Bruh this is supposed to be a story driven RPG not VAM. Also the sandbox interface is way more bloated than it used to be and they've gone through like three different animation systems that have all been rolled into each other over time which makes it even messier.It's been MONTHS and that guy is still going on about how he has to click too many things in order to fap in a development build sandbox mode for a game that is still being worked on. This isn't minecraft creative mode, it's basically a game engine with advanced tools to make your own creatives.
Optimization doesn't happen this early in develpment.
yesHow come after 7 years this game is stil just a scene viewer...?
I rember thinking of downloading this game 5 years ago, but thinking "meh i'll give it some more time.".
Now 5 years later i checked it out..
And, yup, it's just a scene viewer, pick character, watch one of 10 animations, maybe move some placeble objects...
That's it...
How the hell is that 7 years of game dev time...XD
this early in develpment.
If you wanna know exactly where we are with the development I invite you to read this public post:
I'm sure you'll agree that this game IS still in early development despite how many years it has been, I mean that's essentially what you bring up in almost all of your posts right? my point still stands that this game is STILL an early development for optimization purposes for dev builds. nothing to argue there. You can be upset if you want but whining about JUST the optimization is pretty silly considering the actual product is a ways off and optimization comes later on.early in development
(7+ years of development)
uhhh yea? I'm not arguing against any of those points. Your correct the end product IS supposed to be a single player driven RPG game, and we ain't there yet. If you're expecting these dev builds to just suddenly be 100% complete then I've got bad news for ya.Bruh this is supposed to be a story driven RPG not VAM. Also the sandbox interface is way more bloated than it used to be and they've gone through like three different animation systems that have all been rolled into each other over time which makes it even messier.
idk if you haven't seen the recent dev builds but you have the ability to import custom meshes, as in you can make 3D objects and import them, there's also a lot of coding aspects, I was literally able to make a five nights at freddies proof of concept game using the wild life sandbox. We already have a working PONG video game inside of this game.Lmao what ?
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There is one on both of the discord serverscan someone give me a highheel props? or just instructions how to import custom blender models
Can u blame them? They found El Dorado with this "game"How come after 7 years this game is stil just a scene viewer...?
I rember thinking of downloading this game 5 years ago, but thinking "meh i'll give it some more time.".
Now 5 years later i checked it out..
And, yup, it's just a scene viewer, pick character, watch one of 10 animations, maybe move some placeble objects...
That's it...
How the hell is that 7 years of game dev time...XD
You are saying this as if it is my fault. I am not the one who spent 7+ years to do nothing more than a glorified animation viewer. Literally not my fault. At this point it shouldn't be in "early development" and I will shit on it because it deserves to be shit on.I'm sure you'll agree that this game IS still in early development despite how many years it has been, I mean that's essentially what you bring up in almost all of your posts right? my point still stands that this game is STILL an early development for optimization purposes for dev builds. nothing to argue there. You can be upset if you want but whining about JUST the optimization is pretty silly considering the actual product is a ways off and optimization comes later on.