I am sorry but a few shots of some dark rooms, a few posters and some random people do not make a convincing argument. You can literally do those in any office building in an afternoon with some buddies. Dont be naive. The only argument one can and should bring are results, and there are none.
Yes the models decent. Yes the animations are great. I can and do appreciate that. Yes, one should make as much money out of something fair. Take for example (a very good one) Breeder of Nephelym, which has way, way more content&gameplay (albeit pretty bad animations compared to WL) and is developed by one guy. But in WL, in 2 years nothing has changed, its the same skeletons, the same models with minor variations, the same animations with minor variations etc. What was added as a major content patch ? The instanced jungle ? You can literally replicate that level in less than an hour. The shitty outdoor "fisherman villager" that forces a GTX 1060 to stutter and drop to 20 fps ? Adeptus Steve if you are reading this, and I know you probably are, tell me, did you bother checking the MS before and after you spammed the foliage tool in there ? What did you do about it, besides disabling shadows, which let me tell you, does very little to nothing. Why is the packaged build so damn large ? It's like half of GTA V was at launch. There is literally nothing that can justify that huge size.
If there are all those people working at the project, what are they doing ? Jacking off all day ? A team of 3-4 people with moderate experience could easily replicate the *whole* game within a month, at the very most, if they worked fulltime, and if they had a lot of experience they would make it much less buggy too.
I`m just stating my opinion. I dont mind if someone disagrees - you can come here and explain to me, if you like or have time, why I am wrong, why the game textures are super fucked up, why the MS is extremely high, why there is a complete lack of content and just recycling old stuff and so on for a game that is supposed to be developed by a bunch of guys.. because at the moment it doesnt even seem its being actively developed by a single person, more like SoloSteve here working part-time at this project
PS2 Graphics:
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p.s whats with that huge macro variation on the ground, Steve, wow