lolotech

Member
Oct 7, 2018
275
340
Is there or could there be an automated object that can be attached to something to allow it to be read by a trigger zone (outside of player or NPC)?

I can make player interactions by creating a trigger zone per character and if they intersect insert into animation.

Trying to allow a wondering NPC to walk into a trigger zone and be assigned a pose. I can do that now but no way to identify the character if there are more then 1.
 

limesseur

Member
Oct 7, 2019
345
326
Is there or could there be an automated object that can be attached to something to allow it to be read by a trigger zone (outside of player or NPC)?

I can make player interactions by creating a trigger zone per character and if they intersect insert into animation.

Trying to allow a wondering NPC to walk into a trigger zone and be assigned a pose. I can do that now but no way to identify the character if there are more then 1.
Going off the end there of identifying the character, in the list of everything in the scene you could try changing the name of the group or character, and change the name in the related objects and trigger zones. So say you have 2 of Maya, then you should change the name of one to be like Maya_1 and under the automated object set the controlled character to be Maya_1.
 

limesseur

Member
Oct 7, 2019
345
326
limesseur Bit hard to explain that's on me. Hopefully image helps

Pic and lots of text
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If you're wanting a pose change into something like sitting in a chair or thinking at a table or even entering a sex scene, then you'll have to use the NPCs under the floor board method. Unless or until the devs add in the function for sitting or idling or etc, this is the best option for it, by setting up whatever scenes you want to happen and showing/hiding those characters involved.

It might be possible to set something up for it using the LUA programming object, but that might require writing code there for whole new AI behaviors.
 

D0v4hk1n

Member
Oct 4, 2017
476
677
Newest update performance is weird.

Previous update ran at 40 FPS on a laptop RTX 3060 with FSR 3 on but I'm getting 10 FPS on this one.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
203
1,421
Newest update performance is weird.

Previous update ran at 40 FPS on a laptop RTX 3060 with FSR 3 on but I'm getting 10 FPS on this one.
I have been testing a bit on my system while im on vacation, im also travelling with a laptop that has an RXT 3080 and im getting a roughly 5-10% increase in performance on the scene I checked (compared to a build from August).
I noticed on my system at home that after updating the gpu drivers which the poe2 installation forced me to, the latest WL build also ran a noticeably better.
Maybe check your gpu drivers and get the latest one, let me know if that helps any. Also to check the performance with/without upscaling. It would also be important to know what the scene that has this performance difference is being reviewed on.

In any case, Ill be waiting for a response here and help when I find time. In the meantime, have a happy Christmas :)
 

brasileirinho

Well-Known Member
Apr 28, 2021
1,004
1,279
got it working in vr again just like it used to.

create a shortcut for wildlife with -nohmd attached to the end of the path (and -DX11 optionally)
find the instances of nvngx_dlssg.dll present in wild life's folders and delete them (I found two)
download and run UEVR on it
settings might take some fiddling
Do you mean this last build? I'm trying to make UEVR work but no luck. Using UEVR version 1.05
 
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SerpentWave

Member
Aug 1, 2017
171
63
Did they remove the native VR from the game? Curious if they're going to readd it
It works, albeit has a camera collision issue when playing created scenes via sandbox mode.
The ‘collision’ issue has returned for the last several builds, and basically, prevents the camera from vertically positioning below / under the actors in the created scene.
 

mrbui

New Member
Jun 10, 2021
10
3
I have been testing a bit on my system while im on vacation, im also travelling with a laptop that has an RXT 3080 and im getting a roughly 5-10% increase in performance on the scene I checked (compared to a build from August).
I noticed on my system at home that after updating the gpu drivers which the poe2 installation forced me to, the latest WL build also ran a noticeably better.
Maybe check your gpu drivers and get the latest one, let me know if that helps any. Also to check the performance with/without upscaling. It would also be important to know what the scene that has this performance difference is being reviewed on.

In any case, Ill be waiting for a response here and help when I find time. In the meantime, have a happy Christmas :)
Latest version 2024-12-13 with DLSS enabled works great on my GPU, RTX 4070.
I was very excited when playing Honey Select 2 to be able to customize the perspective of the female character looking straight at the camera while having sex. Wild Life is a great game but I hope the game will develop more of that option. Currently, I can customize the female character to look at the camera in Character poser mode, but during sex, I don't have this option.
1735288541787.png
 
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tylex

Member
Feb 29, 2024
350
488
Does anyone know which female character and outfit are in this video?

 

kitkat_bru

Member
May 11, 2022
102
505
Does anyone know which female character and outfit are in this video?
Heh, this is my video) This is a custom Zombie Alley map by Zinoviy and a custom Jill preset for Maya's body. The beret, hair and makeup were created by Zinoviy, and the clothes are a skirt and stockings from the standard Office Dress set, a jacket and boots from the Sci-Fi Citizen A set.
This map is in the Wild Sanctum discord.
 
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LjQujd

Member
Jul 18, 2020
213
776
Does anyone know which female character and outfit are in this video?
That exact scenario can be found on my discord server Wild Sanctum.
(check my signature for invite)

Screenshot 2024-12-27 162201.jpg

Zenovii remixed the Empty Lot map that I imported and maybe(?) also the Jill Valentine character preset I sculpted.

Screenshot 2024-12-27 162119.jpg Screenshot 2024-12-27 162138.jpg
 
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