I 100% get what you're saying, essentially this game needs some "substance" to it, rather than being a "sex 3D model posing" engine.I understand that developers take a slow approach on implementing ground features of the game but what I'm waiting for are a relationship mechanics and orgasm buildup...becouse it's kinda odd to watch the sex sequence without a random factor, so far I'm happy whit the progress this looks promising but come on I'm 43 years old you cant surprise me whit just sex... I wanna see how its a game and how sex is a tool in a game...there is so many so-called games...just about sex it's not progressive...
But here is where I think these guys (the devs) will have an issue, and this is possibly why the game is currently still more a "demo" than a real game:
* What they likely don't want, is just making another WoW, Tombraider or whatever 3D Unreal-based game, as we alredy have a zillions of those. People who are playing THIS game are likely not wanting to spend 99% "a normal game" with just a small part of it being the "sex part". People who are playing THIS game (and not Tombraider, Doom or whatever) play it for the adult part, of course.
* But on the other hand, if it is all about sex scenes and posing the characters for sex, then where is the game part? Such a "sex posing" game may have all we want, great models, sex scenes etc...but no "substance" that one would want to play the actual game. So it won't ever be more than an advanced "tech demo", but never really be a "game title", let alone one that would appeal to the mainstream...
So...the question...how do you combine the both? And I think this is where the problem is. I don't think this is easy.
I agree with you there needs to be a story/game, and the sex should be a "tool", if not the main priority what the game should be about.