Krosos
Engaged Member
- Dec 1, 2018
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I can be very sure now where resolution is really lacking and not due Streaming issues
The biggest change is really the Poolsize to 2512 MB, this stabilized everything for now a lot on this 8/8 configuration at the Edge on the Streaming side.
Of course it would be much more advisable to improve the compression efficiency results further, to get a higher headroom per Scene and avoid still possible brakes.
The Move to a Low Level API is pretty unavoidable, if the complexity rises further, biggest reach VULKAN.
Unreal VULKAN state so la la.
Closest AAA compare on the given API Final Fantasy 15 (production effort not production state)
PS: What is that white Point on Ryan his Neck, everywhere the dark birthmarks and then suddenly boom a white one ?
How crazy efficient Pattern disturbance works to make your Roi Point change
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