- Apr 28, 2021
- 5
- 5
"your own" do you mean completely new from scratch i.e. using Blender? The in-game tutorial only covers bone offset manipulation.you can make your own, you even get an ingame tutorial
you can use bone offsets, but you can also create custom bone controls for any poseable character, load up the animator sequencer and add those bones into it, add the rotation/movement of those bones and start animating"your own" do you mean completely new from scratch i.e. using Blender? The in-game tutorial only covers bone offset manipulation.
Yeah, just tried it. Pure torture without the toolkit of Maya/Blender. Oh well.you can use bone offsets, but you can also create custom bone controls for any poseable character, load up the animator sequencer and add those bones into it, add the rotation/movement of those bones and start animating
Not tomorrow, but we are working on it.do we really need it, or is AdeptusSteve going to drop a major update tomorrow?
How much RAM/VRAM have you got? In my experience increasing the Windows swap file size to 20GB or so helps with crashes (at the cost of some lag spikes)I'm having issues running the 2024.12.13 version of the game.
It crashes at start (before the UE window even shows up), creating a UE dump. I can share the dump if that's helpful, but I don't get any specific messages except "crashed", so I have no idea what's going on.
it takes a bit to learn but it's pretty good, can make some really good content with it once you get the hang of it.Yeah, just tried it. Pure torture without the toolkit of Maya/Blender. Oh well.
Oh yea there have been some works done with it that left me genuinely impressed. There is some amazing animation talent hidden here among the community.it takes a bit to learn but it's pretty good, can make some really good content with it once you get the hang of it.
I really don't think that's the problem here. But in any case, I am pretty sure 32+12 should be able to run anything I throw at it decently, let alone without actually crashing.How much RAM/VRAM have you got? In my experience increasing the Windows swap file size to 20GB or so helps with crashes (at the cost of some lag spikes)
same question but with Shey FutaWhy can't men fuck Jenny Futa?![]()
Ok, I got the hang of it. My bad for not taking time to figure out how to use IK in the editor. The animating is much easier now. Still no Blender, but good enough not to be a torture anymore..it takes a bit to learn but it's pretty good, can make some really good content with it once you get the hang of it.
GPU may be the bottleneck. Not because of the VRAM etc but simply because it is not an NVIDIA card. Modern games are made with RTX-series cards in mind, and run best on these in conjunction with Nvidia's drivers. Though you've probaly heard this before...probably an often-asked question but since I can't even find any answers only arguing - what are some tips to increasing the game FPS aside from the most obvious like lowering down settings
I get a mostly stable 30-31ish FPS when running this on Ubuntu 20.04, but I think I get the same frames when I am trying this out on Windows (therefore, advice does not have to be linux-specific, I am only experimenting)
as far as I know, configuring the game to DX11 gives a boost, but are there any other hacks, community plugins or whatnot that can also give a slight perf boost?
in advance: I'm using an AMD RX550 GPU, and I have a Ryzen 5 1600X processor, with 8 gigabytes of RAM (configured to 2133, so it's only 8 gigs of RAM instead of 16, cause I have two 4gb sticks and one 8gb stick). Am I underpowered? Should I overclock? Or can I modify the game?
Can't find DLSS - so I assume this is likely an NVIDIA thing, or maybe I'll just have to switch to Windows (on Linux as of writing this).GPU may be the bottleneck. Not because of the VRAM etc but simply because it is not an NVIDIA card. Modern games are made with RTX-series cards in mind, and run best on these in conjunction with Nvidia's drivers. Though you've probaly heard this before...
Soft-overclocking the card's cycle frequency by 10-20% using MSI Afterburner (or whatever is the default OEM OC tool for your card) usually nets +2-5 FPS.
What is your goal? Sandbox? Main game (which has no content)? Do you want to run 4k@60? Or something more realistic? Since the game is not a twitch shooter a stable 30 works fine in most cases. If what you want is 1080p @ 60, then following settings net good results on my med-range setup:
Shadows: LOW . Medium shadows look good enough already, and low is still very serviceable. Visual fidelity gain from setting shadows higher than MED is not worth it.
Textures: HIGH max. There is zero visual difference between high and epic at 1080p
VSYNC: Off. Vsync is notoriously taxing on the FPS.
Anti-aliasing: LOW. AA is costly and imo blurs the game too much. There is a FAR better alternative to AA (see below).
Frame Limit: 50. This is not a twitch shooter. 40-50 FPS range looks smooth enough.
Upscaling Mode: This is the cheat code you are looking for. DLSS is imo the bestest option (makes the game look super sharp at almost 0 fps loss). But FSR and TSR aren't bad options either. Set the AA and shadows to low, then FSR or TSR to "Ultra quality". Same effect as maxxed AA/Shadows but at much lesser FPS cost. Disclaimer: I'm a pesky RTX 2xxx owner, therefore your experience may vary.
In my experience, on a mid-range GPU (RTX 20xx or so) this produces very stable constant 40 FPS even in reasonably crowded sandbox levels.
Would be nice to have what you are creating to hold us off until Steve releases his stuff in the future.I'm making an "Actual content" mod for the game. Aim is to add the dialogues/quests/exploration/all that stuff that is sorely missing from an otherwise promising game. Question is, do we really need it, or is AdeptusSteve going to drop a major update tomorrow? XD