Does anyone know how you actually complete the deer quest? If I kill the deer with the bow, she gets mad at me and says I failed, if I simply harm it, its still bad because it runs away, so I am left with no options!
Do I capture it somehow?
Does anyone know how you actually complete the deer quest? If I kill the deer with the bow, she gets mad at me and says I failed, if I simply harm it, its still bad because it runs away, so I am left with no options!
Do I capture it somehow?
I think he's like me, meaning the character's details upclose and the picture quality overall. I don't know how to describe it, always seem like his screenshots/in-game are way better/higher quality than mine...
Tried to mimic scenery a bit like in the post you made earlier here, and it runs quite nice as long as there's not too many trees and other objects, so this map works a bit better than the fisher village.
Resolution is at 3200x1600 with Epic on all settings with volumetrics enabled, but Blur and DoF is disabled.
SteamVR keeps starting every time I open it up for some reason so it's impossible to open it in Fullscreen without it messing with scaling (running 200% in Windows).
Would be much better to have a full functioning coherent Photo Mode implementation, it's very easy todo, just some basic Blueprinting and you can have a set of full Photographer Goodness and manipulate the Camera/Lens/Post like there is no Tomorrow from 1 easy interface (see Cyberpunk 2077 as good example).
Iljah Asian Sumo Wrestler or the Arab Genie out of the Bottle very nice Design, one of my favorites also in terms of his entire detail complexity up to the textures hes pretty awesome in detail Sculpt work
Too bad that here in Brazil only the rich can play this wonderful game that is to come. A decent PC that runs WildLife here costs over 10k. At least I can see the Screens! I think it's the closest I'll get to this game.
Too bad that here in Brazil only the rich can play this wonderful game that is to come. A decent PC that runs WildLife here costs over 10k. At least I can see the Screens! I think it's the closest I'll get to this game.
Above could run on a PS4 PRO (would need a lot more optimization)/Xbox Series S (much better start)
you don't need a 2K investment for this, you would loose 60 FPS for sure but it could run, and partly even better how i fight with it on my system under DX11, Final Fantasy 15 is very sane as a overall compare point here (though Square Enix Engine Team still solves several problems much smarter)
But my fight is bloody having no real direct asset optimization possibilities i only can have semi efficient results and hardly per Scene stable but it gives me a good overview what is doable to get the last bit of Performance out of it and doing it without all the internal engine measuring and analyze capabilities
Parts of the Scene complexity are really on the Edge of Destroying Nvidia DX11 + the NPC AI CPU Load gives it the rest (which isn't as entirely smart solved as in Skyrim,Final Fantasy 15 or Metal Gear Solid 5 yet , no matter where the NPCs are they will overhead the overall simulation all the time, so based on the amount of active NPCs it's draining CPU resources from the GPU Part, constantly)
For Epic and Fortnite that never was a optimization Goal, they don't really care about NPCs taking resources
Too bad that here in Brazil only the rich can play this wonderful game that is to come. A decent PC that runs WildLife here costs over 10k. At least I can see the Screens! I think it's the closest I'll get to this game.
Hopefully now that the DLSS SDK has been made public and available to all developers, AdeptusSteve will implement it in this game. It'd help with the horrid performance in the fisher village.
(Assuming their optimization issues don't run so deep that a lower resolution would make no difference.)
It's nice for Nvidia users but it would make more sense moving to TSR UE5 though moving to Nanite is still a thing you should think very carefully about, especially if the overall performance boost on UE5 without Nanite should be already significant enough perhaps though Nanite can be optimized and stripped down enough for older Systems but i doubt it.
Im pretty sure even if you balance out this UE4 efficiently you would reach overall more user Systems than with Nanite.