illusionguy
New Member
- Aug 10, 2020
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which game it is who`s image in you message suffix? thxIt is 3D game.
Please remove 3DCG tag from this game, other way it is difficult to filter 3DCG trash from games...
which game it is who`s image in you message suffix? thxIt is 3D game.
Please remove 3DCG tag from this game, other way it is difficult to filter 3DCG trash from games...
No it's not CPU demanding WL is just heavily unoptimized, there is nothing in this game that really demands much of the CPU. The AI and physics etc are very simple, there is not a lot to calculate overall so the bad performance just basically comes down to the game being poorly optimized.And yeah Wild-Life is already very CPU Demanding
How can I get multiple characters to fuck? Or is that thing not available yet? For example can I do a threesome between maya a catgirl and that rhino dude? Or maya and 2 of these goat creatures.
Yea i think you're right actually. Is it accurate to say that when a game is unoptimised, it is actually NOT using resources that it has at it's disposal because of poor code?No it's not CPU demanding WL is just heavily unoptimized, there is nothing in this game that really demands much of the CPU. The AI and physics etc are very simple, there is not a lot to calculate overall so the bad performance just basically comes down to the game being poorly optimized.
Most here will have in the End to weak systems and when it moves to Nanite it will be over for even much, much moreYea i think you're right actually. Is it accurate to say that when a game is unoptimised, it is actually NOT using resources that it has at it's disposal because of poor code?
Only minor changes to heavy would brake everything you can do it from the interaction interface (character poser =O, intercourse settings =l or triggering a sex animation you find all options available in the custom tab.Can I change main character appearance somehow?
Not using all resources is just one example of unoptimization, but games also need to be smart about how they handle the available resources aswell, even if they can use them completely. In other words, even if a game could use 100% of every resource, it could still be unoptimized. To illustrate, let me give you an example:Yea i think you're right actually. Is it accurate to say that when a game is unoptimised, it is actually NOT using resources that it has at it's disposal because of poor code?
Your cpu is is hitting 100c, so you're either overheating or thermal throttling. Time to swap paste?You don't have permission to view the spoiler content. Log in or register now.
It shocks me what is happening here ?
It really hits the whole System hard even Windows scheduling has a hard time, though at least it stays stable even with that constant overload.
Of course you can't pretty much not trust any of those deeper going latency measurements anymore not even 1%.
But 1 FPS yeah that's how it feels
Don't tell me this Particle effect is done on the CPU ?
or is it maybe caused by the Blueprint Logic ?
I couldn't recover from it had to leave to the main menu then everything was back to normal whatever happened
i could still switch quality i pushed her out of the fire but it never recovered until i left to the main menu, very strange.
First really heavy problem i encountered so far with Wild-Lifes overall stability.
Loading the Shoowrom after switching to the Main Menu no visible problems with the CPU also loading the Fisher Village again no problems everything stable again.
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PS: I couldn't reproduce it exactly to this crazy over 1000ms state but it is definitely problematic 200ms with the getting on fire particle effect and after it triggered becoming stable again seems to fail (maybe a driver issue, some random glitch in my overall config, a deep hidden engine problem or even Unwinders hooking gone highwire (though i would rather suspect CapFrameX it's not well done overall and cries to cause trouble), but it's PC random issues overall pretty unavoidable, especially at such limits of the API
So i can reproduce it now based on the particle getting on fire effect, it is definitely the cause for the overload and after it the following render latency performance spiking fluctuation that doesn't recover without moving into the Main Menu 1st
Also tried to posses another character and remove the character that triggered it no success.
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oh, yea right, forgot that code can be shitty as wellNot using all resources is just one example of unoptimization, but games also need to be smart about how they handle the available resources aswell, even if they can use them completely. In other words, even if a game could use 100% of every resource, it could still be unoptimized. To illustrate, let me give you an example:
In mass effect, there were some stupid walls in large open areas with no apparent purpose, but it was useful because since it would be blocking line of sight, and since that part of the map didn't need to be rendered it improved performance.
This is just an example, and the possibilities to optimize the game are 'infinite'
They are integrated in the game itself, press T to summon npcs, I for inventory all the keybinds are in the menu just look at which ones do whatHi there.
Any cheats for this game?