or some hard games which makes you think) and thats it, thats video games, I really dont understand your argument here.
Do you want scenes; with mokap like every other triple AAA game? Thats impossible, the team is very small to do something like that.
You dont explain what really is the problem, first you say its the missions and the quests but now you say its the story.
We dont know what the full story is yet, we just guessing.

The game is an RPG, and RPG is CHOICES games mostly just BECAUSE its a role playing games, it originated from dungeons and dragons, you have choices what to do, except if you want Telltale and Life is strange kind of games where your choices dont matter, and the games force you to do specific things.
Right now you are against people who love video games where THEY are in control of the story, and not the author.

If they took the route you said, people like me would find it boring, majority of people HATE forcing sex, I am not into doing sex with someone I dont like, especially characters I dont like, lets ask the people here who love the Kerpali and they have hate boners for humans (I personally like both I dont understand this hatred) they would lose interest if a human fucks Maya without them being interested to see that. You just ask for a game that forces you, I dont like that, which I am also very pleased with their Sandbox improvement, if they make the story like you said, I would never personally play it cause I hate when games forcing you some guy or gal you dont like, or in this case the game forcing me for a fetish I dont like regarding your game being dark. Thats why your argument on (you want sex Y or N?) is bad, because you are forcing something to someone who doesnt like it at all.
 
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CyanParadigm

Newbie
Aug 31, 2018
85
273
Howdy guys,

I've been messing around with the sandbox editor more and more and thought I'd share my creations in a pack!


Pack 1:
Includes 5 Scenes.

- Bone Warrior Camp

"It's time for the yearly mating ritual with the bone warrior tribe!"

Bone Warrior Camp.png

- Cheetah Breeding Camp
"Ouch, looks like you and your buddies got defeated by the local cheetahs. They'll let you go only after they've used you up completely."

Cheetah Breeding Camp.png

- Succubus Pits
"Hell could be worse I guess."

SuccubusPits.jpg

- Succubus Cave
"They liked me so much I got taken to a cave with a high-rank succubus... I'm not sure if this is good or bad"

SuccubusCave.png

- Mileena Camp
"You didn't think Shang Tsung made a million Mileena's to FIGHT, did you? FATALITY!"

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Let me know what you think lads! Happy late easter.
 
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